mirror of
https://github.com/opensim/opensim.git
synced 2026-06-06 19:35:46 +08:00
Removed asset/user config in grid mode in the region server Added "create user" command in the user server console Begun buggy code to send sim details to the grid at startup Drank whole pack of red bull in one night and made stupid jokes in SVN logs and C# comments
449 lines
19 KiB
C#
449 lines
19 KiB
C#
/*
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Copyright (c) OpenSim project, http://osgrid.org/
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Text;
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using System.IO;
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using System.Threading;
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using System.Net;
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using System.Net.Sockets;
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using System.Timers;
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using System.Reflection;
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using System.Collections;
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.world;
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using OpenSim.Terrain;
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using OpenSim.Framework.Interfaces;
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using OpenSim.UserServer;
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using OpenSim.Assets;
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using OpenSim.CAPS;
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using OpenSim.Framework.Console;
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using OpenSim.Physics.Manager;
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using Nwc.XmlRpc;
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using OpenSim.Servers;
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using OpenSim.GenericConfig;
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namespace OpenSim
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{
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public class OpenSimMain : OpenSimNetworkHandler, conscmd_callback
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{
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//private SimConfig Cfg;
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private IGenericConfig localConfig;
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//private IGenericConfig remoteConfig;
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private PhysicsManager physManager;
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private Grid GridServers;
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private BaseHttpServer _httpServer;
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private PacketServer _packetServer;
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private World LocalWorld;
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private AssetCache AssetCache;
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private InventoryCache InventoryCache;
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//private Dictionary<uint, SimClient> ClientThreads = new Dictionary<uint, SimClient>();
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private Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
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private DateTime startuptime;
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private RegionInfo regionData;
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public Socket Server;
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private IPEndPoint ServerIncoming;
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private byte[] RecvBuffer = new byte[4096];
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private byte[] ZeroBuffer = new byte[8192];
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private IPEndPoint ipeSender;
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private EndPoint epSender;
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private AsyncCallback ReceivedData;
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private System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer();
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//private string ConfigDll = "OpenSim.Config.SimConfigDb4o.dll";
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public string m_physicsEngine;
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public bool m_sandbox = false;
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public bool m_loginserver;
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public bool user_accounts = false;
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protected ConsoleBase m_console;
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public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine)
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{
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m_sandbox = sandBoxMode;
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m_loginserver = startLoginServer;
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m_physicsEngine = physicsEngine;
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m_console = new ConsoleBase("region-console.log", "Region", this);
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OpenSim.Framework.Console.MainConsole.Instance = m_console;
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}
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/// <summary>
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/// Performs initialisation of the world, such as loading configuration from disk.
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/// </summary>
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public virtual void StartUp()
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{
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this.regionData = new RegionInfo();
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try
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{
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this.localConfig = new XmlConfig("simconfig.xml");
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this.localConfig.LoadData();
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}
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catch (Exception e)
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{
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Console.WriteLine(e.Message);
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}
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m_console.WriteLine("Main.cs:Startup() - Loading configuration");
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this.regionData.InitConfig(this.m_sandbox, this.localConfig);
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this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change
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GridServers = new Grid();
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if (m_sandbox)
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{
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GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll";
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GridServers.GridDll = "OpenSim.GridInterfaces.Local.dll";
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m_console.WriteLine("Starting in Sandbox mode");
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}
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else
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{
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GridServers.AssetDll = "OpenSim.GridInterfaces.Remote.dll";
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GridServers.GridDll = "OpenSim.GridInterfaces.Remote.dll";
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m_console.WriteLine("Starting in Grid mode");
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}
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GridServers.Initialise();
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startuptime = DateTime.Now;
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AssetCache = new AssetCache(GridServers.AssetServer);
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InventoryCache = new InventoryCache();
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PacketServer packetServer = new PacketServer(this);
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m_console.WriteLine("Main.cs:Startup() - We are " + regionData.RegionName + " at " + regionData.RegionLocX.ToString() + "," + regionData.RegionLocY.ToString());
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m_console.WriteLine("Initialising world");
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LocalWorld = new World(this._packetServer.ClientThreads, regionData.RegionHandle, regionData.RegionName);
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LocalWorld.InventoryCache = InventoryCache;
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LocalWorld.AssetCache = AssetCache;
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this._packetServer.LocalWorld = LocalWorld;
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this._packetServer.RegisterClientPacketHandlers();
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this.physManager = new OpenSim.Physics.Manager.PhysicsManager();
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this.physManager.LoadPlugins();
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LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded.
