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8fac7c065088d9861ba2ff772fde7f2e9c8d1003
opensim/OpenSim/ApplicationPlugins/Rest
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Justin Clark-Casey (justincc) 5d6c9644fa early code to allow scripts to force npcs not to fly when moving to target
this is to allow walking on prims.  it will be up to the script writer to be sure that there is a continuous path.
currently implemented in osNpcMoveToTarget(), but none of this is final.
2011-08-10 01:47:37 +01:00
..
Inventory
early code to allow scripts to force npcs not to fly when moving to target
2011-08-10 01:47:37 +01:00
Regions
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
2010-03-19 15:16:35 -07:00
rest.xsd
and this actually adds the appearance code itself (and not just the
2008-09-18 15:50:52 +00:00
RestPlugin.cs
minor: make rest (not comm) modules less noisy if they are disabled
2009-09-24 17:21:47 +01:00
RestXmlWriter.cs
* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
2009-10-02 18:31:08 -07:00
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