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OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.
The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.
I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
205 lines
7.0 KiB
C#
205 lines
7.0 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenSim.Region.Framework.Interfaces;
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namespace OpenSim.Region.Environment.Modules.Framework.InterfaceCommander
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{
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/// <summary>
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/// A single function call encapsulated in a class which enforces arguments when passing around as Object[]'s.
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/// Used for console commands and script API generation
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/// </summary>
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public class Command : ICommand
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{
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//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private List<CommandArgument> m_args = new List<CommandArgument>();
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private Action<object[]> m_command;
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private string m_help;
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private string m_name;
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private CommandIntentions m_intentions; //A permission type system could implement this and know what a command intends on doing.
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public Command(string name, CommandIntentions intention, Action<Object[]> command, string help)
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{
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m_name = name;
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m_command = command;
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m_help = help;
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m_intentions = intention;
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}
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#region ICommand Members
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public void AddArgument(string name, string helptext, string type)
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{
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m_args.Add(new CommandArgument(name, helptext, type));
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}
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public string Name
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{
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get { return m_name; }
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}
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public CommandIntentions Intentions
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{
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get { return m_intentions; }
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}
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public string Help
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{
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get { return m_help; }
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}
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public Dictionary<string, string> Arguments
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{
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get
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{
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Dictionary<string, string> tmp = new Dictionary<string, string>();
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foreach (CommandArgument arg in m_args)
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{
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tmp.Add(arg.Name, arg.ArgumentType);
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}
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return tmp;
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}
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}
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public void ShowConsoleHelp()
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{
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Console.WriteLine("== " + Name + " ==");
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Console.WriteLine(m_help);
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Console.WriteLine("= Parameters =");
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foreach (CommandArgument arg in m_args)
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{
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Console.WriteLine("* " + arg.Name + " (" + arg.ArgumentType + ")");
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Console.WriteLine("\t" + arg.HelpText);
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}
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}
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public void Run(Object[] args)
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{
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Object[] cleanArgs = new Object[m_args.Count];
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if (args.Length < cleanArgs.Length)
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{
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Console.WriteLine("ERROR: Missing " + (cleanArgs.Length - args.Length) + " argument(s)");
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ShowConsoleHelp();
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return;
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}
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if (args.Length > cleanArgs.Length)
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{
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Console.WriteLine("ERROR: Too many arguments for this command. Type '<module> <command> help' for help.");
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return;
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}
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int i = 0;
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foreach (Object arg in args)
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{
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if (string.IsNullOrEmpty(arg.ToString()))
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{
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Console.WriteLine("ERROR: Empty arguments are not allowed");
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return;
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}
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try
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{
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switch (m_args[i].ArgumentType)
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{
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case "String":
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m_args[i].ArgumentValue = arg.ToString();
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break;
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case "Integer":
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m_args[i].ArgumentValue = Int32.Parse(arg.ToString());
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break;
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case "Double":
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m_args[i].ArgumentValue = Double.Parse(arg.ToString());
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break;
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case "Boolean":
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m_args[i].ArgumentValue = Boolean.Parse(arg.ToString());
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break;
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default:
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Console.WriteLine("ERROR: Unknown desired type for argument " + m_args[i].Name + " on command " + m_name);
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break;
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}
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}
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catch (FormatException)
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{
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Console.WriteLine("ERROR: Argument number " + (i + 1) +
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" (" + m_args[i].Name + ") must be a valid " +
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m_args[i].ArgumentType.ToLower() + ".");
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return;
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}
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cleanArgs[i] = m_args[i].ArgumentValue;
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i++;
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}
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m_command.Invoke(cleanArgs);
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}
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#endregion
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}
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/// <summary>
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/// A single command argument, contains name, type and at runtime, value.
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/// </summary>
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public class CommandArgument
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{
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private string m_help;
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private string m_name;
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private string m_type;
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private Object m_val;
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public CommandArgument(string name, string help, string type)
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{
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m_name = name;
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m_help = help;
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m_type = type;
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}
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public string Name
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{
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get { return m_name; }
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}
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public string HelpText
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{
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get { return m_help; }
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}
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public string ArgumentType
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{
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get { return m_type; }
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}
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public Object ArgumentValue
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{
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get { return m_val; }
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set { m_val = value; }
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}
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}
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}
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