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Added a MockRegionDataPlugin to do in-memory persistence for tests since adding this to OpenSim.Data.Null.NullDataStore doesn't seem appropriate NullDataStore can do nothing because OpenSim only ever retrieve region objects from the database on startup. Adding an in-memory store here would be unecessary overhead.
343 lines
12 KiB
C#
343 lines
12 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Tests.Common;
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namespace OpenSim.Region.Framework.Scenes.Tests
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{
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[TestFixture]
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public class BorderTests
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{
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[Test]
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public void TestCross()
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{
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TestHelper.InMethod();
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List<Border> testborders = new List<Border>();
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Border NorthBorder = new Border();
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NorthBorder.BorderLine = new Vector3(0, 256, 256); //<---
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NorthBorder.CrossDirection = Cardinals.N;
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testborders.Add(NorthBorder);
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Border SouthBorder = new Border();
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SouthBorder.BorderLine = new Vector3(0, 256, 0); //--->
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SouthBorder.CrossDirection = Cardinals.S;
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testborders.Add(SouthBorder);
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Border EastBorder = new Border();
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EastBorder.BorderLine = new Vector3(0, 256, 256); //<---
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EastBorder.CrossDirection = Cardinals.E;
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testborders.Add(EastBorder);
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Border WestBorder = new Border();
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WestBorder.BorderLine = new Vector3(0, 256, 0); //--->
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WestBorder.CrossDirection = Cardinals.W;
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testborders.Add(WestBorder);
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Vector3 position = new Vector3(200,200,21);
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foreach (Border b in testborders)
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{
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Assert.That(!b.TestCross(position));
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}
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position = new Vector3(200,280,21);
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Assert.That(NorthBorder.TestCross(position));
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// Test automatic border crossing
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// by setting the border crossing aabb to be the whole region
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position = new Vector3(25,25,21); // safely within one 256m region
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// The Z value of the BorderLine is reversed, making all positions within the region
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// trigger bordercross
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SouthBorder.BorderLine = new Vector3(0,256,256); // automatic border cross in the region
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Assert.That(SouthBorder.TestCross(position));
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NorthBorder.BorderLine = new Vector3(0, 256, 0); // automatic border cross in the region
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Assert.That(NorthBorder.TestCross(position));
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EastBorder.BorderLine = new Vector3(0, 256, 0); // automatic border cross in the region
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Assert.That(EastBorder.TestCross(position));
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WestBorder.BorderLine = new Vector3(0, 256, 255); // automatic border cross in the region
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Assert.That(WestBorder.TestCross(position));
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}
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[Test]
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public void TestCrossSquare512()
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{
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TestHelper.InMethod();
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List<Border> testborders = new List<Border>();
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Border NorthBorder = new Border();
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NorthBorder.BorderLine = new Vector3(0, 512, 512);
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NorthBorder.CrossDirection = Cardinals.N;
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testborders.Add(NorthBorder);
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Border SouthBorder = new Border();
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SouthBorder.BorderLine = new Vector3(0, 512, 0);
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SouthBorder.CrossDirection = Cardinals.S;
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testborders.Add(SouthBorder);
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Border EastBorder = new Border();
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EastBorder.BorderLine = new Vector3(0, 512, 512);
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EastBorder.CrossDirection = Cardinals.E;
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testborders.Add(EastBorder);
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Border WestBorder = new Border();
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WestBorder.BorderLine = new Vector3(0, 512, 0);
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WestBorder.CrossDirection = Cardinals.W;
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testborders.Add(WestBorder);
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Vector3 position = new Vector3(450,220,21);
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foreach (Border b in testborders)
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{
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Assert.That(!b.TestCross(position));
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}
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//Trigger east border
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position = new Vector3(513,220,21);
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foreach (Border b in testborders)
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{
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if (b.CrossDirection == Cardinals.E)
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Assert.That(b.TestCross(position));
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else
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Assert.That(!b.TestCross(position));
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}
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//Trigger west border
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position = new Vector3(-1, 220, 21);
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foreach (Border b in testborders)
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{
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if (b.CrossDirection == Cardinals.W)
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Assert.That(b.TestCross(position));
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else
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Assert.That(!b.TestCross(position));
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}
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//Trigger north border
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position = new Vector3(220, 513, 21);
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foreach (Border b in testborders)
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{
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if (b.CrossDirection == Cardinals.N)
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Assert.That(b.TestCross(position));
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else
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Assert.That(!b.TestCross(position));
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}
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//Trigger south border
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position = new Vector3(220, -1, 21);
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foreach (Border b in testborders)
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{
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if (b.CrossDirection == Cardinals.S)
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Assert.That(b.TestCross(position));
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else
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Assert.That(!b.TestCross(position));
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}
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}
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[Test]
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public void TestCrossRectangle512x256()
