Files
opensim/OpenSim/Region/Environment/Modules/TextureNotFoundSender.cs
Justin Clarke Casey 65862aacea * Start sending "ImageNotFound" packet back to the client if we can't find an image
* This might stop some client's constant requests for unfound textures, which is a candidate for the memory leak
* If a texture is not found then the "Image not found" texture will now be displayed clientside
* If it works, this should resolve mantis 676
* Non texture image requests do not receive this packet yet
* This will require a prebuild
2008-02-25 23:26:35 +00:00

76 lines
2.1 KiB
C#

/*
* Created by SharpDevelop.
* User: caseyj
* Date: 25/02/2008
* Time: 21:30
*
* To change this template use Tools | Options | Coding | Edit Standard Headers.
*/
using System;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules
{
/// <summary>
/// Sends a 'texture not found' packet back to the client
/// </summary>
public class TextureNotFoundSender : ITextureSender
{
//private static readonly log4net.ILog m_log
// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private LLUUID m_textureId;
private IClientAPI m_client;
// See ITextureSender
public bool Sending
{
get { return false; }
set { m_sending = value; }
}
private bool m_sending = false;
// See ITextureSender
public bool Cancel
{
get { return false; }
set { m_cancel = value; }
}
private bool m_cancel = false;
public TextureNotFoundSender(IClientAPI client, LLUUID textureID)
{
m_client = client;
m_textureId = textureID;
}
// See ITextureSender
public void UpdateRequest(int discardLevel, uint packetNumber)
{
// Not need to implement since priority changes don't affect this operation
}
// See ITextureSender
public bool SendTexturePacket()
{
//m_log.InfoFormat(
// "[TEXTURE NOT FOUND SENDER]: Informing the client that texture {0} cannot be found",
// m_textureId);
ImageNotInDatabasePacket notFound = new ImageNotInDatabasePacket();
notFound.ImageID.ID = m_textureId;
m_client.OutPacket(notFound, ThrottleOutPacketType.Unknown);
return true;
}
}
}