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LocalWorld.LoadWorldMap();
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m_console.WriteLine("Main.cs:Startup() - Starting up messaging system");
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LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); //should be reading from the config file what physics engine to use
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LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.getHeights1D());
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//should be passing a IGenericConfig object to these so they can read the config data they want from it
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GridServers.AssetServer.SetServerInfo(regionData.AssetURL, regionData.AssetSendKey);
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IGridServer gridServer = GridServers.GridServer;
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gridServer.SetServerInfo(regionData.GridURL, regionData.GridSendKey, regionData.GridRecvKey);
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LocalWorld.LoadPrimsFromStorage();
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if (m_sandbox)
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{
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AssetCache.LoadDefaultTextureSet();
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}
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m_console.WriteLine("Main.cs:Startup() - Initialising HTTP server");
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// HttpServer = new SimCAPSHTTPServer(GridServers.GridServer, Cfg.IPListenPort);
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_httpServer = new BaseHttpServer(regionData.IPListenPort);
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if (gridServer.GetName() == "Remote")
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{
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//we are in Grid mode so set a XmlRpc handler to handle "expect_user" calls from the user server
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_httpServer.AddXmlRPCHandler("expect_user",
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delegate(XmlRpcRequest request)
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{
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Hashtable requestData = (Hashtable)request.Params[0];
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AgentCircuitData agent_data = new AgentCircuitData();
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agent_data.SessionID = new LLUUID((string)requestData["session_id"]);
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agent_data.SecureSessionID = new LLUUID((string)requestData["secure_session_id"]);
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agent_data.firstname = (string)requestData["firstname"];
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agent_data.lastname = (string)requestData["lastname"];
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agent_data.AgentID = new LLUUID((string)requestData["agent_id"]);
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agent_data.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
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((RemoteGridBase)gridServer).agentcircuits.Add((uint)agent_data.circuitcode, agent_data);
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return new XmlRpcResponse();
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});
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_httpServer.AddRestHandler("GET", "/simstatus/",
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delegate(string request, string path)
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{
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return "OK";
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});
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}
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LoginServer loginServer = null;
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LoginServer adminLoginServer = null;
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bool sandBoxWithLoginServer = m_loginserver && m_sandbox;
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if (sandBoxWithLoginServer)
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{
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loginServer = new LoginServer(gridServer, regionData.IPListenAddr, regionData.IPListenPort, this.user_accounts);
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loginServer.Startup();
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if (user_accounts)
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{
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//sandbox mode with loginserver using accounts
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this.GridServers.UserServer = loginServer;
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adminLoginServer = loginServer;
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_httpServer.AddXmlRPCHandler("login_to_simulator", loginServer.LocalUserManager.XmlRpcLoginMethod);
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}
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else
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{
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//sandbox mode with loginserver not using accounts
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_httpServer.AddXmlRPCHandler("login_to_simulator", loginServer.XmlRpcLoginMethod);
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}
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}
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AdminWebFront adminWebFront = new AdminWebFront("Admin", LocalWorld, InventoryCache, adminLoginServer);
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adminWebFront.LoadMethods(_httpServer);
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m_console.WriteLine("Main.cs:Startup() - Starting HTTP server");
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_httpServer.Start();
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MainServerListener();
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m_heartbeatTimer.Enabled = true;
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m_heartbeatTimer.Interval = 100;
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m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat);
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}
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private SimConfig LoadConfigDll(string dllName)
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{
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Assembly pluginAssembly = Assembly.LoadFrom(dllName);
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SimConfig config = null;
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foreach (Type pluginType in pluginAssembly.GetTypes())
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{
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if (pluginType.IsPublic)
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{
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if (!pluginType.IsAbstract)
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{
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Type typeInterface = pluginType.GetInterface("ISimConfig", true);
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if (typeInterface != null)
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{
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ISimConfig plug = (ISimConfig)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
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config = plug.GetConfigObject();
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break;
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}
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typeInterface = null;
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}
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}
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}
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pluginAssembly = null;
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return config;
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}
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private void OnReceivedData(IAsyncResult result)
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{
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ipeSender = new IPEndPoint(IPAddress.Any, 0);
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epSender = (EndPoint)ipeSender;
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Packet packet = null;
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int numBytes = Server.EndReceiveFrom(result, ref epSender);
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int packetEnd = numBytes - 1;
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packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
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// This is either a new client or a packet to send to an old one
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// if (OpenSimRoot.Instance.ClientThreads.ContainsKey(epSender))
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// do we already have a circuit for this endpoint
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if (this.clientCircuits.ContainsKey(epSender))
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{
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//ClientThreads[this.clientCircuits[epSender]].InPacket(packet);
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this._packetServer.ClientInPacket(this.clientCircuits[epSender], packet);
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}
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else if (packet.Type == PacketType.UseCircuitCode)
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{ // new client
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UseCircuitCodePacket useCircuit = (UseCircuitCodePacket)packet;
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this.clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
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SimClient newuser = new SimClient(epSender, useCircuit, LocalWorld, _packetServer.ClientThreads, AssetCache, GridServers.GridServer, this, InventoryCache, m_sandbox);
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if ((this.GridServers.UserServer != null) && (user_accounts))
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{
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newuser.UserServer = this.GridServers.UserServer;
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}