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{
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TestHelper.InMethod();
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List<Border> testborders = new List<Border>();
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Border NorthBorder = new Border();
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NorthBorder.BorderLine = new Vector3(0, 512, 256);
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NorthBorder.CrossDirection = Cardinals.N;
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testborders.Add(NorthBorder);
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Border SouthBorder = new Border();
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SouthBorder.BorderLine = new Vector3(0, 512, 0);
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SouthBorder.CrossDirection = Cardinals.S;
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testborders.Add(SouthBorder);
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Border EastBorder = new Border();
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EastBorder.BorderLine = new Vector3(0, 256, 512);
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EastBorder.CrossDirection = Cardinals.E;
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testborders.Add(EastBorder);
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Border WestBorder = new Border();
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WestBorder.BorderLine = new Vector3(0, 256, 0);
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WestBorder.CrossDirection = Cardinals.W;
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testborders.Add(WestBorder);
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Vector3 position = new Vector3(450, 220, 21);
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foreach (Border b in testborders)
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{
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Assert.That(!b.TestCross(position));
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}
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//Trigger east border
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position = new Vector3(513, 220, 21);
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foreach (Border b in testborders)
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{
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if (b.CrossDirection == Cardinals.E)
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Assert.That(b.TestCross(position));
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else
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Assert.That(!b.TestCross(position));
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}
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//Trigger west border
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position = new Vector3(-1, 220, 21);
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foreach (Border b in testborders)
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{
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if (b.CrossDirection == Cardinals.W)
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Assert.That(b.TestCross(position));
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else
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Assert.That(!b.TestCross(position));
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}
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//Trigger north border
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position = new Vector3(220, 257, 21);
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foreach (Border b in testborders)
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{
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if (b.CrossDirection == Cardinals.N)
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Assert.That(b.TestCross(position));
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else
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Assert.That(!b.TestCross(position));
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}
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//Trigger south border
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position = new Vector3(220, -1, 21);
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foreach (Border b in testborders)
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{
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if (b.CrossDirection == Cardinals.S)
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Assert.That(b.TestCross(position));
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else
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Assert.That(!b.TestCross(position));
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}
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}
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[Test]
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public void TestCrossOdd512x512w256hole()
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{
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TestHelper.InMethod();
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List<Border> testborders = new List<Border>();
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// 512____
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// | |
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// 256__| |___
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// | |
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// |______|
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// 0 | 512
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// 256
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// Compound North border since the hole is at the top
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Border NorthBorder1 = new Border();
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NorthBorder1.BorderLine = new Vector3(0, 256, 512);
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NorthBorder1.CrossDirection = Cardinals.N;
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testborders.Add(NorthBorder1);
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Border NorthBorder2 = new Border();
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NorthBorder2.BorderLine = new Vector3(256, 512, 256);
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NorthBorder2.CrossDirection = Cardinals.N;
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testborders.Add(NorthBorder2);
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Border SouthBorder = new Border();
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SouthBorder.BorderLine = new Vector3(0, 512, 0);
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SouthBorder.CrossDirection = Cardinals.S;
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testborders.Add(SouthBorder);
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//Compound East border
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Border EastBorder1 = new Border();
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EastBorder1.BorderLine = new Vector3(0, 256, 512);
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EastBorder1.CrossDirection = Cardinals.E;
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testborders.Add(EastBorder1);
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Border EastBorder2 = new Border();
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EastBorder2.BorderLine = new Vector3(257, 512, 256);
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EastBorder2.CrossDirection = Cardinals.E;
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testborders.Add(EastBorder2);
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Border WestBorder = new Border();
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WestBorder.BorderLine = new Vector3(0, 512, 0);
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WestBorder.CrossDirection = Cardinals.W;
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testborders.Add(WestBorder);
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Vector3 position = new Vector3(450, 220, 21);
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foreach (Border b in testborders)
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{
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Assert.That(!b.TestCross(position));
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}
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position = new Vector3(220, 450, 21);
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foreach (Border b in testborders)
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{
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Assert.That(!b.TestCross(position));
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}
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bool result = false;
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int bordersTriggered = 0;
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position = new Vector3(450, 450, 21);
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foreach (Border b in testborders)
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{
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if (b.TestCross(position))
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{
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bordersTriggered++;
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result = true;
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}
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}
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Assert.That(result);
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Assert.That(bordersTriggered == 2);
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}
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}
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}
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