Files
opensim/OpenSim/Region/Environment/Modules/Framework/InterfaceCommander/Commander.cs
Dr Scofield 9b66108081 This changeset is the step 1 of 2 in refactoring
OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.

The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.

I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
2009-02-06 16:55:34 +00:00

185 lines
6.8 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using log4net;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.Environment.Modules.Framework.InterfaceCommander
{
/// <summary>
/// A class to enable modules to register console and script commands, which enforces typing and valid input.
/// </summary>
public class Commander : ICommander
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <value>
/// Used in runtime class generation
/// </summary>
private string m_generatedApiClassName;
public string Name
{
get { return m_name; }
}
private string m_name;
public string Help
{
get
{
StringBuilder sb = new StringBuilder();
sb.AppendLine("===" + m_name + "===");
foreach (ICommand com in m_commands.Values)
{
sb.AppendLine("* " + Name + " " + com.Name + " - " + com.Help);
}
return sb.ToString();
}
}
/// <summary>
/// Constructor
/// </summary>
/// <param name="name"></param>
public Commander(string name)
{
m_name = name;
m_generatedApiClassName = m_name[0].ToString().ToUpper();
if (m_name.Length > 1)
m_generatedApiClassName += m_name.Substring(1);
}
/// <value>
/// Commands that this commander knows about
/// </value>
public Dictionary<string, ICommand> Commands
{
get { return m_commands; }
}
private Dictionary<string, ICommand> m_commands = new Dictionary<string, ICommand>();
#region ICommander Members
public void RegisterCommand(string commandName, ICommand command)
{
m_commands[commandName] = command;
}
/// <summary>
/// Generates a runtime C# class which can be compiled and inserted via reflection to enable modules to register new script commands
/// </summary>
/// <returns>Returns C# source code to create a binding</returns>
public string GenerateRuntimeAPI()
{
string classSrc = "\n\tpublic class " + m_generatedApiClassName + " {\n";
foreach (ICommand com in m_commands.Values)
{
classSrc += "\tpublic void " + EscapeRuntimeAPICommand(com.Name) + "( ";
foreach (KeyValuePair<string, string> arg in com.Arguments)
{
classSrc += arg.Value + " " + Util.Md5Hash(arg.Key) + ",";
}
classSrc = classSrc.Remove(classSrc.Length - 1); // Delete the last comma
classSrc += " )\n\t{\n";
classSrc += "\t\tObject[] args = new Object[" + com.Arguments.Count.ToString() + "];\n";
int i = 0;
foreach (KeyValuePair<string, string> arg in com.Arguments)
{
classSrc += "\t\targs[" + i.ToString() + "] = " + Util.Md5Hash(arg.Key) + " " + ";\n";
i++;
}
classSrc += "\t\tGetCommander(\"" + m_name + "\").Run(\"" + com.Name + "\", args);\n";
classSrc += "\t}\n";
}
classSrc += "}\n";
return classSrc;
}
/// <summary>
/// Runs a specified function with attached arguments
/// *** <b>DO NOT CALL DIRECTLY.</b> ***
/// Call ProcessConsoleCommand instead if handling human input.
/// </summary>
/// <param name="function">The function name to call</param>
/// <param name="args">The function parameters</param>
public void Run(string function, object[] args)
{
m_commands[function].Run(args);
}
public void ProcessConsoleCommand(string function, string[] args)
{
if (m_commands.ContainsKey(function))
{
if (args.Length > 0 && args[0] == "help")
{
m_commands[function].ShowConsoleHelp();
}
else
{
m_commands[function].Run(args);
}
}
else
{
if (function == "api")
{
m_log.Info(GenerateRuntimeAPI());
}
else
{
if (function != "help")
Console.WriteLine("ERROR: Invalid command - No such command exists");
Console.Write(Help);
}
}
}
#endregion
private string EscapeRuntimeAPICommand(string command)
{
command = command.Replace('-', '_');
StringBuilder tmp = new StringBuilder(command);
tmp[0] = tmp[0].ToString().ToUpper().ToCharArray()[0];
return tmp.ToString();
}
}
}