This website requires JavaScript.
Explore
Help
Sign In
ogb912
/
opensim
Watch
1
Star
0
Fork
0
You've already forked opensim
mirror of
https://github.com/opensim/opensim.git
synced
2026-05-16 03:36:04 +08:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
8b3c2f7d0c655d72bbca9dcbd092d3ab275d47c5
opensim
/
OpenSim
/
Region
/
ScriptEngine
/
Shared
/
Api
/
Implementation
History
Vegaslon
e245638f24
Change llUnSit to be able to unsit any avatar that is currently sat on the object, not just avatars sitting on the sittarget in the object containing the script. or when the object is owned by the parcel, land group or estate owner.
2014-05-06 17:35:34 +01:00
..
Plugins
refactor: replace verbose checks with String.IsNullOrEmpty where applicable.
2013-11-15 21:45:08 +00:00
Properties
Bump OPenSimulator version and assembly versions up to 0.8.0 Dev
2013-10-04 23:33:47 +01:00
ApiManager.cs
Add osForceAttachToAvatar() and osForceDetachFromAvatar()
2012-04-24 00:03:57 +01:00
AsyncCommandManager.cs
Add the "StateChange" function to the async comand manager to differentiate
2014-04-30 20:54:34 +01:00
LS_Api.cs
Following on from
50ea2e0
, only fetch scene presence for check if lightscript function has failed initial IsEstateManagerOrOwner() check
2014-01-18 01:36:40 +00:00
LSL_Api.cs
Change llUnSit to be able to unsit any avatar that is currently sat on the object, not just avatars sitting on the sittarget in the object containing the script. or when the object is owned by the parcel, land group or estate owner.
2014-05-06 17:35:34 +01:00
MOD_Api.cs
Fix problem with modInvoke defined integer constants being build into
2013-08-02 09:44:01 -07:00
OSSL_Api.cs
Show more meaningful error messages when failed to move an item from a prim to a user's inventory.
2014-05-06 07:28:45 +01:00