mirror of
https://github.com/opensim/opensim.git
synced 2026-05-27 20:35:59 +08:00
Added preliminary IRegionModule interface. Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way. Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. Stopped Child agents showing up as part of the "show users" command.
521 lines
20 KiB
C#
521 lines
20 KiB
C#
/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.IO;
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using libsecondlife;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Data;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Configuration;
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using OpenSim.Physics.Manager;
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using OpenSim.Region.ClientStack;
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using OpenSim.Region.Communications.Local;
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using OpenSim.Region.Communications.OGS1;
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using OpenSim.Framework.Communications.Caches;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment;
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using System.Text;
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using System.Collections.Generic;
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using OpenSim.Framework.Utilities;
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namespace OpenSim
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{
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public delegate void ConsoleCommand(string comParams);
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public class OpenSimMain : RegionApplicationBase, conscmd_callback
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{
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public string m_physicsEngine;
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public bool m_sandbox;
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public bool user_accounts;
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public bool m_gridLocalAsset;
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protected ModuleLoader m_moduleLoader;
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protected string m_storageDLL = "OpenSim.DataStore.NullStorage.dll";
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protected string m_startupCommandsFile = "";
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protected List<UDPServer> m_udpServers = new List<UDPServer>();
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protected List<RegionInfo> m_regionData = new List<RegionInfo>();
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protected List<Scene> m_localScenes = new List<Scene>();
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private bool m_silent;
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private string m_logFilename = ("region-console.log");
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private bool m_permissions = false;
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private bool standaloneAuthenticate = false;
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private string standaloneWelcomeMessage = null;
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private string standaloneInventoryPlugin = "";
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private string standaloneUserPlugin = "";
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public ConsoleCommand CreateAccount = null;
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public OpenSimMain(IConfigSource configSource)
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: base()
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{
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IConfigSource startupSource = configSource;
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string iniFile = startupSource.Configs["Startup"].GetString("inifile", "OpenSim.ini");
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//check for .INI file (either default or name passed in command line)
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string iniFilePath = Path.Combine(Util.configDir(), iniFile);
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if (File.Exists(iniFilePath))
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{
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startupSource = new IniConfigSource(iniFilePath);
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//enable following line, if we want the original config source(normally commandline args) merged with ini file settings.
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//in this case we have it so that if both sources have the same named setting, the command line value will overwrite the ini file value.
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//(as if someone has bothered to enter a command line arg, we should take notice of it)
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startupSource.Merge(configSource);
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}
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ReadConfigSettings(startupSource);
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}
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protected void ReadConfigSettings(IConfigSource configSource)
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{
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m_networkServersInfo = new NetworkServersInfo();
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m_sandbox = !configSource.Configs["Startup"].GetBoolean("gridmode", false);
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m_physicsEngine = configSource.Configs["Startup"].GetString("physics", "basicphysics");
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m_silent = configSource.Configs["Startup"].GetBoolean("noverbose", false);
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m_permissions = configSource.Configs["Startup"].GetBoolean("serverside_object_permissions", false);
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m_storageDLL = configSource.Configs["Startup"].GetString("storage_plugin", "OpenSim.DataStore.NullStorage.dll");
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m_startupCommandsFile = configSource.Configs["Startup"].GetString("startup_console_commands_file", "");
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standaloneAuthenticate = configSource.Configs["StandAlone"].GetBoolean("accounts_authenticate", false);
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standaloneWelcomeMessage = configSource.Configs["StandAlone"].GetString("welcome_message", "Welcome to OpenSim");
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standaloneInventoryPlugin = configSource.Configs["StandAlone"].GetString("inventory_plugin", "OpenSim.Framework.Data.SQLite.dll");
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standaloneUserPlugin = configSource.Configs["StandAlone"].GetString("userDatabase_plugin", "OpenSim.Framework.Data.DB4o.dll");
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m_networkServersInfo.loadFromConfiguration(configSource);
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}
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/// <summary>
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/// Performs initialisation of the scene, such as loading configuration from disk.
