Files
opensim/OpenSim/Framework/General/ClientManager.cs
lbsa71 eb8640f368 * Now the OGS1GridServices has a LocalBackEndServices that it forwards intra-instance requests to
* Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client.
2007-09-25 06:33:18 +00:00

110 lines
2.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using libsecondlife;
namespace OpenSim.Framework
{
public delegate void ForEachClientDelegate(IClientAPI client);
public class ClientManager
{
private Dictionary<uint, IClientAPI> m_clients;
public void ForEachClient(ForEachClientDelegate whatToDo)
{
foreach (IClientAPI client in m_clients.Values)
{
whatToDo(client);
}
}
public ClientManager()
{
m_clients = new Dictionary<uint, IClientAPI>();
}
private void Remove(uint id)
{
m_clients.Remove(id);
}
public void Add(uint id, IClientAPI client)
{
m_clients.Add(id, client);
}
public void InPacket(uint circuitCode, libsecondlife.Packets.Packet packet)
{
IClientAPI client;
if (m_clients.TryGetValue(circuitCode, out client))
{
client.InPacket(packet);
}
}
public void CloseAllAgents(uint circuitCode)
{
IClientAPI client;
if (m_clients.TryGetValue(circuitCode, out client))
{
CloseAllCircuits(client.AgentId);
}
}
public void CloseAllCircuits( LLUUID agentId )
{
uint[] circuits = GetAllCircuits(agentId);
foreach (uint circuit in circuits )
{
IClientAPI client;
if (m_clients.TryGetValue(circuit, out client))
{
Remove(circuit);
client.Close();
}
}
}
private uint[] GetAllCircuits(LLUUID agentId)
{
List<uint> circuits = new List<uint>();
foreach (KeyValuePair<uint, IClientAPI> pair in m_clients)
{
if( pair.Value.AgentId == agentId )
{
circuits.Add( pair.Key );
}
}
return circuits.ToArray();
}
public void ViewerEffectHandler(IClientAPI sender, ViewerEffectPacket.EffectBlock[] effectBlock)
{
ViewerEffectPacket packet = new ViewerEffectPacket();
packet.Effect = effectBlock;
foreach (IClientAPI client in m_clients.Values)
{
if (client.AgentId != sender.AgentId)
{
packet.AgentData.AgentID = client.AgentId;
packet.AgentData.SessionID = client.SessionId;
client.OutPacket(packet);
}
}
}
public bool TryGetClient(uint circuitId, out IClientAPI user)
{
return m_clients.TryGetValue(circuitId, out user);
}
}
}