Logo
Explore Help
Sign In
ogb912/opensim
1
0
Fork 0
You've already forked opensim
mirror of https://github.com/opensim/opensim.git synced 2026-07-15 03:55:47 +08:00
Code Issues Packages Projects Releases Wiki Activity
Files
9208fb5d543e5dd226d8d900c78a5056fea4f022
opensim/OpenSim/Region/CoreModules/Framework/EntityTransfer
History
Justin Clark-Casey (justincc) 9208fb5d54 refactor: Make IteratingUUIDGatherer take a dictionary in its constructor like UUIDGatherer, so we can deal with future cases where the dictionary may already be pre-populated.
2014-12-04 23:55:59 +00:00
..
EntityTransferModule.cs
When performing region cross, don't add the velocity to the new position in ETM.CrossAgentIntoNewRegionMain() since this has already been performed by SP.CheckForBorderCrossing()
2014-11-29 00:16:23 +00:00
EntityTransferStateMachine.cs
varregion: add lots of DEBUG level log messages. Especially for teleport.
2013-12-24 12:31:26 -08:00
HGEntityTransferModule.cs
refactor: Make IteratingUUIDGatherer take a dictionary in its constructor like UUIDGatherer, so we can deal with future cases where the dictionary may already be pre-populated.
2014-12-04 23:55:59 +00:00
HGIncomingSceneObjectEngine.cs
refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class.
2014-11-25 23:56:32 +00:00
Powered by Gitea Version: 1.25.5 Page: 68ms Template: 2ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API