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8d0aaa359fc47b7f9f46b1664f4e542dc6b578ef
opensim/OpenSim/ApplicationPlugins/Rest
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Dan Lake b8d50b10fb Rename ForEachAvatar back to ForEachScenePresence. The other changes
from previous commit which sort out which iterator is used are left
intact. A discussion is needed as to what constitutes an avatar vs a
ScenePresence.
2011-11-03 17:53:51 -07:00
..
Inventory
Rename ForEachAvatar back to ForEachScenePresence. The other changes
2011-11-03 17:53:51 -07:00
Regions
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
2010-03-19 15:16:35 -07:00
rest.xsd
and this actually adds the appearance code itself (and not just the
2008-09-18 15:50:52 +00:00
RestPlugin.cs
minor: make rest (not comm) modules less noisy if they are disabled
2009-09-24 17:21:47 +01:00
RestXmlWriter.cs
* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
2009-10-02 18:31:08 -07:00
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