mirror of
https://github.com/opensim/opensim.git
synced 2026-05-31 23:05:52 +08:00
OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.
The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.
I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
179 lines
7.0 KiB
C#
179 lines
7.0 KiB
C#
/**
|
|
* Copyright (c) 2008, Contributors. All rights reserved.
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without modification,
|
|
* are permitted provided that the following conditions are met:
|
|
*
|
|
* * Redistributions of source code must retain the above copyright notice,
|
|
* this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright notice,
|
|
* this list of conditions and the following disclaimer in the documentation
|
|
* and/or other materials provided with the distribution.
|
|
* * Neither the name of the Organizations nor the names of Individual
|
|
* Contributors may be used to endorse or promote products derived from
|
|
* this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
|
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
|
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
|
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
|
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*
|
|
*/
|
|
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Drawing;
|
|
using System.Drawing.Imaging;
|
|
using System.IO;
|
|
using System.Net;
|
|
using System.Reflection;
|
|
using System.Threading;
|
|
using OpenMetaverse;
|
|
using OpenMetaverse.Imaging;
|
|
using OpenMetaverse.StructuredData;
|
|
using log4net;
|
|
using Nini.Config;
|
|
using Nwc.XmlRpc;
|
|
|
|
using OpenSim.Framework;
|
|
using OpenSim.Framework.Communications.Cache;
|
|
using OpenSim.Framework.Communications.Capabilities;
|
|
using OpenSim.Framework.Servers;
|
|
using OpenSim.Region.Framework.Interfaces;
|
|
using OpenSim.Region.Framework.Scenes;
|
|
using OpenSim.Region.Framework.Scenes.Types;
|
|
using OpenSim.Region.Environment.Modules.World.WorldMap;
|
|
using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
|
|
|
|
using OSD = OpenMetaverse.StructuredData.OSD;
|
|
using OSDMap = OpenMetaverse.StructuredData.OSDMap;
|
|
using OSDArray = OpenMetaverse.StructuredData.OSDArray;
|
|
|
|
namespace OpenSim.Region.Environment.Modules.Hypergrid
|
|
{
|
|
public class HGWorldMapModule : WorldMapModule, IRegionModule
|
|
{
|
|
private static readonly ILog m_log =
|
|
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
|
|
#region IRegionModule Members
|
|
|
|
public override void Initialise(Scene scene, IConfigSource config)
|
|
{
|
|
IConfig startupConfig = config.Configs["Startup"];
|
|
if (startupConfig.GetString("WorldMapModule", "WorldMap") == "HGWorldMap")
|
|
m_Enabled = true;
|
|
|
|
if (!m_Enabled)
|
|
return;
|
|
m_log.Info("[HGMap] Initializing...");
|
|
m_scene = scene;
|
|
}
|
|
|
|
|
|
public override string Name
|
|
{
|
|
get { return "HGWorldMap"; }
|
|
}
|
|
|
|
|
|
#endregion
|
|
|
|
/// <summary>
|
|
/// Requests map blocks in area of minX, maxX, minY, MaxY in world cordinates
|
|
/// </summary>
|
|
/// <param name="minX"></param>
|
|
/// <param name="minY"></param>
|
|
/// <param name="maxX"></param>
|
|
/// <param name="maxY"></param>
|
|
public override void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
|
|
{
|
|
//
|
|
// WARNING!!! COPY & PASTE FROM SUPERCLASS
|
|
// The only difference is at the very end
|
|
//
|
|
|
|
m_log.Info("[HGMap]: Request map blocks " + minX + "-" + maxX + " " + minY + "-" + maxY);
|
|
|
|
//m_scene.ForEachScenePresence(delegate (ScenePresence sp) {
|
|
// if (!sp.IsChildAgent && sp.UUID == remoteClient.AgentId)
|
|
// {
|
|
// Console.WriteLine("XXX Root agent");
|
|
// DoRequestMapBlocks(remoteClient, minX, minY, maxX, maxY, flag);
|
|
// }
|
|
//};
|
|
|
|
List<MapBlockData> mapBlocks;
|
|
if ((flag & 0x10000) != 0) // user clicked on the map a tile that isn't visible
|
|
{
|
|
List<MapBlockData> response = new List<MapBlockData>();
|
|
|
|
// this should return one mapblock at most. But make sure: Look whether the one we requested is in there
|
|
mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks(minX, minY, maxX, maxY);
|
|
if (mapBlocks != null)
|
|
{
|
|
foreach (MapBlockData block in mapBlocks)
|
|
{
|
|
if (block.X == minX && block.Y == minY)
|
|
{
|
|
// found it => add it to response
|
|
response.Add(block);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
response = mapBlocks;
|
|
if (response.Count == 0)
|
|
{
|
|
// response still empty => couldn't find the map-tile the user clicked on => tell the client
|
|
MapBlockData block = new MapBlockData();
|
|
block.X = (ushort)minX;
|
|
block.Y = (ushort)minY;
|
|
block.Access = 254; // == not there
|
|
response.Add(block);
|
|
}
|
|
remoteClient.SendMapBlock(response, 0);
|
|
}
|
|
else
|
|
{
|
|
// normal mapblock request. Use the provided values
|
|
mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks(minX - 4, minY - 4, maxX + 4, maxY + 4);
|
|
|
|
// Different from super
|
|
FillInMap(mapBlocks, minX, minY, maxX, maxY);
|
|
//
|
|
|
|
remoteClient.SendMapBlock(mapBlocks, flag);
|
|
}
|
|
}
|
|
|
|
|
|
private void FillInMap(List<MapBlockData> mapBlocks, int minX, int minY, int maxX, int maxY)
|
|
{
|
|
for (int x = minX; x <= maxX; x++)
|
|
for (int y = minY; y <= maxY; y++)
|
|
{
|
|
MapBlockData mblock = mapBlocks.Find(delegate(MapBlockData mb) { return ((mb.X == x) && (mb.Y == y)); });
|
|
if (mblock == null)
|
|
{
|
|
mblock = new MapBlockData();
|
|
mblock.X = (ushort)x;
|
|
mblock.Y = (ushort)y;
|
|
mblock.Name = "";
|
|
mblock.Access = 254; // not here???
|
|
mblock.MapImageId = UUID.Zero;
|
|
mapBlocks.Add(mblock);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|