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9bfd4ec83df582cd4e9e50fb52400b87a41c19f8
opensim
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OpenSim
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History
Teravus Ovares
1b8e89751a
* Added the Scripted objectflag if there is a script running in a prim. Remove the flag if you delete all of the scripts in the object.
2008-02-07 01:52:39 +00:00
..
Interfaces
* Scripts edited within a prim will now be persisted correctly
2008-01-21 16:42:53 +00:00
LandManagement
Converted logging to use log4net.
2008-02-05 19:44:27 +00:00
Modules
* Chasing down memory leak where memory used by a client is not returned on client logout
2008-02-06 20:34:18 +00:00
Scenes
* Added the Scripted objectflag if there is a script running in a prim. Remove the flag if you delete all of the scripts in the object.
2008-02-07 01:52:39 +00:00
Types
* Mother of all commits:
2008-01-15 02:09:55 +00:00
EstateManager.cs
* Added the ability to start and stop all scripts in the simulator using the debug tab on the estate tools. This along with the disable physics via the debug tab are persistant across reboots. That means that if it's disabled when you shut down the simulator, the simulator will come up again when you start it up without loading the scripts. Turning them back on is as simple as unchecking 'disable scripts' in the debug tab of the estate tools.
2008-02-06 09:38:14 +00:00
InstantMessageReceiver.cs
Added copyright statements.
2008-02-05 03:20:51 +00:00
ModuleLoader.cs
Converted logging to use log4net.
2008-02-05 19:44:27 +00:00
PermissionManager.cs
First part of avatar persistence, currently only really works in standalone mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed.
2008-02-04 12:04:02 +00:00
StorageManager.cs
Converted logging to use log4net.
2008-02-05 19:44:27 +00:00