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966ab21839d9cccf66b440834cd8b469f7b19e2d
opensim/OpenSim/Region/CoreModules/Framework/EntityTransfer
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Oren Hurvitz 3018b2c5d7 Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default
Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'.
2014-01-20 00:38:42 -08:00
..
EntityTransferModule.cs
minor: since structs are values, assigning them to another variable copies it. Instantiation is unnecessary.
2014-01-17 23:32:37 +00:00
EntityTransferStateMachine.cs
At strategic points in the teleport process, if the client has simultaneously logged out then do not continue.
2013-03-22 01:00:13 +00:00
HGEntityTransferModule.cs
Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default
2014-01-20 00:38:42 -08:00
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