mirror of
https://github.com/opensim/opensim.git
synced 2026-06-04 18:06:06 +08:00
OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.
The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.
I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
384 lines
16 KiB
C#
384 lines
16 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#region Header
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// ContentManagementEntity.cs
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// User: bongiojp
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//
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//
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#endregion Header
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using OpenMetaverse;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Physics.Manager;
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using log4net;
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namespace OpenSim.Region.Environment.Modules.ContentManagement
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{
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public class ContentManagementEntity : MetaEntity
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{
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#region Static Fields
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// static float TimeToDiff = 0;
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// static float TimeToCreateEntities = 0;
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#endregion Static Fields
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#region Fields
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protected Dictionary<UUID, AuraMetaEntity> m_AuraEntities = new Dictionary<UUID, AuraMetaEntity>();
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protected Dictionary<UUID, BeamMetaEntity> m_BeamEntities = new Dictionary<UUID, BeamMetaEntity>();
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// The LinkNum of parts in m_Entity and m_UnchangedEntity are the same though UUID and LocalId are different.
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// This can come in handy.
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protected SceneObjectGroup m_UnchangedEntity = null;
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/// <value>
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/// Should be set to true when there is a difference between m_UnchangedEntity and the corresponding scene object group in the scene entity list.
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/// </value>
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bool DiffersFromSceneGroup = false;
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#endregion Fields
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#region Constructors
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public ContentManagementEntity(SceneObjectGroup Unchanged, bool physics)
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: base(Unchanged, false)
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{
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m_UnchangedEntity = Unchanged.Copy(Unchanged.RootPart.OwnerID, Unchanged.RootPart.GroupID, false);
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}
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public ContentManagementEntity(string objectXML, Scene scene, bool physics)
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: base(objectXML, scene, false)
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{
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m_UnchangedEntity = new SceneObjectGroup(objectXML);
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}
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#endregion Constructors
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#region Public Properties
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public SceneObjectGroup UnchangedEntity
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{
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get { return m_UnchangedEntity; }
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}
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#endregion Public Properties
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#region Private Methods
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/// <summary>
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/// Check if an entitybase list (like that returned by scene.GetEntities()) contains a group with the rootpart uuid that matches the current uuid.
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/// </summary>
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private bool ContainsKey(List<EntityBase> list, UUID uuid)
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{
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foreach (EntityBase part in list)
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if (part.UUID == uuid)
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return true;
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return false;
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}
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private SceneObjectGroup GetGroupByUUID(System.Collections.Generic.List<EntityBase> list, UUID uuid)
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{
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foreach (EntityBase ent in list)
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{
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if (ent is SceneObjectGroup)
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if (ent.UUID == uuid)
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return (SceneObjectGroup)ent;
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}
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return null;
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}
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#endregion Private Methods
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#region Public Methods
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/// <summary>
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/// Search for a corresponding group UUID in the scene. If not found, then the revisioned group this CMEntity represents has been deleted. Mark the metaentity appropriately.
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/// If a matching UUID is found in a scene object group, compare the two for differences. If differences exist, Mark the metaentity appropriately.
