Files
opensim/OpenSim/Services/PresenceService/PresenceService.cs
2009-12-28 17:34:42 +00:00

150 lines
5.3 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Net;
using System.Reflection;
using Nini.Config;
using log4net;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Data;
using OpenSim.Services.Interfaces;
using OpenMetaverse;
namespace OpenSim.Services.PresenceService
{
public class PresenceService : PresenceServiceBase, IPresenceService
{
// private static readonly ILog m_log =
// LogManager.GetLogger(
// MethodBase.GetCurrentMethod().DeclaringType);
public PresenceService(IConfigSource config)
: base(config)
{
}
public bool LoginAgent(string userID, UUID sessionID,
UUID secureSessionID)
{
// We have just logged in. If there is any info in the table
// it's OK to overwrite. So we won't bother reading it first
//
PresenceData data = new PresenceData();
data.UserID = userID;
data.RegionID = UUID.Zero;
data.SessionID = sessionID;
data.Data["SecureSessionID"] = secureSessionID.ToString();
data.Data["Login"] = Util.UnixTimeSinceEpoch().ToString();
m_Database.Store(data);
return true;
}
public bool LogoutAgent(UUID sessionID)
{
PresenceData data = m_Database.Get(sessionID);
if (data == null)
return false;
data.Data["Online"] = "false";
data.Data["Logout"] = Util.UnixTimeSinceEpoch().ToString();
m_Database.Store(data);
return false;
}
public bool LogoutRegionAgents(UUID regionID)
{
m_Database.LogoutRegionAgents(regionID);
return true;
}
public bool ReportAgent(UUID sessionID, UUID regionID, Vector3 position, Vector3 lookAt)
{
return m_Database.ReportAgent(sessionID, regionID,
position.ToString(), lookAt.ToString());
}
public PresenceInfo GetAgent(UUID sessionID)
{
PresenceInfo ret = new PresenceInfo();
PresenceData data = m_Database.Get(sessionID);
if (data == null)
return null;
ret.UserID = data.UserID;
ret.RegionID = data.RegionID;
ret.Online = bool.Parse(data.Data["Online"]);
ret.Login = Util.ToDateTime(Convert.ToInt32(data.Data["Login"]));
ret.Logout = Util.ToDateTime(Convert.ToInt32(data.Data["Logout"]));
ret.Position = Vector3.Parse(data.Data["Position"]);
ret.LookAt = Vector3.Parse(data.Data["LookAt"]);
return ret;
}
public PresenceInfo[] GetAgents(string[] userIDs)
{
List<PresenceInfo> info = new List<PresenceInfo>();
foreach (string userIDStr in userIDs)
{
PresenceData[] data = m_Database.Get("UserID",
userIDStr);
foreach (PresenceData d in data)
{
PresenceInfo ret = new PresenceInfo();
ret.UserID = d.UserID;
ret.RegionID = d.RegionID;
ret.Online = bool.Parse(d.Data["Online"]);
ret.Login = Util.ToDateTime(Convert.ToInt32(
d.Data["Login"]));
ret.Logout = Util.ToDateTime(Convert.ToInt32(
d.Data["Logout"]));
ret.Position = Vector3.Parse(d.Data["Position"]);
ret.LookAt = Vector3.Parse(d.Data["LookAt"]);
info.Add(ret);
}
}
return info.ToArray();
}
}
}