mirror of
https://github.com/opensim/opensim.git
synced 2026-05-23 00:56:50 +08:00
This was because AsyncCommandManager was handing an item ID to IHttpRequestModule.StopHttpRequest() rather than the expected request ID. This commit also makes the http request asynchronous using BeginGetResponse() rather than doing this by launching a new thread so that we can more safely abort it via HttpWebRequest.Abort() rather than aborting the thread itself. This also renames StopHttpRequest() to StopHttpRequestsForScript() since any outstanding requests are now aborted and/or removed.
402 lines
14 KiB
C#
402 lines
14 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Threading;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Monitoring;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.ScriptEngine.Interfaces;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
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using Timer=OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer;
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namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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/// <summary>
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/// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc.
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/// </summary>
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public class AsyncCommandManager
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static Thread cmdHandlerThread;
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private static int cmdHandlerThreadCycleSleepms;
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private static List<IScene> m_Scenes = new List<IScene>();
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private static List<IScriptEngine> m_ScriptEngines =
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new List<IScriptEngine>();
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public IScriptEngine m_ScriptEngine;
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private IScene m_Scene;
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private static Dictionary<IScriptEngine, Dataserver> m_Dataserver =
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new Dictionary<IScriptEngine, Dataserver>();
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private static Dictionary<IScriptEngine, Timer> m_Timer =
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new Dictionary<IScriptEngine, Timer>();
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private static Dictionary<IScriptEngine, Listener> m_Listener =
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new Dictionary<IScriptEngine, Listener>();
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private static Dictionary<IScriptEngine, HttpRequest> m_HttpRequest =
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new Dictionary<IScriptEngine, HttpRequest>();
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private static Dictionary<IScriptEngine, SensorRepeat> m_SensorRepeat =
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new Dictionary<IScriptEngine, SensorRepeat>();
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private static Dictionary<IScriptEngine, XmlRequest> m_XmlRequest =
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new Dictionary<IScriptEngine, XmlRequest>();
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public Dataserver DataserverPlugin
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{
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get { return m_Dataserver[m_ScriptEngine]; }
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}
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public Timer TimerPlugin
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{
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get { return m_Timer[m_ScriptEngine]; }
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}
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public HttpRequest HttpRequestPlugin
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{
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get { return m_HttpRequest[m_ScriptEngine]; }
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}
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public Listener ListenerPlugin
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{
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get { return m_Listener[m_ScriptEngine]; }
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}
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public SensorRepeat SensorRepeatPlugin
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{
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get { return m_SensorRepeat[m_ScriptEngine]; }
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}
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public XmlRequest XmlRequestPlugin
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{
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get { return m_XmlRequest[m_ScriptEngine]; }
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}
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public IScriptEngine[] ScriptEngines
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{
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get { return m_ScriptEngines.ToArray(); }
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}
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public AsyncCommandManager(IScriptEngine _ScriptEngine)
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{
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m_ScriptEngine = _ScriptEngine;
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m_Scene = m_ScriptEngine.World;
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if (m_Scenes.Count == 0)
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ReadConfig();
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if (!m_Scenes.Contains(m_Scene))
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m_Scenes.Add(m_Scene);
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if (!m_ScriptEngines.Contains(m_ScriptEngine))
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m_ScriptEngines.Add(m_ScriptEngine);
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// Create instances of all plugins
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if (!m_Dataserver.ContainsKey(m_ScriptEngine))
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m_Dataserver[m_ScriptEngine] = new Dataserver(this);
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if (!m_Timer.ContainsKey(m_ScriptEngine))
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m_Timer[m_ScriptEngine] = new Timer(this);
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if (!m_HttpRequest.ContainsKey(m_ScriptEngine))
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m_HttpRequest[m_ScriptEngine] = new HttpRequest(this);
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if (!m_Listener.ContainsKey(m_ScriptEngine))
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m_Listener[m_ScriptEngine] = new Listener(this);
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if (!m_SensorRepeat.ContainsKey(m_ScriptEngine))
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m_SensorRepeat[m_ScriptEngine] = new SensorRepeat(this);
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if (!m_XmlRequest.ContainsKey(m_ScriptEngine))
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m_XmlRequest[m_ScriptEngine] = new XmlRequest(this);
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StartThread();
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}
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private static void StartThread()
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{
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if (cmdHandlerThread == null)
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{
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// Start the thread that will be doing the work
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cmdHandlerThread
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= Watchdog.StartThread(
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CmdHandlerThreadLoop, "AsyncLSLCmdHandlerThread", ThreadPriority.Normal, true, true);
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}
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}
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private void ReadConfig()
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{
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// cmdHandlerThreadCycleSleepms = m_ScriptEngine.Config.GetInt("AsyncLLCommandLoopms", 100);
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// TODO: Make this sane again
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cmdHandlerThreadCycleSleepms = 100;
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}
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~AsyncCommandManager()
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{
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// Shut down thread
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// try
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// {
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// if (cmdHandlerThread != null)
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// {
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// if (cmdHandlerThread.IsAlive == true)
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// {
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// cmdHandlerThread.Abort();
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// //cmdHandlerThread.Join();
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// }
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// }
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// }
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// catch
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// {
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// }
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}
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/// <summary>
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/// Main loop for the manager thread
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/// </summary>
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private static void CmdHandlerThreadLoop()
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{
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while (true)
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{
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try
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{
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while (true)
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{
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Thread.Sleep(cmdHandlerThreadCycleSleepms);
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DoOneCmdHandlerPass();
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Watchdog.UpdateThread();
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}
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}
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catch
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{
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}
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}
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}
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private static void DoOneCmdHandlerPass()
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{
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// Check HttpRequests
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m_HttpRequest[m_ScriptEngines[0]].CheckHttpRequests();
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// Check XMLRPCRequests
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m_XmlRequest[m_ScriptEngines[0]].CheckXMLRPCRequests();
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foreach (IScriptEngine s in m_ScriptEngines)
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{
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// Check Listeners
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m_Listener[s].CheckListeners();