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/// </summary>
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public void FindDifferences()
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{
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System.Collections.Generic.List<EntityBase> sceneEntityList = m_Entity.Scene.GetEntities();
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DiffersFromSceneGroup = false;
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// if group is not contained in scene's list
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if (!ContainsKey(sceneEntityList, m_UnchangedEntity.UUID))
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{
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foreach (SceneObjectPart part in m_UnchangedEntity.Children.Values)
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{
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// if scene list no longer contains this part, display translucent part and mark with red aura
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if (!ContainsKey(sceneEntityList, part.UUID))
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{
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// if already displaying a red aura over part, make sure its red
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if (m_AuraEntities.ContainsKey(part.UUID))
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{
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m_AuraEntities[part.UUID].SetAura(new Vector3(254,0,0), part.Scale);
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}
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else
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{
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AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene,
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part.GetWorldPosition(),
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MetaEntity.TRANSLUCENT,
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new Vector3(254,0,0),
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part.Scale
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);
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m_AuraEntities.Add(part.UUID, auraGroup);
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}
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SceneObjectPart metaPart = m_Entity.GetLinkNumPart(part.LinkNum);
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SetPartTransparency(metaPart, MetaEntity.TRANSLUCENT);
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}
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// otherwise, scene will not contain the part. note: a group can not remove a part without changing group id
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}
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// a deleted part has no where to point a beam particle system,
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// if a metapart had a particle system (maybe it represented a moved part) remove it
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if (m_BeamEntities.ContainsKey(m_UnchangedEntity.RootPart.UUID))
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{
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m_BeamEntities[m_UnchangedEntity.RootPart.UUID].HideFromAll();
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m_BeamEntities.Remove(m_UnchangedEntity.RootPart.UUID);
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}
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DiffersFromSceneGroup = true;
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}
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// if scene list does contain group, compare each part in group for differences and display beams and auras appropriately
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else
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{
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MarkWithDifferences((SceneObjectGroup)GetGroupByUUID(sceneEntityList, m_UnchangedEntity.UUID));
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}
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}
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/// <summary>
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/// Check if the revisioned scene object group that this CMEntity is based off of contains a child with the given UUID.
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/// </summary>
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public bool HasChildPrim(UUID uuid)
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{
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if (m_UnchangedEntity.Children.ContainsKey(uuid))
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return true;
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return false;
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}
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/// <summary>
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/// Check if the revisioned scene object group that this CMEntity is based off of contains a child with the given LocalId.
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/// </summary>
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public bool HasChildPrim(uint localID)
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{
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foreach (SceneObjectPart part in m_UnchangedEntity.Children.Values)
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if (part.LocalId == localID)
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return true;
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return false;
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}
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public override void Hide(IClientAPI client)
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{
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base.Hide(client);
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foreach (MetaEntity group in m_AuraEntities.Values)
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group.Hide(client);
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foreach (MetaEntity group in m_BeamEntities.Values)
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group.Hide(client);
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}
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public override void HideFromAll()
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{
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base.HideFromAll();
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foreach (MetaEntity group in m_AuraEntities.Values)
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group.HideFromAll();
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foreach (MetaEntity group in m_BeamEntities.Values)
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group.HideFromAll();
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}
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/// <summary>
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/// Returns true if there was a change between meta entity and the entity group, false otherwise.
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/// If true is returned, it is assumed the metaentity's appearance has changed to reflect the difference (though clients haven't been updated).
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/// </summary>
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public bool MarkWithDifferences(SceneObjectGroup sceneEntityGroup)
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{
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SceneObjectPart sceneEntityPart;
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SceneObjectPart metaEntityPart;
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Diff differences;
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bool changed = false;
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// Use "UnchangedEntity" to do comparisons because its text, transparency, and other attributes will be just as the user
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// had originally saved.
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// m_Entity will NOT necessarily be the same entity as the user had saved.
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foreach (SceneObjectPart UnchangedPart in m_UnchangedEntity.Children.Values)
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{
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//This is the part that we use to show changes.
