mirror of
https://github.com/opensim/opensim.git
synced 2026-05-20 15:25:47 +08:00
55 lines
2.2 KiB
C#
55 lines
2.2 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
|
|
using libsecondlife;
|
|
using libsecondlife.Packets;
|
|
using OpenSim.Region.Environment.Scenes;
|
|
|
|
using OpenSim.Framework;
|
|
|
|
namespace OpenSim.Region.Environment.Interfaces
|
|
{
|
|
public interface ILandObject
|
|
{
|
|
|
|
LandData landData { get; set; }
|
|
bool[,] landBitmap { get; set; }
|
|
LLUUID regionUUID { get; }
|
|
bool containsPoint(int x, int y);
|
|
ILandObject Copy();
|
|
|
|
|
|
void sendLandUpdateToAvatarsOverMe();
|
|
|
|
void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client);
|
|
void updateLandProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client);
|
|
bool isEitherBannedOrRestricted(LLUUID avatar);
|
|
bool isBannedFromLand(LLUUID avatar);
|
|
bool isRestrictedFromLand(LLUUID avatar);
|
|
void sendLandUpdateToClient(IClientAPI remote_client);
|
|
ParcelAccessListReplyPacket.ListBlock[] createAccessListArrayByFlag(ParcelManager.AccessList flag);
|
|
void sendAccessList(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
|
|
void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
|
|
void updateLandBitmapByteArray();
|
|
void setLandBitmapFromByteArray();
|
|
bool[,] getLandBitmap();
|
|
void forceUpdateLandInfo();
|
|
void setLandBitmap(bool[,] bitmap);
|
|
|
|
bool[,] basicFullRegionLandBitmap();
|
|
bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y);
|
|
bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
|
|
bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add);
|
|
void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client);
|
|
void sendLandObjectOwners(IClientAPI remote_client);
|
|
void returnObject(SceneObjectGroup obj);
|
|
void returnLandObjects(int type, LLUUID owner);
|
|
void resetLandPrimCounts();
|
|
void addPrimToCount(SceneObjectGroup obj);
|
|
void removePrimFromCount(SceneObjectGroup obj);
|
|
|
|
|
|
}
|
|
}
|