Files
opensim/OpenSim/Region/ClientStack/Linden/Caps/Tests/WebFetchInvDescModuleTests.cs
Diva Canto 959872315f WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum.
This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter.
All tests pass, but fingers crossed!
2015-08-08 12:12:50 -07:00

159 lines
6.7 KiB
C#

/*
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
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* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Text;
using HttpServer;
using log4net.Config;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Framework.Capabilities;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.ClientStack.Linden;
using OpenSim.Region.CoreModules.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using OSDArray = OpenMetaverse.StructuredData.OSDArray;
using OSDMap = OpenMetaverse.StructuredData.OSDMap;
namespace OpenSim.Region.ClientStack.Linden.Caps.Tests
{
[TestFixture]
public class WebFetchInvDescModuleTests : OpenSimTestCase
{
[TestFixtureSetUp]
public void TestFixtureSetUp()
{
// Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
}
[TestFixtureTearDown]
public void TestFixureTearDown()
{
// We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
// threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
// tests really shouldn't).
Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
}
[SetUp]
public override void SetUp()
{
base.SetUp();
// This is an unfortunate bit of clean up we have to do because MainServer manages things through static
// variables and the VM is not restarted between tests.
uint port = 9999;
MainServer.RemoveHttpServer(port);
BaseHttpServer server = new BaseHttpServer(port, false, 0, "");
MainServer.AddHttpServer(server);
MainServer.Instance = server;
server.Start(false);
}
[Test]
public void TestInventoryDescendentsFetch()
{
TestHelpers.InMethod();
TestHelpers.EnableLogging();
BaseHttpServer httpServer = MainServer.Instance;
Scene scene = new SceneHelpers().SetupScene();
CapabilitiesModule capsModule = new CapabilitiesModule();
WebFetchInvDescModule wfidModule = new WebFetchInvDescModule(false);
IConfigSource config = new IniConfigSource();
config.AddConfig("ClientStack.LindenCaps");
config.Configs["ClientStack.LindenCaps"].Set("Cap_FetchInventoryDescendents2", "localhost");
SceneHelpers.SetupSceneModules(scene, config, capsModule, wfidModule);
UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(0x1));
// We need a user present to have any capabilities set up
SceneHelpers.AddScenePresence(scene, ua.PrincipalID);
TestHttpRequest req = new TestHttpRequest();
OpenSim.Framework.Capabilities.Caps userCaps = capsModule.GetCapsForUser(ua.PrincipalID);
PollServiceEventArgs pseArgs;
userCaps.TryGetPollHandler("FetchInventoryDescendents2", out pseArgs);
req.UriPath = pseArgs.Url;
req.Uri = new Uri("file://" + req.UriPath);
// Retrieve root folder details directly so that we can request
InventoryFolderBase folder = scene.InventoryService.GetRootFolder(ua.PrincipalID);
OSDMap osdFolder = new OSDMap();
osdFolder["folder_id"] = folder.ID;
osdFolder["owner_id"] = ua.PrincipalID;
osdFolder["fetch_folders"] = true;
osdFolder["fetch_items"] = true;
osdFolder["sort_order"] = 0;
OSDArray osdFoldersArray = new OSDArray();
osdFoldersArray.Add(osdFolder);
OSDMap osdReqMap = new OSDMap();
osdReqMap["folders"] = osdFoldersArray;
req.Body = new MemoryStream(OSDParser.SerializeLLSDXmlBytes(osdReqMap));
TestHttpClientContext context = new TestHttpClientContext(false);
// WARNING: This results in a caught exception, because queryString is null
MainServer.Instance.OnRequest(context, new RequestEventArgs(req));
// Drive processing of the queued inventory request synchronously.
wfidModule.WaitProcessQueuedInventoryRequest();
MainServer.Instance.PollServiceRequestManager.WaitPerformResponse();
// System.Threading.Thread.Sleep(10000);
OSDMap responseOsd = (OSDMap)OSDParser.DeserializeLLSDXml(context.ResponseBody);
OSDArray foldersOsd = (OSDArray)responseOsd["folders"];
OSDMap folderOsd = (OSDMap)foldersOsd[0];
// A sanity check that the response has the expected number of descendents for a default inventory
// TODO: Need a more thorough check.
Assert.That((int)folderOsd["descendents"], Is.EqualTo(16));
}
}
}