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// Check timers
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m_Timer[s].CheckTimerEvents();
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// Check Sensors
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m_SensorRepeat[s].CheckSenseRepeaterEvents();
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// Check dataserver
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m_Dataserver[s].ExpireRequests();
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}
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}
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/// <summary>
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/// Remove a specific script (and all its pending commands)
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/// </summary>
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/// <param name="localID"></param>
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/// <param name="itemID"></param>
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public static void RemoveScript(IScriptEngine engine, uint localID, UUID itemID)
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{
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// m_log.DebugFormat("[ASYNC COMMAND MANAGER]: Removing facilities for script {0}", itemID);
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// Remove a specific script
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// Remove dataserver events
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m_Dataserver[engine].RemoveEvents(localID, itemID);
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// Remove from: Timers
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m_Timer[engine].UnSetTimerEvents(localID, itemID);
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// Remove from: HttpRequest
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IHttpRequestModule iHttpReq = engine.World.RequestModuleInterface<IHttpRequestModule>();
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if (iHttpReq != null)
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iHttpReq.StopHttpRequestsForScript(itemID);
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IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>();
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if (comms != null)
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comms.DeleteListener(itemID);
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IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>();
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if (xmlrpc != null)
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{
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xmlrpc.DeleteChannels(itemID);
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xmlrpc.CancelSRDRequests(itemID);
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}
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// Remove Sensors
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m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID);
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}
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/// <summary>
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/// Get the sensor repeat plugin for this script engine.
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/// </summary>
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/// <param name="engine"></param>
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/// <returns></returns>
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public static SensorRepeat GetSensorRepeatPlugin(IScriptEngine engine)
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{
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if (m_SensorRepeat.ContainsKey(engine))
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return m_SensorRepeat[engine];
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else
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return null;
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}
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/// <summary>
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/// Get the dataserver plugin for this script engine.
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/// </summary>
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/// <param name="engine"></param>
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/// <returns></returns>
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public static Dataserver GetDataserverPlugin(IScriptEngine engine)
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{
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if (m_Dataserver.ContainsKey(engine))
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return m_Dataserver[engine];
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else
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return null;
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}
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/// <summary>
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/// Get the timer plugin for this script engine.
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/// </summary>
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/// <param name="engine"></param>
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/// <returns></returns>
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public static Timer GetTimerPlugin(IScriptEngine engine)
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{
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if (m_Timer.ContainsKey(engine))
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return m_Timer[engine];
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else
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return null;
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}
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/// <summary>
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/// Get the listener plugin for this script engine.
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/// </summary>
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/// <param name="engine"></param>
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/// <returns></returns>
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public static Listener GetListenerPlugin(IScriptEngine engine)
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{
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if (m_Listener.ContainsKey(engine))
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return m_Listener[engine];
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else
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return null;
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}
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public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID)
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{
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List<Object> data = new List<Object>();
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Object[] listeners = m_Listener[engine].GetSerializationData(itemID);
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if (listeners.Length > 0)
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{
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data.Add("listener");
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data.Add(listeners.Length);
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data.AddRange(listeners);
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}
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Object[] timers=m_Timer[engine].GetSerializationData(itemID);
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if (timers.Length > 0)
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{
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data.Add("timer");
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data.Add(timers.Length);
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data.AddRange(timers);
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}
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Object[] sensors = m_SensorRepeat[engine].GetSerializationData(itemID);
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if (sensors.Length > 0)
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{
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data.Add("sensor");
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data.Add(sensors.Length);
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data.AddRange(sensors);
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}
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return data.ToArray();
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}
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public static void CreateFromData(IScriptEngine engine, uint localID,
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UUID itemID, UUID hostID, Object[] data)
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{
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int idx = 0;
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int len;
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while (idx < data.Length)
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{
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string type = data[idx].ToString();
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len = (int)data[idx+1];
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idx+=2;
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if (len > 0)
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{
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Object[] item = new Object[len];
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Array.Copy(data, idx, item, 0, len);
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idx+=len;
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switch (type)
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{
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case "listener":
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m_Listener[engine].CreateFromData(localID, itemID,
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hostID, item);
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break;
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case "timer":
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m_Timer[engine].CreateFromData(localID, itemID,
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hostID, item);
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break;
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case "sensor":
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m_SensorRepeat[engine].CreateFromData(localID,
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itemID, hostID, item);
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break;
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}
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}
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}
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}
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#region Check llRemoteData channels
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#endregion
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#region Check llListeners
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#endregion
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/// <summary>
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/// If set to true then threads and stuff should try to make a graceful exit
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/// </summary>
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public bool PleaseShutdown
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{
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get { return _PleaseShutdown; }
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set { _PleaseShutdown = value; }
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}
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private bool _PleaseShutdown = false;
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}
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}
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