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PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
67 lines
1.1 KiB
C#
67 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.LandManagement;
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using OpenSim.Region.Interfaces;
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using OpenSim.Framework.Console;
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using libsecondlife;
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namespace OpenSim.DataStore.NullStorage
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{
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public class NullDataStore : IRegionDataStore
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{
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public void Initialise(string dbfile, string dbname)
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{
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return;
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}
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public void StoreObject(SceneObjectGroup obj)
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{
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}
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public void RemoveObject(LLUUID obj)
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{
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}
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public List<SceneObjectGroup> LoadObjects()
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{
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return new List<SceneObjectGroup>();
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}
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public void StoreTerrain(double[,] ter)
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{
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}
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public double[,] LoadTerrain()
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{
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return null;
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}
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public void RemoveLandObject(uint id)
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{
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}
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public void StoreParcel(Land land)
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{
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}
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public List<Land> LoadLandObjects()
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{
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return new List<Land>();
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}
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public void Shutdown()
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{
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}
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}
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}
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