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//OpenSimRoot.Instance.ClientThreads.Add(epSender, newuser);
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this._packetServer.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser);
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}
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else
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{ // invalid client
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Console.Error.WriteLine("Main.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString());
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}
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Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
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}
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private void MainServerListener()
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{
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m_console.WriteLine("Main.cs:MainServerListener() - New thread started");
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m_console.WriteLine("Main.cs:MainServerListener() - Opening UDP socket on " + regionData.IPListenAddr + ":" + regionData.IPListenPort);
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ServerIncoming = new IPEndPoint(IPAddress.Any, regionData.IPListenPort);
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Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
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Server.Bind(ServerIncoming);
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m_console.WriteLine("Main.cs:MainServerListener() - UDP socket bound, getting ready to listen");
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ipeSender = new IPEndPoint(IPAddress.Any, 0);
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epSender = (EndPoint)ipeSender;
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ReceivedData = new AsyncCallback(this.OnReceivedData);
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Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
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m_console.WriteLine("Main.cs:MainServerListener() - Listening...");
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}
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public void RegisterPacketServer(PacketServer server)
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{
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this._packetServer = server;
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}
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public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)//EndPoint packetSender)
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{
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// find the endpoint for this circuit
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EndPoint sendto = null;
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foreach (KeyValuePair<EndPoint, uint> p in this.clientCircuits)
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{
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if (p.Value == circuitcode)
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{
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sendto = p.Key;
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break;
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}
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}
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if (sendto != null)
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{
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//we found the endpoint so send the packet to it
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this.Server.SendTo(buffer, size, flags, sendto);
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}
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}
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public virtual void RemoveClientCircuit(uint circuitcode)
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{
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foreach (KeyValuePair<EndPoint, uint> p in this.clientCircuits)
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{
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if (p.Value == circuitcode)
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{
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this.clientCircuits.Remove(p.Key);
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break;
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}
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}
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}
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/// <summary>
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/// Performs any last-minute sanity checking and shuts down the region server
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/// </summary>
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public virtual void Shutdown()
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{
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m_console.WriteLine("Main.cs:Shutdown() - Closing all threads");
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m_console.WriteLine("Main.cs:Shutdown() - Killing listener thread");
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m_console.WriteLine("Main.cs:Shutdown() - Killing clients");
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// IMPLEMENT THIS
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m_console.WriteLine("Main.cs:Shutdown() - Closing console and terminating");
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LocalWorld.Close();
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GridServers.Close();
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m_console.Close();
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Environment.Exit(0);
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}
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/// <summary>
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/// Performs per-frame updates regularly
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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void Heartbeat(object sender, System.EventArgs e)
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{
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LocalWorld.Update();
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}
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/// <summary>
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/// Runs commands issued by the server console from the operator
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/// </summary>
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/// <param name="command">The first argument of the parameter (the command)</param>
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/// <param name="cmdparams">Additional arguments passed to the command</param>
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public void RunCmd(string command, string[] cmdparams)
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{
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switch (command)
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{
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case "help":
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m_console.WriteLine("show users - show info about connected users");
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m_console.WriteLine("shutdown - disconnect all clients and shutdown");
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m_console.WriteLine("regenerate - regenerate the sim's terrain");
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break;
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case "show":
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Show(cmdparams[0]);
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break;
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case "regenerate":
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LocalWorld.RegenerateTerrain();
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break;
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case "shutdown":
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Shutdown();
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break;
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}
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}
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/// <summary>
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/// Outputs to the console information about the region
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/// </summary>
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/// <param name="ShowWhat">What information to display (valid arguments are "uptime", "users")</param>
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public void Show(string ShowWhat)
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{
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switch (ShowWhat)
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{
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case "uptime":
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m_console.WriteLine("OpenSim has been running since " + startuptime.ToString());
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m_console.WriteLine("That is " + (DateTime.Now - startuptime).ToString());
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break;
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case "users":
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OpenSim.world.Avatar TempAv;
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m_console.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP"));
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foreach (libsecondlife.LLUUID UUID in LocalWorld.Entities.Keys)
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{
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if (LocalWorld.Entities[UUID].ToString() == "OpenSim.world.Avatar")
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{
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TempAv = (OpenSim.world.Avatar)LocalWorld.Entities[UUID];
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m_console.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString()));
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}
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}
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break;
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}
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}
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}
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}
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