Files
opensim/OpenSim/Framework/Servers/BaseOpenSimServer.cs
Melanie Thielker 9bfbfa381a Add proper handling for shared vs. unshared modules to the command
interface. Shared modules will now only get added once, so the command
handler is called once per module, not once per scene. Removal of scenes
has no adverse effects. Nonshared modules will be called for each scene.
2009-02-10 23:15:48 +00:00

443 lines
16 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Timers;
using log4net;
using log4net.Appender;
using log4net.Core;
using log4net.Repository;
using OpenSim.Framework.Console;
using OpenSim.Framework.Statistics;
namespace OpenSim.Framework.Servers
{
/// <summary>
/// Common base for the main OpenSimServers (user, grid, inventory, region, etc)
/// </summary>
public abstract class BaseOpenSimServer
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// This will control a periodic log printout of the current 'show stats' (if they are active) for this
/// server.
/// </summary>
private System.Timers.Timer m_periodicDiagnosticsTimer = new System.Timers.Timer(60 * 60 * 1000);
protected ConsoleBase m_console;
/// <summary>
/// Time at which this server was started
/// </summary>
protected DateTime m_startuptime;
/// <summary>
/// Record the initial startup directory for info purposes
/// </summary>
protected string m_startupDirectory = Environment.CurrentDirectory;
/// <summary>
/// Server version information. Usually VersionInfo + information about svn revision, operating system, etc.
/// </summary>
protected string m_version;
protected BaseHttpServer m_httpServer;
public BaseHttpServer HttpServer
{
get { return m_httpServer; }
}
/// <summary>
/// Holds the non-viewer statistics collection object for this service/server
/// </summary>
protected IStatsCollector m_stats;
public BaseOpenSimServer()
{
m_startuptime = DateTime.Now;
m_version = VersionInfo.Version;
m_periodicDiagnosticsTimer.Elapsed += new ElapsedEventHandler(LogDiagnostics);
m_periodicDiagnosticsTimer.Enabled = true;
// Add ourselves to thread monitoring. This thread will go on to become the console listening thread
Thread.CurrentThread.Name = "ConsoleThread";
ThreadTracker.Add(Thread.CurrentThread);
}
/// <summary>
/// Must be overriden by child classes for their own server specific startup behaviour.
/// </summary>
protected virtual void StartupSpecific()
{
if (m_console != null)
{
SetConsoleLogLevel(new string[] { "ALL" });
m_console.Commands.AddCommand("base", false, "quit",
"quit",
"Quit the application", HandleQuit);
m_console.Commands.AddCommand("base", false, "shutdown",
"shutdown",
"Quit the application", HandleQuit);
m_console.Commands.AddCommand("base", false, "set log level",
"set log level <level>",
"Set the console logging level", HandleLogLevel);
m_console.Commands.AddCommand("base", false, "show info",
"show info",
"Show general information", HandleShow);
m_console.Commands.AddCommand("base", false, "show stats",
"show stats",
"Show statistics", HandleShow);
m_console.Commands.AddCommand("base", false, "show threads",
"show threads",
"Show thread status", HandleShow);
m_console.Commands.AddCommand("base", false, "show uptime",
"show uptime",
"Show server uptime", HandleShow);
m_console.Commands.AddCommand("base", false, "show version",
"show version",
"Show server version", HandleShow);
}
}
/// <summary>
/// Should be overriden and referenced by descendents if they need to perform extra shutdown processing
/// </summary>
public virtual void ShutdownSpecific() {}
/// <summary>
/// Provides a list of help topics that are available. Overriding classes should append their topics to the
/// information returned when the base method is called.
/// </summary>
///
/// <returns>
/// A list of strings that represent different help topics on which more information is available
/// </returns>
protected virtual List<string> GetHelpTopics() { return new List<string>(); }
/// <summary>
/// Print statistics to the logfile, if they are active
/// </summary>
protected void LogDiagnostics(object source, ElapsedEventArgs e)
{
StringBuilder sb = new StringBuilder("DIAGNOSTICS\n\n");
sb.Append(GetUptimeReport());
if (m_stats != null)
{
sb.Append(m_stats.Report());
}
sb.Append(Environment.NewLine);
sb.Append(GetThreadsReport());
m_log.Debug(sb);
}
/// <summary>
/// Get a report about the registered threads in this server.
