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96dce3e16c3c0b861e42e6331f693b6b00a14392
opensim/OpenSim/Region/Framework/Scenes/Animation
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Justin Clark-Casey (justincc) 4402851b08 Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) after finishing their movement. This also fixes judder after an avatar has finished "go here"/autopilot movement in a viewer.
This meant reseting the SP.AgentControlFlags since the Animator uses these to determine the correct default animation.
2011-08-11 01:56:42 +01:00
..
AnimationSet.cs
refactor: move AnimationSet
2009-11-17 15:20:02 +00:00
AvatarAnimations.cs
refactor: move AvatarAnimations, BinBVHAnimation
2009-11-17 16:25:52 +00:00
BinBVHAnimation.cs
refactor: move AvatarAnimations, BinBVHAnimation
2009-11-17 16:25:52 +00:00
ScenePresenceAnimator.cs
Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) after finishing their movement. This also fixes judder after an avatar has finished "go here"/autopilot movement in a viewer.
2011-08-11 01:56:42 +01:00
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