This website requires JavaScript.
Explore
Help
Sign In
ogb912
/
opensim
Watch
1
Star
0
Fork
0
You've already forked opensim
mirror of
https://github.com/opensim/opensim.git
synced
2026-07-02 00:15:45 +08:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
9b7c99f0cfd8fbcd3ce31e0be6fa68f5bedef78b
opensim
/
OpenSim
/
Region
History
John Hurliman
9b7c99f0cf
Made IGridUserService.SetLastPosition() more flexible to allow different possible implementations. This doesn't change any behavior or any Robust code, but it simplifies the SimianGrid connector by using the standard OpenSim interface for setting last position now
2010-09-29 14:24:32 -07:00
..
Application
Clarify help text for use of file paths with console command "create region".
2010-09-18 02:30:56 +01:00
ClientStack
Send kill packets for avatars, too
2010-09-17 03:56:31 +01:00
CoreModules
Made IGridUserService.SetLastPosition() more flexible to allow different possible implementations. This doesn't change any behavior or any Robust code, but it simplifies the SimianGrid connector by using the standard OpenSim interface for setting last position now
2010-09-29 14:24:32 -07:00
DataSnapshot
First pass at cleaning up thread safety in EntityManager and SceneGraph
2010-09-10 12:04:12 -07:00
Examples
/SimpleModule
Added SendTeleportProgress to IClientAPI. Ya know what that means... 8 files affected.
2010-08-16 11:39:46 -07:00
Framework
Prevent setting arbitrary groups on your objects.
2010-09-27 02:11:55 +01:00
OptionalModules
For all Flotasm group module XMLRPC calls, correct parameter requestingAgentID to RequestingAgentID
2010-09-17 23:48:44 +01:00
Physics
Typo fixes
2010-09-26 18:06:23 +01:00
RegionCombinerModule
Formatting cleanup.
2010-09-12 13:43:49 -04:00
ReplaceableModules
…
ScriptEngine
Add configurable path to script engine assemblies
2010-09-26 02:30:46 +01:00
UserStatistics
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
2010-03-19 15:16:35 -07:00