/// </summary>
protected string GetThreadsReport()
{
StringBuilder sb = new StringBuilder();
List<Thread> threads = ThreadTracker.GetThreads();
if (threads == null)
{
sb.Append("Thread tracking is only enabled in DEBUG mode.");
}
else
{
sb.Append(threads.Count + " threads are being tracked:" + Environment.NewLine);
foreach (Thread t in threads)
{
if (t.IsAlive)
{
sb.Append(
"ID: " + t.ManagedThreadId + ", Name: " + t.Name + ", Alive: " + t.IsAlive
+ ", Pri: " + t.Priority + ", State: " + t.ThreadState + Environment.NewLine);
}
else
{
try
{
sb.Append("ID: " + t.ManagedThreadId + ", Name: " + t.Name + ", DEAD" + Environment.NewLine);
}
catch
{
sb.Append("THREAD ERROR" + Environment.NewLine);
}
}
}
}
return sb.ToString();
}
/// <summary>
/// Return a report about the uptime of this server
/// </summary>
/// <returns></returns>
protected string GetUptimeReport()
{
StringBuilder sb = new StringBuilder(String.Format("Time now is {0}\n", DateTime.Now));
sb.Append(String.Format("Server has been running since {0}, {1}\n", m_startuptime.DayOfWeek, m_startuptime));
sb.Append(String.Format("That is an elapsed time of {0}\n", DateTime.Now - m_startuptime));
return sb.ToString();
}
/// <summary>
/// Set the level of log notices being echoed to the console
/// </summary>
/// <param name="setParams"></param>
private void SetConsoleLogLevel(string[] setParams)
{
ILoggerRepository repository = LogManager.GetRepository();
IAppender[] appenders = repository.GetAppenders();
OpenSimAppender consoleAppender = null;
foreach (IAppender appender in appenders)
{
if (appender.Name == "Console")
{
consoleAppender = (OpenSimAppender)appender;
break;
}
}
if (null == consoleAppender)
{
Notice("No appender named Console found (see the log4net config file for this executable)!");
return;
}
consoleAppender.Console = m_console;
if (setParams.Length > 0)
{
Level consoleLevel = repository.LevelMap[setParams[0]];
if (consoleLevel != null)
consoleAppender.Threshold = consoleLevel;
else
Notice(
String.Format(
"{0} is not a valid logging level. Valid logging levels are ALL, DEBUG, INFO, WARN, ERROR, FATAL, OFF",
setParams[0]));
}
// If there is no threshold set then the threshold is effectively everything.
Level thresholdLevel
= (null != consoleAppender.Threshold ? consoleAppender.Threshold : log4net.Core.Level.All);
Notice(String.Format("Console log level is {0}", thresholdLevel));
}
/// <summary>
/// Performs initialisation of the scene, such as loading configuration from disk.
/// </summary>
public virtual void Startup()
{
m_log.Info("[STARTUP]: Beginning startup processing");
EnhanceVersionInformation();
m_log.Info("[STARTUP]: Version: " + m_version + "\n");
StartupSpecific();
TimeSpan timeTaken = DateTime.Now - m_startuptime;
m_log.InfoFormat("[STARTUP]: Startup took {0}m {1}s", timeTaken.Minutes, timeTaken.Seconds);
}
/// <summary>
/// Should be overriden and referenced by descendents if they need to perform extra shutdown processing
/// </summary>
public virtual void Shutdown()
{
ShutdownSpecific();
m_log.Info("[SHUTDOWN]: Shutdown processing on main thread complete. Exiting...");
Environment.Exit(0);
}
private void HandleQuit(string module, string[] args)
{
Shutdown();
}
private void HandleLogLevel(string module, string[] cmd)
{
if (cmd.Length > 3)
{
string level = cmd[3];
SetConsoleLogLevel(new string[] { level });
}
}
/// <summary>
/// Show help information
/// </summary>
/// <param name="helpArgs"></param>
protected virtual void ShowHelp(string[] helpArgs)
{
Notice("");
if (helpArgs.Length == 0)
{
Notice("set log level [level] - change the console logging level only. For example, off or debug.");
Notice("show info - show server information (e.g. startup path).");
if (m_stats != null)
Notice("show stats - show statistical information for this server");
Notice("show threads - list tracked threads");
Notice("show uptime - show server startup time and uptime.");
Notice("show version - show server version.");
Notice("");
return;
}
}
public virtual void HandleShow(string module, string[] cmd)
{
List<string> args = new List<string>(cmd);
args.RemoveAt(0);
string[] showParams = args.ToArray();
switch (showParams[0])
{
case "info":
Notice("Version: " + m_version);
Notice("Startup directory: " + m_startupDirectory);
break;
case "stats":
if (m_stats != null)
Notice(m_stats.Report());
break;
case "threads":
Notice(GetThreadsReport());
break;
case "uptime":
Notice(GetUptimeReport());
break;
case "version":
Notice(
String.Format(
"Version: {0} (interface version {1})", m_version, VersionInfo.MajorInterfaceVersion));
break;
}
}
/// <summary>
/// Console output is only possible if a console has been established.
/// That is something that cannot be determined within this class. So
/// all attempts to use the console MUST be verified.
/// </summary>
protected void Notice(string msg)
{
if (m_console != null)
{
m_console.Notice(msg);
}
}
/// <summary>
/// Enhance the version string with extra information if it's available.
/// </summary>
protected void EnhanceVersionInformation()
{
string buildVersion = string.Empty;
// Add subversion revision information if available
// Try file "svn_revision" in the current directory first, then the .svn info.
// This allows to make the revision available in simulators not running from the source tree.
// FIXME: Making an assumption about the directory we're currently in - we do this all over the place
// elsewhere as well
string svnRevisionFileName = "svn_revision";
string svnFileName = ".svn/entries";
string inputLine;
int strcmp;
if (File.Exists(svnRevisionFileName))
{
StreamReader RevisionFile = File.OpenText(svnRevisionFileName);
buildVersion = RevisionFile.ReadLine();
buildVersion.Trim();
RevisionFile.Close();
}
if (string.IsNullOrEmpty(buildVersion) && File.Exists(svnFileName))
{
StreamReader EntriesFile = File.OpenText(svnFileName);
inputLine = EntriesFile.ReadLine();
while (inputLine != null)
{
// using the dir svn revision at the top of entries file
strcmp = String.Compare(inputLine, "dir");
if (strcmp == 0)
{
buildVersion = EntriesFile.ReadLine();
break;
}
else
{
inputLine = EntriesFile.ReadLine();
}
}
EntriesFile.Close();
}
m_version += string.IsNullOrEmpty(buildVersion) ? " " : ("." + buildVersion + " ").Substring(0, 6);
}
}
}