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OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.
The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.
I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
198 lines
8.1 KiB
C#
198 lines
8.1 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Text;
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using System.Text.RegularExpressions;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.ApplicationPlugins.ScriptEngine;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.ScriptEngine.Components.DotNetEngine.Events;
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using OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler;
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using OpenSim.ScriptEngine.Shared;
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using ComponentFactory = OpenSim.ApplicationPlugins.ScriptEngine.ComponentFactory;
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namespace OpenSim.ScriptEngine.Engines.DotNetEngine
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{
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// This is a sample engine
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public partial class DotNetEngine : IScriptEngine
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{
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//private string[] _ComponentNames = new string[] {
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// "Commands_LSL",
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// "Commands_OSSL",
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// "Compiler_CS",
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// "Compiler_JS",
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// "Compiler_LSL",
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// "Compiler_VB",
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// "LSLEventProvider",
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// "Scheduler"
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// };
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internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public string Name { get { return "SECS.DotNetEngine"; } }
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//public bool IsSharedModule { get { return true; } }
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internal RegionInfoStructure RegionInfo;
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private string[] commandNames = new string[]
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{
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"Commands_LSL"
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};
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private string[] compilerNames = new string[]
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{
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"Compiler_CS",
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"Compiler_JS",
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"Compiler_LSL",
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"Compiler_YP",
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"Compiler_VB"
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};
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private string[] schedulerNames = new string[]
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{
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"Scheduler"
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};
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//internal IScriptLoader m_ScriptLoader;
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internal LSLEventProvider m_LSLEventProvider;
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//internal IScriptExecutor m_Executor;
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//internal Dictionary<string, IScriptCompiler> Compilers = new Dictionary<string, IScriptCompiler>();
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internal Dictionary<string, IScriptScheduler> Schedulers = new Dictionary<string, IScriptScheduler>();
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public static Dictionary<string, IScriptCompiler> Compilers = new Dictionary<string, IScriptCompiler>();
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// private static bool haveInitialized = false;
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public DotNetEngine()
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{
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RegionInfo = new RegionInfoStructure();
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RegionInfo.Compilers = Compilers;
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RegionInfo.Schedulers = Schedulers;
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RegionInfo.Executors = new Dictionary<string, IScriptExecutor>();
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RegionInfo.CommandProviders = new Dictionary<string, IScriptCommandProvider>();
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RegionInfo.EventProviders = new Dictionary<string, IScriptEventProvider>();
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RegionInfo.Logger = LogManager.GetLogger("SECS.DotNetEngine.RegionInfo");
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}
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public void Initialise(Scene scene, IConfigSource source)
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{
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RegionInfo.Scene = scene;
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RegionInfo.ConfigSource = source;
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m_log.DebugFormat("[{0}] Initializing components", Name);
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InitializeComponents();
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}
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public void PostInitialise() { }
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/// <summary>
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/// Called on region close
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/// </summary>
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public void Close()
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{
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ComponentClose();
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}
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#region Initialize the Script Engine Components we need
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public void InitializeComponents()
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{
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string cname = "";
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m_log.DebugFormat("[{0}] Component initialization", Name);
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// Initialize an instance of all module we want
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try
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{
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cname = "ScriptManager";
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m_log.DebugFormat("[{0}] Executor: {1}", Name, cname);
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RegionInfo.Executors.Add(cname,
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ComponentFactory.GetComponentInstance(RegionInfo, cname) as IScriptExecutor);
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cname = "ScriptLoader";
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m_log.DebugFormat("[{0}] ScriptLoader: {1}", Name, cname);
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RegionInfo.ScriptLoader =
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ComponentFactory.GetComponentInstance(RegionInfo, cname) as IScriptExecutor as ScriptLoader;
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// CommandProviders
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foreach (string cn in commandNames)
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{
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cname = cn;
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m_log.DebugFormat("[{0}] CommandProvider: {1}", Name, cname);
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RegionInfo.CommandProviders.Add(cname,
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ComponentFactory.GetComponentInstance(RegionInfo, cname) as
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IScriptCommandProvider);
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}
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// Compilers
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foreach (string cn in compilerNames)
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{
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cname = cn;
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m_log.DebugFormat("[{0}] Compiler: {1}", Name, cname);
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RegionInfo.Compilers.Add(cname,
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ComponentFactory.GetComponentInstance(RegionInfo, cname) as
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IScriptCompiler);
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}
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// Schedulers
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foreach (string cn in schedulerNames)
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{
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cname = cn;
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m_log.DebugFormat("[{0}] Scheduler: {1}", Name, cname);
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RegionInfo.Schedulers.Add(cname,
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ComponentFactory.GetComponentInstance(RegionInfo, cname) as
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IScriptScheduler);
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}
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// Event provider
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cname = "LSLEventProvider";
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m_log.DebugFormat("[{0}] EventProvider: {1}", Name, cname);
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IScriptEventProvider sep = ComponentFactory.GetComponentInstance(RegionInfo, cname) as IScriptEventProvider;
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RegionInfo.EventProviders.Add(cname, sep);
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m_LSLEventProvider = sep as LSLEventProvider;
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// Hook up events
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m_LSLEventProvider.RezScript += Events_RezScript;
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m_LSLEventProvider.RemoveScript += Events_RemoveScript;
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[{0}] Exception while loading \"{1}\": {2}", Name, cname, e.ToString());
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}
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}
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private void ComponentClose()
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{
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// Close schedulers
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foreach (IScriptScheduler scheduler in RegionInfo.Schedulers.Values)
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{
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scheduler.Close();
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}
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}
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#endregion
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}
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}
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