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In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci Counts are showing odd behaviour at the moment, this will be addressed shortly.
173 lines
6.8 KiB
C#
173 lines
6.8 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenMetaverse;
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namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
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{
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public class CombatModule : IRegionModule
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{
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//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// Region UUIDS indexed by AgentID
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/// </summary>
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//private Dictionary<UUID, UUID> m_rootAgents = new Dictionary<UUID, UUID>();
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/// <summary>
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/// Scenes by Region Handle
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/// </summary>
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private Dictionary<ulong, Scene> m_scenel = new Dictionary<ulong, Scene>();
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/// <summary>
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/// Startup
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/// </summary>
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/// <param name="scene"></param>
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/// <param name="config"></param>
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public void Initialise(Scene scene, IConfigSource config)
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{
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lock (m_scenel)
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{
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if (m_scenel.ContainsKey(scene.RegionInfo.RegionHandle))
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{
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m_scenel[scene.RegionInfo.RegionHandle] = scene;
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}
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else
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{
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m_scenel.Add(scene.RegionInfo.RegionHandle, scene);
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}
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}
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scene.EventManager.OnAvatarKilled += KillAvatar;
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scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "CombatModule"; }
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}
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public bool IsSharedModule
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{
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get { return true; }
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}
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private void KillAvatar(uint killerObjectLocalID, ScenePresence deadAvatar)
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{
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string deadAvatarMessage;
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ScenePresence killingAvatar = null;
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// string killingAvatarMessage;
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if (killerObjectLocalID == 0)
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deadAvatarMessage = "You committed suicide!";
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else
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{
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// Try to get the avatar responsible for the killing
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killingAvatar = deadAvatar.Scene.GetScenePresence(killerObjectLocalID);
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if (killingAvatar == null)
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{
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// Try to get the object which was responsible for the killing
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SceneObjectPart part = deadAvatar.Scene.GetSceneObjectPart(killerObjectLocalID);
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if (part == null)
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{
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// Cause of death: Unknown
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deadAvatarMessage = "You died!";
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}
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else
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{
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// Try to find the avatar wielding the killing object
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killingAvatar = deadAvatar.Scene.GetScenePresence(part.OwnerID);
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if (killingAvatar == null)
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{
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IUserManagement userManager = deadAvatar.Scene.RequestModuleInterface<IUserManagement>();
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string userName = "Unkown User";
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if (userManager != null)
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userName = userManager.GetUserName(part.OwnerID);
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deadAvatarMessage = String.Format("You impaled yourself on {0} owned by {1}!", part.Name, userName);
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}
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else
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{
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// killingAvatarMessage = String.Format("You fragged {0}!", deadAvatar.Name);
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deadAvatarMessage = String.Format("You got killed by {0}!", killingAvatar.Name);
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}
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}
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}
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else
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{
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// killingAvatarMessage = String.Format("You fragged {0}!", deadAvatar.Name);
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deadAvatarMessage = String.Format("You got killed by {0}!", killingAvatar.Name);
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}
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}
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try
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{
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deadAvatar.ControllingClient.SendAgentAlertMessage(deadAvatarMessage, true);
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if (killingAvatar != null)
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killingAvatar.ControllingClient.SendAlertMessage("You fragged " + deadAvatar.Firstname + " " + deadAvatar.Lastname);
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}
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catch (InvalidOperationException)
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{ }
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deadAvatar.Health = 100;
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deadAvatar.Scene.TeleportClientHome(deadAvatar.UUID, deadAvatar.ControllingClient);
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}
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private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
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{
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try
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{
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ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
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if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0)
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{
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avatar.Invulnerable = false;
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}
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else
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{
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avatar.Invulnerable = true;
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}
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}
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catch (Exception)
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{
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}
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}
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}
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}
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