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/// </summary>
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public override void StartUp()
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{
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if (!Directory.Exists(Util.logDir()))
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{
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Directory.CreateDirectory(Util.logDir());
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}
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m_log = new LogBase(Path.Combine(Util.logDir(), m_logFilename), "Region", this, m_silent);
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MainLog.Instance = m_log;
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base.StartUp();
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if (m_sandbox)
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{
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CommunicationsLocal.LocalSettings settings = new CommunicationsLocal.LocalSettings(standaloneWelcomeMessage, standaloneAuthenticate, standaloneInventoryPlugin, standaloneUserPlugin);
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CommunicationsLocal localComms = new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, settings);
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m_commsManager = localComms;
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if (standaloneAuthenticate)
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{
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this.CreateAccount = localComms.doCreate;
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}
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}
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else
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{
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m_commsManager = new CommunicationsOGS1(m_networkServersInfo, m_httpServer, m_assetCache);
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m_httpServer.AddStreamHandler(new SimStatusHandler());
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}
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string regionConfigPath = Path.Combine(Util.configDir(), "Regions");
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if (!Directory.Exists(regionConfigPath))
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{
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Directory.CreateDirectory(regionConfigPath);
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}
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string[] configFiles = Directory.GetFiles(regionConfigPath, "*.xml");
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if (configFiles.Length == 0)
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{
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CreateDefaultRegionInfoXml(Path.Combine(regionConfigPath, "default.xml"));
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configFiles = Directory.GetFiles(regionConfigPath, "*.xml");
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}
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m_moduleLoader = new ModuleLoader();
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// Load all script engines found
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OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader ScriptEngineLoader = new OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader(m_log);
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for (int i = 0; i < configFiles.Length; i++)
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{
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//Console.WriteLine("Loading region config file");
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RegionInfo regionInfo = new RegionInfo("REGION CONFIG #" + (i + 1), configFiles[i]);
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UDPServer udpServer;
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Scene scene = SetupScene(regionInfo, out udpServer);
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OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine = ScriptEngineLoader.LoadScriptEngine("DotNetEngine");
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scene.AddScriptEngine(ScriptEngine, m_log);
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//Server side object editing permissions checking
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if (m_permissions)
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scene.PermissionsMngr.EnablePermissions();
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else
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scene.PermissionsMngr.DisablePermissions();
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m_localScenes.Add(scene);
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m_udpServers.Add(udpServer);
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m_regionData.Add(regionInfo);
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}
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// Start UDP servers
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for (int i = 0; i < m_udpServers.Count; i++)
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{
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this.m_udpServers[i].ServerListener();
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}
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//Run Startup Commands
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if (m_startupCommandsFile != "")
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{
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RunCommandScript(m_startupCommandsFile);
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}
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else
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{
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MainLog.Instance.Verbose("No startup command script specified. Moving on...");
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}
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}
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private static void CreateDefaultRegionInfoXml(string fileName)
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{
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new RegionInfo("DEFAULT REGION CONFIG", fileName);
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}
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protected override StorageManager CreateStorageManager(RegionInfo regionInfo)
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{
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return new StorageManager(m_storageDLL, regionInfo.DataStore, regionInfo.RegionName);
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}
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protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager)
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{
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return new Scene(regionInfo, circuitManager, m_commsManager, m_assetCache, storageManager, m_httpServer, m_moduleLoader);
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}
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protected override void Initialize()
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{
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m_httpServerPort = m_networkServersInfo.HttpListenerPort;
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LocalAssetServer assetServer = new LocalAssetServer();
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assetServer.SetServerInfo(m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey);
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m_assetCache = new AssetCache(assetServer);
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// m_assetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey);
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}
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protected override LogBase CreateLog()
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{
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if (!Directory.Exists(Util.logDir()))
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{
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Directory.CreateDirectory(Util.logDir());
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}
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return new LogBase((Path.Combine(Util.logDir(), m_logFilename)), "Region", this, m_silent);
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}
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# region Setup methods
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protected override PhysicsScene GetPhysicsScene()
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{
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return GetPhysicsScene(m_physicsEngine);
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}
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private class SimStatusHandler : IStreamHandler
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{
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public byte[] Handle(string path, Stream request)
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{
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return Encoding.UTF8.GetBytes("OK");
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}
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public string ContentType
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{
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get { return "text/plain"; }
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}
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public string HttpMethod
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{
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get { return "GET"; }
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}
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public string Path
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{
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get { return "/simstatus/"; }
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}
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}
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protected void ConnectToRemoteGridServer()
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{
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}
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#endregion
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/// <summary>
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/// Performs any last-minute sanity checking and shuts down the region server
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/// </summary>
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public virtual void Shutdown()
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{
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m_log.Verbose("Closing all threads");
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m_log.Verbose("Killing listener thread");
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m_log.Verbose("Killing clients");
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// IMPLEMENT THIS
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m_log.Verbose("Closing console and terminating");
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for (int i = 0; i < m_localScenes.Count; i++)
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{
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m_localScenes[i].Close();
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}
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m_log.Close();
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Environment.Exit(0);
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}
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#region Console Commands
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/// <summary>
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///
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/// </summary>
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/// <param name="fileName"></param>
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private void RunCommandScript(string fileName)
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{
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MainLog.Instance.Verbose("Running command script (" + fileName + ")");
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if (File.Exists(fileName))
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{
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StreamReader readFile = File.OpenText(fileName);
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string currentCommand = "";
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while ((currentCommand = readFile.ReadLine()) != null)
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{
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if (currentCommand != "")
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{
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MainLog.Instance.Verbose("Running '" + currentCommand + "'");
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MainLog.Instance.MainLogRunCommand(currentCommand);
