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156 lines
5.0 KiB
C#
156 lines
5.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Modules;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment
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{
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public class ModuleLoader
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{
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public Dictionary<string, Assembly> LoadedAssemblys = new Dictionary<string, Assembly>();
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public List<IRegionModule> LoadedModules = new List<IRegionModule>();
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public Dictionary<string, IRegionModule> LoadedSharedModules = new Dictionary<string, IRegionModule>();
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public ModuleLoader()
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{
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}
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/// <summary>
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/// Should have a module factory?
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/// </summary>
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/// <param name="scene"></param>
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public void CreateDefaultModules(Scene scene, string exceptModules)
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{
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IRegionModule module = new XferModule();
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InitialiseModule(module, scene);
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module = new ChatModule();
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InitialiseModule(module, scene);
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module = new AvatarProfilesModule();
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InitialiseModule(module, scene);
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LoadRegionModule("OpenSim.Region.ExtensionsScriptModule.dll", "ExtensionsScriptingModule", scene);
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string lslPath = Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
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LoadRegionModule(lslPath, "LSLScriptingModule", scene);
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}
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public void LoadDefaultSharedModules(string exceptModules)
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{
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DynamicTextureModule dynamicModule = new DynamicTextureModule();
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LoadedSharedModules.Add(dynamicModule.GetName(), dynamicModule);
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}
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public void InitialiseSharedModules(Scene scene)
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{
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foreach (IRegionModule module in LoadedSharedModules.Values)
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{
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module.Initialise(scene);
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scene.AddModule(module.GetName(), module); //should be doing this?
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}
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}
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private void InitialiseModule(IRegionModule module, Scene scene)
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{
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module.Initialise(scene);
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scene.AddModule(module.GetName(), module);
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LoadedModules.Add(module);
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}
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/// <summary>
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/// Loads/initialises a Module instance that can be used by mutliple Regions
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/// </summary>
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/// <param name="dllName"></param>
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/// <param name="moduleName"></param>
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/// <param name="scene"></param>
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public void LoadSharedModule(string dllName, string moduleName)
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{
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IRegionModule module = LoadModule(dllName, moduleName);
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if (module != null)
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{
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LoadedSharedModules.Add(module.GetName(), module);
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}
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}
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public void LoadRegionModule(string dllName, string moduleName, Scene scene)
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{
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IRegionModule module = LoadModule(dllName, moduleName);
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if (module != null)
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{
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InitialiseModule(module, scene);
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}
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}
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/// <summary>
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/// Loads a external Module (if not already loaded) and creates a new instance of it.
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/// </summary>
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/// <param name="dllName"></param>
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/// <param name="moduleName"></param>
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/// <param name="scene"></param>
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public IRegionModule LoadModule(string dllName, string moduleName)
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{
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Assembly pluginAssembly = null;
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if (LoadedAssemblys.ContainsKey(dllName))
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{
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pluginAssembly = LoadedAssemblys[dllName];
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}
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else
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{
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pluginAssembly = Assembly.LoadFrom(dllName);
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LoadedAssemblys.Add(dllName, pluginAssembly);
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}
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IRegionModule module = null;
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foreach (Type pluginType in pluginAssembly.GetTypes())
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{
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if (pluginType.IsPublic)
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{
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if (!pluginType.IsAbstract)
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{
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Type typeInterface = pluginType.GetInterface("IRegionModule", true);
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if (typeInterface != null)
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{
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module =
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(IRegionModule) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
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break;
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}
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typeInterface = null;
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}
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}
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}
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pluginAssembly = null;
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if ((module != null) || (module.GetName() == moduleName))
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{
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return module;
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}
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return null;
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}
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public void PostInitialise()
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{
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foreach (IRegionModule module in LoadedSharedModules.Values)
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{
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module.PostInitialise();
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}
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foreach (IRegionModule module in LoadedModules)
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{
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module.PostInitialise();
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}
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}
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public void ClearCache()
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{
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LoadedAssemblys.Clear();
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}
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}
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} |