Logo
Explore Help
Sign In
ogb912/opensim
1
0
Fork 0
You've already forked opensim
mirror of https://github.com/opensim/opensim.git synced 2026-05-20 15:25:47 +08:00
Code Issues Packages Projects Releases Wiki Activity
Files
8baf4dcc786b91a427e60dca9f0d0eeb05ddae19
opensim/OpenSim/Region/ScriptEngine/Shared
History
Melanie 8baf4dcc78 Reinstate older set rotation code for avatars since it works in all cases
2012-07-15 20:55:54 +02:00
..
Api
Reinstate older set rotation code for avatars since it works in all cases
2012-07-15 20:55:54 +02:00
CodeTools
Protect the scriptmodulecomms interface.
2012-03-15 13:37:43 -07:00
Instance
Added a invalidCollisionSoundUUID so that scripts can stop all collision sounds with llCollisionSound("",...). UUID.Zero means defaults should be used. In case part has several scripts with confliting llCollisionSound result depende on exec order. Specially on reset the efect of "" depends on reset order, it should override the others. This is intermediate improve(?) since collisions sounds seem to need a deaper revision.
2012-05-16 12:27:49 +01:00
Tests
Fix llGiveInventory() so that it checks the destination part for AllowInventoryDrop, not the source.
2012-03-22 22:33:37 +00:00
AssemblyResolver.cs
Add a regression test to compile and start a script. Remove Path.GetDirectoryName when getting assembly loading path in Compiler.CompileFromDotNetText().
2012-02-07 17:44:37 +00:00
Helpers.cs
Return NPC instead of AGENT in the detect parameters for touch, collision and
2012-06-28 20:29:37 +02:00
LSL_Types.cs
llListSort SL compatibility: When sorting strided list and the list
2012-03-05 11:54:06 +01:00
Powered by Gitea Version: 1.25.5 Page: 245ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API