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}
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}
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}
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else
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{
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MainLog.Instance.Error("Command script missing. Can not run commands");
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}
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}
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/// <summary>
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/// Runs commands issued by the server console from the operator
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/// </summary>
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/// <param name="command">The first argument of the parameter (the command)</param>
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/// <param name="cmdparams">Additional arguments passed to the command</param>
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public void RunCmd(string command, string[] cmdparams)
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{
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switch (command)
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{
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case "help":
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m_log.Error("alert - send alert to a designated user or all users.");
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m_log.Error(" alert [First] [Last] [Message] - send an alert to a user. Case sensitive.");
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m_log.Error(" alert general [Message] - send an alert to all users.");
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m_log.Error("backup - trigger a simulator backup");
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m_log.Error("load-xml [filename] - load prims from XML");
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m_log.Error("save-xml [filename] - save prims to XML");
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m_log.Error("script - manually trigger scripts? or script commands?");
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m_log.Error("show uptime - show simulator startup and uptime.");
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m_log.Error("show users - show info about connected users.");
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m_log.Error("shutdown - disconnect all clients and shutdown.");
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m_log.Error("terrain help - show help for terrain commands.");
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m_log.Error("quit - equivalent to shutdown.");
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break;
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case "show":
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if (cmdparams.Length > 0)
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{
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Show(cmdparams[0]);
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}
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break;
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case "save-xml":
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if (cmdparams.Length > 0)
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{
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m_localScenes[0].SavePrimsToXml(cmdparams[0]);
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}
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else
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{
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m_localScenes[0].SavePrimsToXml("test.xml");
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}
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break;
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case "load-xml":
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if (cmdparams.Length > 0)
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{
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m_localScenes[0].LoadPrimsFromXml(cmdparams[0]);
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}
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else
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{
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m_localScenes[0].LoadPrimsFromXml("test.xml");
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}
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break;
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case "terrain":
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string result = "";
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foreach (Scene scene in m_localScenes)
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{
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if (!scene.Terrain.RunTerrainCmd(cmdparams, ref result, scene.RegionInfo.RegionName))
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{
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m_log.Error(result);
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}
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}
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break;
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case "terrain-sim":
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string result2 = "";
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foreach (Scene scene in m_localScenes)
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{
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if (scene.RegionInfo.RegionName.ToLower() == cmdparams[0].ToLower())
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{
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string[] tmpCmdparams = new string[cmdparams.Length - 1];
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cmdparams.CopyTo(tmpCmdparams, 1);
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if (!scene.Terrain.RunTerrainCmd(tmpCmdparams, ref result2, scene.RegionInfo.RegionName))
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{
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m_log.Error(result2);
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}
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}
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}
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break;
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case "script":
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foreach (Scene scene in m_localScenes)
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{
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scene.SendCommandToScripts(cmdparams);
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}
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break;
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case "command-script":
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if (cmdparams.Length > 0)
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{
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RunCommandScript(cmdparams[0]);
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}
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break;
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case "permissions":
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// Treats each user as a super-admin when disabled
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foreach (Scene scene in m_localScenes)
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{
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if (Convert.ToBoolean(cmdparams[0]))
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scene.PermissionsMngr.EnablePermissions();
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else
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scene.PermissionsMngr.DisablePermissions();
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}
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break;
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case "backup":
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foreach (Scene scene in m_localScenes)
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{
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scene.Backup();
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}
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break;
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case "alert":
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foreach (Scene scene in m_localScenes)
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{
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scene.HandleAlertCommand(cmdparams);
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}
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break;
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case "create":
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if (CreateAccount != null)
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{
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CreateAccount(cmdparams[0]);
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}
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break;
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case "set-time":
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break;
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case "quit":
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case "shutdown":
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Shutdown();
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break;
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default:
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m_log.Error("Unknown command");
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break;
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}
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}
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/// <summary>
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/// Outputs to the console information about the region
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/// </summary>
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/// <param name="ShowWhat">What information to display (valid arguments are "uptime", "users")</param>
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public void Show(string ShowWhat)
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{
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switch (ShowWhat)
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{
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case "uptime":
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m_log.Error("OpenSim has been running since " + m_startuptime.ToString());
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m_log.Error("That is " + (DateTime.Now - m_startuptime).ToString());
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break;
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case "users":
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m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP", "World"));
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for (int i = 0; i < m_localScenes.Count; i++)
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{
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Scene scene = m_localScenes[i];
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foreach (EntityBase entity in scene.Entities.Values)
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{
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if (entity is ScenePresence)
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{
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ScenePresence scenePrescence = entity as ScenePresence;
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if (!scenePrescence.childAgent)
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{
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m_log.Error(
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String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}",
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scenePrescence.Firstname,
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scenePrescence.Lastname,
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scenePrescence.UUID,
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scenePrescence.ControllingClient.AgentId,
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"Unknown",
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"Unknown",
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scene.RegionInfo.RegionName));
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}
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}
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}
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}
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break;
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}
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}
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#endregion
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}
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}
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