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150 lines
5.3 KiB
C#
150 lines
5.3 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Reflection;
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using Nini.Config;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Data;
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using OpenSim.Services.Interfaces;
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using OpenMetaverse;
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namespace OpenSim.Services.PresenceService
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{
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public class PresenceService : PresenceServiceBase, IPresenceService
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{
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// private static readonly ILog m_log =
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// LogManager.GetLogger(
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// MethodBase.GetCurrentMethod().DeclaringType);
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public PresenceService(IConfigSource config)
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: base(config)
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{
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}
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public bool LoginAgent(string userID, UUID sessionID,
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UUID secureSessionID)
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{
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// We have just logged in. If there is any info in the table
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// it's OK to overwrite. So we won't bother reading it first
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//
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PresenceData data = new PresenceData();
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data.UserID = userID;
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data.RegionID = UUID.Zero;
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data.SessionID = sessionID;
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data.Data["SecureSessionID"] = secureSessionID.ToString();
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data.Data["Login"] = Util.UnixTimeSinceEpoch().ToString();
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m_Database.Store(data);
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return true;
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}
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public bool LogoutAgent(UUID sessionID)
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{
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PresenceData data = m_Database.Get(sessionID);
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if (data == null)
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return false;
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data.Data["Online"] = "false";
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data.Data["Logout"] = Util.UnixTimeSinceEpoch().ToString();
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m_Database.Store(data);
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return false;
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}
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public bool LogoutRegionAgents(UUID regionID)
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{
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m_Database.LogoutRegionAgents(regionID);
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return true;
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}
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public bool ReportAgent(UUID sessionID, UUID regionID, Vector3 position, Vector3 lookAt)
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{
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return m_Database.ReportAgent(sessionID, regionID,
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position.ToString(), lookAt.ToString());
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}
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public PresenceInfo GetAgent(UUID sessionID)
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{
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PresenceInfo ret = new PresenceInfo();
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PresenceData data = m_Database.Get(sessionID);
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if (data == null)
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return null;
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ret.UserID = data.UserID;
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ret.RegionID = data.RegionID;
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ret.Online = bool.Parse(data.Data["Online"]);
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ret.Login = Util.ToDateTime(Convert.ToInt32(data.Data["Login"]));
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ret.Logout = Util.ToDateTime(Convert.ToInt32(data.Data["Logout"]));
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ret.Position = Vector3.Parse(data.Data["Position"]);
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ret.LookAt = Vector3.Parse(data.Data["LookAt"]);
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return ret;
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}
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public PresenceInfo[] GetAgents(string[] userIDs)
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{
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List<PresenceInfo> info = new List<PresenceInfo>();
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foreach (string userIDStr in userIDs)
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{
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PresenceData[] data = m_Database.Get("UserID",
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userIDStr);
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foreach (PresenceData d in data)
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{
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PresenceInfo ret = new PresenceInfo();
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ret.UserID = d.UserID;
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ret.RegionID = d.RegionID;
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ret.Online = bool.Parse(d.Data["Online"]);
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ret.Login = Util.ToDateTime(Convert.ToInt32(
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d.Data["Login"]));
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ret.Logout = Util.ToDateTime(Convert.ToInt32(
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d.Data["Logout"]));
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ret.Position = Vector3.Parse(d.Data["Position"]);
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ret.LookAt = Vector3.Parse(d.Data["LookAt"]);
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info.Add(ret);
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}
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}
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return info.ToArray();
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}
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}
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}
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