Logo
Explore Help
Sign In
ogb912/opensim
1
0
Fork 0
You've already forked opensim
mirror of https://github.com/opensim/opensim.git synced 2026-05-28 04:45:37 +08:00
Code Issues Packages Projects Releases Wiki Activity
Files
9cc2d0b60ae3398cf0a2f2ea144c331fa73d3e76
opensim/OpenSim/Region/Physics/Meshing
History
Robert Adams 18037d41c4 Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-08-28 16:50:54 -04:00
..
HelperTypes.cs
Experimental change of PhysicsVector to Vector3. Untested
2009-10-26 18:23:43 -07:00
Mesh.cs
Experimental change of PhysicsVector to Vector3. Untested
2009-10-26 18:23:43 -07:00
Meshmerizer.cs
Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape
2011-08-28 16:50:54 -04:00
PrimMesher.cs
GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway.
2010-05-07 21:29:56 -07:00
SculptMap.cs
fix meshing failure on sculpt maps smaller than 64x64
2011-04-19 22:16:10 -07:00
SculptMesh.cs
minor: remove some compiler warnings
2010-12-10 03:08:31 +00:00
Powered by Gitea Version: 1.25.5 Page: 98ms Template: 2ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API