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OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.
The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.
I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
226 lines
7.3 KiB
C#
226 lines
7.3 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Drawing;
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using System.IO;
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using System.Net;
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using OpenMetaverse;
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using OpenMetaverse.Imaging;
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using Nini.Config;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.Environment.Modules.Scripting.LoadImageURL
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{
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public class LoadImageURLModule : IRegionModule, IDynamicTextureRender
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{
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private string m_name = "LoadImageURL";
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private Scene m_scene;
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private IDynamicTextureManager m_textureManager;
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private string m_proxyurl = "";
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private string m_proxyexcepts = "";
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#region IDynamicTextureRender Members
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public string GetName()
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{
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return m_name;
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}
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public string GetContentType()
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{
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return ("image");
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}
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public bool SupportsAsynchronous()
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{
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return true;
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}
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public byte[] ConvertUrl(string url, string extraParams)
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{
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return null;
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}
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public byte[] ConvertStream(Stream data, string extraParams)
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{
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return null;
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}
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public bool AsyncConvertUrl(UUID id, string url, string extraParams)
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{
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MakeHttpRequest(url, id);
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return true;
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}
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public bool AsyncConvertData(UUID id, string bodyData, string extraParams)
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{
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return false;
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}
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#endregion
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#region IRegionModule Members
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public void Initialise(Scene scene, IConfigSource config)
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{
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if (m_scene == null)
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{
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m_scene = scene;
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}
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m_proxyurl = config.Configs["Startup"].GetString("HttpProxy");
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m_proxyexcepts = config.Configs["Startup"].GetString("HttpProxyExceptions");
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}
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public void PostInitialise()
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{
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m_textureManager = m_scene.RequestModuleInterface<IDynamicTextureManager>();
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if (m_textureManager != null)
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{
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m_textureManager.RegisterRender(GetContentType(), this);
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}
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return m_name; }
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}
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public bool IsSharedModule
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{
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get { return true; }
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}
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#endregion
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private void MakeHttpRequest(string url, UUID requestID)
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{
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WebRequest request = HttpWebRequest.Create(url);
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if (m_proxyurl.Length > 0)
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{
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if (m_proxyexcepts.Length > 0) {
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string[] elist = m_proxyexcepts.Split(';');
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request.Proxy = new WebProxy(m_proxyurl,true,elist);
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} else {
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request.Proxy = new WebProxy(m_proxyurl,true);
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}
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}
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RequestState state = new RequestState((HttpWebRequest) request, requestID);
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// IAsyncResult result = request.BeginGetResponse(new AsyncCallback(HttpRequestReturn), state);
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request.BeginGetResponse(new AsyncCallback(HttpRequestReturn), state);
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TimeSpan t = (DateTime.UtcNow - new DateTime(1970, 1, 1));
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state.TimeOfRequest = (int) t.TotalSeconds;
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}
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private void HttpRequestReturn(IAsyncResult result)
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{
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RequestState state = (RequestState) result.AsyncState;
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WebRequest request = (WebRequest) state.Request;
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try
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{
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HttpWebResponse response = (HttpWebResponse)request.EndGetResponse(result);
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if (response.StatusCode == HttpStatusCode.OK)
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{
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Bitmap image = new Bitmap(response.GetResponseStream());
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Size newsize;
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// TODO: make this a bit less hard coded
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if ((image.Height < 64) && (image.Width < 64))
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{
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newsize = new Size(32, 32);
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}
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else if ((image.Height < 128) && (image.Width < 128))
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{
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newsize = new Size(64, 64);
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}
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else if ((image.Height < 256) && (image.Width < 256))
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{
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newsize = new Size(128, 128);
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}
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else if ((image.Height < 512 && image.Width < 512))
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{
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newsize = new Size(256, 256);
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}
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else if ((image.Height < 1024 && image.Width < 1024))
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{
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newsize = new Size(512, 512);
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}
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else
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{
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newsize = new Size(1024, 1024);
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}
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Bitmap resize = new Bitmap(image, newsize);
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byte[] imageJ2000 = new byte[0];
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try
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{
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imageJ2000 = OpenJPEG.EncodeFromImage(resize, true);
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}
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catch (Exception)
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{
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Console.WriteLine(
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"[LOADIMAGEURLMODULE]: OpenJpeg Encode Failed. Empty byte data returned!");
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}
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m_textureManager.ReturnData(state.RequestID, imageJ2000);
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}
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}
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catch (WebException)
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{
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}
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}
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#region Nested type: RequestState
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public class RequestState
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{
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public HttpWebRequest Request = null;
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public UUID RequestID = UUID.Zero;
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public int TimeOfRequest = 0;
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public RequestState(HttpWebRequest request, UUID requestID)
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{
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Request = request;
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RequestID = requestID;
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}
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}
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#endregion
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}
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}
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