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https://github.com/opensim/opensim.git
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Added preliminary IRegionModule interface. Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way. Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. Stopped Child agents showing up as part of the "show users" command.
142 lines
4.6 KiB
C#
142 lines
4.6 KiB
C#
using System;
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using System.Net;
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using libsecondlife;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Types;
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using OpenSim.Physics.Manager;
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using OpenSim.Region.Capabilities;
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using OpenSim.Region.ClientStack;
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using OpenSim.Region.Communications.Local;
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using OpenSim.Framework.Communications.Caches;
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using System.Timers;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Framework.Data;
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using OpenSim.Region.Environment;
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using System.IO;
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namespace SimpleApp
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{
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class Program : RegionApplicationBase, conscmd_callback
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{
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protected override LogBase CreateLog()
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{
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return new LogBase(null, "SimpleApp", this, false);
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}
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protected override void Initialize()
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{
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m_httpServerPort = 9000;
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StartLog();
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m_networkServersInfo = new NetworkServersInfo( 1000, 1000 );
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LocalAssetServer assetServer = new LocalAssetServer();
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assetServer.SetServerInfo("http://localhost:8003/", "");
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m_assetCache = new AssetCache(assetServer);
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}
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public void Run()
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{
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base.StartUp();
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CommunicationsLocal.LocalSettings settings = new CommunicationsLocal.LocalSettings("", false, "", "");
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m_commsManager = new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, settings);
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m_log.Notice(m_log.LineInfo);
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ScenePresence.PhysicsEngineFlying = true;
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IPEndPoint internalEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9000);
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RegionInfo regionInfo = new RegionInfo(1000, 1000, internalEndPoint, "localhost");
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regionInfo.DataStore = "simpleapp_datastore.yap";
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UDPServer udpServer;
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Scene scene = SetupScene(regionInfo, out udpServer);
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scene.StartTimer();
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udpServer.ServerListener();
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LLVector3 pos = new LLVector3(110, 129, 27);
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SceneObjectGroup sceneObject = new CpuCounterObject(scene, regionInfo.RegionHandle, LLUUID.Zero, scene.PrimIDAllocate(), pos + new LLVector3( 1f, 1f, 1f ));
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scene.AddEntity(sceneObject);
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for (int i = 0; i < 27; i++)
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{
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LLVector3 posOffset = new LLVector3( (i%3)*4, (i%9)/3 * 4, (i/9) * 4 );
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ComplexObject complexObject = new ComplexObject(scene, regionInfo.RegionHandle, LLUUID.Zero, scene.PrimIDAllocate(), pos + posOffset );
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scene.AddEntity(complexObject);
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}
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MyNpcCharacter m_character = new MyNpcCharacter(scene.EventManager);
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scene.AddNewClient(m_character, false);
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DirectoryInfo dirInfo = new DirectoryInfo( "." );
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float x = 0;
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float z = 0;
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foreach( FileInfo fileInfo in dirInfo.GetFiles())
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{
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LLVector3 filePos = new LLVector3(100 + x, 129, 27 + z);
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x = x + 2;
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if( x > 50 )
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{
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x = 0;
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z = z + 2;
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}
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FileSystemObject fileObject = new FileSystemObject( scene, fileInfo, filePos );
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scene.AddEntity(fileObject);
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}
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m_log.Notice("Press enter to quit.");
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m_log.ReadLine();
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}
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protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager)
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{
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return new MyWorld(regionInfo, circuitManager, m_commsManager, m_assetCache, storageManager, m_httpServer, new ModuleLoader());
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}
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protected override StorageManager CreateStorageManager(RegionInfo regionInfo)
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{
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return new StorageManager("OpenSim.DataStore.NullStorage.dll", "simpleapp.yap", "simpleapp");
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}
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protected override PhysicsScene GetPhysicsScene( )
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{
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return GetPhysicsScene("basicphysics");
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}
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#region conscmd_callback Members
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public void RunCmd(string cmd, string[] cmdparams)
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{
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throw new Exception("The method or operation is not implemented.");
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}
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public void Show(string ShowWhat)
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{
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throw new Exception("The method or operation is not implemented.");
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}
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#endregion
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static void Main(string[] args)
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{
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Program app = new Program();
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app.Run();
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}
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}
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}
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