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metaEntityPart = m_Entity.GetLinkNumPart(UnchangedPart.LinkNum);
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if (sceneEntityGroup.Children.ContainsKey(UnchangedPart.UUID))
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{
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sceneEntityPart = sceneEntityGroup.Children[UnchangedPart.UUID];
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differences = Difference.FindDifferences(UnchangedPart, sceneEntityPart);
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if (differences != Diff.NONE)
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metaEntityPart.Text = "CHANGE: " + differences.ToString();
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if (differences != 0)
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{
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// Root Part that has been modified
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if ((differences&Diff.POSITION) > 0)
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{
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// If the position of any part has changed, make sure the RootPart of the
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// meta entity is pointing with a beam particle system
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if (m_BeamEntities.ContainsKey(m_UnchangedEntity.RootPart.UUID))
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{
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m_BeamEntities[m_UnchangedEntity.RootPart.UUID].HideFromAll();
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m_BeamEntities.Remove(m_UnchangedEntity.RootPart.UUID);
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}
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BeamMetaEntity beamGroup = new BeamMetaEntity(m_Entity.Scene,
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m_UnchangedEntity.RootPart.GetWorldPosition(),
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MetaEntity.TRANSLUCENT,
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sceneEntityPart,
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new Vector3(0,0,254)
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);
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m_BeamEntities.Add(m_UnchangedEntity.RootPart.UUID, beamGroup);
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}
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if (m_AuraEntities.ContainsKey(UnchangedPart.UUID))
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{
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m_AuraEntities[UnchangedPart.UUID].HideFromAll();
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m_AuraEntities.Remove(UnchangedPart.UUID);
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}
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AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene,
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UnchangedPart.GetWorldPosition(),
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MetaEntity.TRANSLUCENT,
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new Vector3(0,0,254),
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UnchangedPart.Scale
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);
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m_AuraEntities.Add(UnchangedPart.UUID, auraGroup);
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SetPartTransparency(metaEntityPart, MetaEntity.TRANSLUCENT);
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DiffersFromSceneGroup = true;
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}
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else // no differences between scene part and meta part
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{
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if (m_BeamEntities.ContainsKey(m_UnchangedEntity.RootPart.UUID))
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{
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m_BeamEntities[m_UnchangedEntity.RootPart.UUID].HideFromAll();
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m_BeamEntities.Remove(m_UnchangedEntity.RootPart.UUID);
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}
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if (m_AuraEntities.ContainsKey(UnchangedPart.UUID))
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{
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m_AuraEntities[UnchangedPart.UUID].HideFromAll();
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m_AuraEntities.Remove(UnchangedPart.UUID);
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}
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SetPartTransparency(metaEntityPart, MetaEntity.NONE);
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}
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}
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else //The entity currently in the scene is missing parts from the metaentity saved, so mark parts red as deleted.
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{
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if (m_AuraEntities.ContainsKey(UnchangedPart.UUID))
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{
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m_AuraEntities[UnchangedPart.UUID].HideFromAll();
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m_AuraEntities.Remove(UnchangedPart.UUID);
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}
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AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene,
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UnchangedPart.GetWorldPosition(),
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MetaEntity.TRANSLUCENT,
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new Vector3(254,0,0),
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UnchangedPart.Scale
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);
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m_AuraEntities.Add(UnchangedPart.UUID, auraGroup);
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SetPartTransparency(metaEntityPart, MetaEntity.TRANSLUCENT);
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DiffersFromSceneGroup = true;
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}
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}
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return changed;
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}
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public void SendFullAuraUpdate(IClientAPI client)
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{
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if (DiffersFromSceneGroup)
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{
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foreach (AuraMetaEntity group in m_AuraEntities.Values)
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group.SendFullUpdate(client);
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}
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}
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public void SendFullAuraUpdateToAll()
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{
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if (DiffersFromSceneGroup)
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{
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foreach (AuraMetaEntity group in m_AuraEntities.Values)
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group.SendFullUpdateToAll();
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}
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}
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public void SendFullBeamUpdate(IClientAPI client)
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{
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if (DiffersFromSceneGroup)
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{
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foreach (BeamMetaEntity group in m_BeamEntities.Values)
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group.SendFullUpdate(client);
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}
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}
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public void SendFullBeamUpdateToAll()
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{
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if (DiffersFromSceneGroup)
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{
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foreach (BeamMetaEntity group in m_BeamEntities.Values)
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group.SendFullUpdateToAll();
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}
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}
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public void SendFullDiffUpdate(IClientAPI client)
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{
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FindDifferences();
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if (DiffersFromSceneGroup)
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{
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SendFullUpdate(client);
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SendFullAuraUpdate(client);
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SendFullBeamUpdate(client);
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}
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}
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public void SendFullDiffUpdateToAll()
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{
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FindDifferences();
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if (DiffersFromSceneGroup)
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{
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SendFullUpdateToAll();
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SendFullAuraUpdateToAll();
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SendFullBeamUpdateToAll();
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}
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}
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#endregion Public Methods
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}
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}
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