Files
opensim/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
Justin Clark-Casey (justincc) 1e8e98a07f Move code that allows llGiveInvetory() to move item into appropriate system folder up from connectors into Scene.Inventory.cs
This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors.
Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway.
2010-09-04 01:36:26 +01:00

256 lines
9.5 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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*/
using System;
using System.IO;
using System.Reflection;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Services.Interfaces;
namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
{
public class AssetXferUploader
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private AssetBase m_asset;
private UUID InventFolder = UUID.Zero;
private sbyte invType = 0;
private bool m_createItem = false;
private uint m_createItemCallback = 0;
private string m_description = String.Empty;
private bool m_dumpAssetToFile;
private bool m_finished = false;
private string m_name = String.Empty;
private bool m_storeLocal;
private AgentAssetTransactions m_userTransactions;
private uint nextPerm = 0;
private IClientAPI ourClient;
private UUID TransactionID = UUID.Zero;
private sbyte type = 0;
private byte wearableType = 0;
public ulong XferID;
public AssetXferUploader(AgentAssetTransactions transactions, bool dumpAssetToFile)
{
m_userTransactions = transactions;
m_dumpAssetToFile = dumpAssetToFile;
}
/// <summary>
/// Process transfer data received from the client.
/// </summary>
/// <param name="xferID"></param>
/// <param name="packetID"></param>
/// <param name="data"></param>
/// <returns>True if the transfer is complete, false otherwise or if the xferID was not valid</returns>
public bool HandleXferPacket(ulong xferID, uint packetID, byte[] data)
{
if (XferID == xferID)
{
if (m_asset.Data.Length > 1)
{
byte[] destinationArray = new byte[m_asset.Data.Length + data.Length];
Array.Copy(m_asset.Data, 0, destinationArray, 0, m_asset.Data.Length);
Array.Copy(data, 0, destinationArray, m_asset.Data.Length, data.Length);
m_asset.Data = destinationArray;
}
else
{
byte[] buffer2 = new byte[data.Length - 4];
Array.Copy(data, 4, buffer2, 0, data.Length - 4);
m_asset.Data = buffer2;
}
ourClient.SendConfirmXfer(xferID, packetID);
if ((packetID & 0x80000000) != 0)
{
SendCompleteMessage();
return true;
}
}
return false;
}
/// <summary>
/// Initialise asset transfer from the client
/// </summary>
/// <param name="xferID"></param>
/// <param name="packetID"></param>
/// <param name="data"></param>
/// <returns>True if the transfer is complete, false otherwise</returns>
public bool Initialise(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type, byte[] data,
bool storeLocal, bool tempFile)
{
ourClient = remoteClient;
m_asset = new AssetBase(assetID, "blank", type, remoteClient.AgentId.ToString());
m_asset.Data = data;
m_asset.Description = "empty";
m_asset.Local = storeLocal;
m_asset.Temporary = tempFile;
TransactionID = transaction;
m_storeLocal = storeLocal;
if (m_asset.Data.Length > 2)
{
SendCompleteMessage();
return true;
}
else
{
RequestStartXfer();
}
return false;
}
protected void RequestStartXfer()
{
XferID = Util.GetNextXferID();
ourClient.SendXferRequest(XferID, m_asset.Type, m_asset.FullID, 0, new byte[0]);
}
protected void SendCompleteMessage()
{
ourClient.SendAssetUploadCompleteMessage(m_asset.Type, true, m_asset.FullID);
m_finished = true;
if (m_createItem)
{
DoCreateItem(m_createItemCallback);
}
else if (m_storeLocal)
{
m_userTransactions.Manager.MyScene.AssetService.Store(m_asset);
}
m_log.DebugFormat(
"[ASSET TRANSACTIONS]: Uploaded asset {0} for transaction {1}", m_asset.FullID, TransactionID);
if (m_dumpAssetToFile)
{
DateTime now = DateTime.Now;
string filename =
String.Format("{6}_{7}_{0:d2}{1:d2}{2:d2}_{3:d2}{4:d2}{5:d2}.dat", now.Year, now.Month, now.Day,
now.Hour, now.Minute, now.Second, m_asset.Name, m_asset.Type);
SaveAssetToFile(filename, m_asset.Data);
}
}
private void SaveAssetToFile(string filename, byte[] data)
{
string assetPath = "UserAssets";
if (!Directory.Exists(assetPath))
{
Directory.CreateDirectory(assetPath);
}
FileStream fs = File.Create(Path.Combine(assetPath, filename));
BinaryWriter bw = new BinaryWriter(fs);
bw.Write(data);
bw.Close();
fs.Close();
}
public void RequestCreateInventoryItem(IClientAPI remoteClient, UUID transactionID, UUID folderID,
uint callbackID, string description, string name, sbyte invType,
sbyte type, byte wearableType, uint nextOwnerMask)
{
if (TransactionID == transactionID)
{
InventFolder = folderID;
m_name = name;
m_description = description;
this.type = type;
this.invType = invType;
this.wearableType = wearableType;
nextPerm = nextOwnerMask;
m_asset.Name = name;
m_asset.Description = description;
m_asset.Type = type;
if (m_finished)
{
DoCreateItem(callbackID);
}
else
{
m_createItem = true; //set flag so the inventory item is created when upload is complete
m_createItemCallback = callbackID;
}
}
}
private void DoCreateItem(uint callbackID)
{
m_userTransactions.Manager.MyScene.AssetService.Store(m_asset);
InventoryItemBase item = new InventoryItemBase();
item.Owner = ourClient.AgentId;
item.CreatorId = ourClient.AgentId.ToString();
item.ID = UUID.Random();
item.AssetID = m_asset.FullID;
item.Description = m_description;
item.Name = m_name;
item.AssetType = type;
item.InvType = invType;
item.Folder = InventFolder;
item.BasePermissions = 0x7fffffff;
item.CurrentPermissions = 0x7fffffff;
item.GroupPermissions=0;
item.EveryOnePermissions=0;
item.NextPermissions = nextPerm;
item.Flags = (uint) wearableType;
item.CreationDate = Util.UnixTimeSinceEpoch();
if (m_userTransactions.Manager.MyScene.AddInventoryItem(item))
ourClient.SendInventoryItemCreateUpdate(item, callbackID);
else
ourClient.SendAlertMessage("Unable to create inventory item");
}
/// <summary>
/// Get the asset data uploaded in this transfer.
/// </summary>
/// <returns>null if the asset has not finished uploading</returns>
public AssetBase GetAssetData()
{
if (m_finished)
{
return m_asset;
}
return null;
}
}
}