Logo
Explore Help
Sign In
ogb912/opensim
1
0
Fork 0
You've already forked opensim
mirror of https://github.com/opensim/opensim.git synced 2026-06-07 03:45:42 +08:00
Code Issues Packages Projects Releases Wiki Activity
Files
9cff0bbd7c2d1743c252af000a712f4735f3141d
opensim/OpenSim/Region/CoreModules/Framework/EntityTransfer
History
Justin Clark-Casey (justincc) f3ab7c0f5c refactor: rename IteratingUuidGather.AddAssetUuidToInspect() and RecordAssetUuids() to AddForInspection() as this properly describes what both of these methods do.
2014-12-05 00:21:42 +00:00
..
EntityTransferModule.cs
When performing region cross, don't add the velocity to the new position in ETM.CrossAgentIntoNewRegionMain() since this has already been performed by SP.CheckForBorderCrossing()
2014-11-29 00:16:23 +00:00
EntityTransferStateMachine.cs
varregion: add lots of DEBUG level log messages. Especially for teleport.
2013-12-24 12:31:26 -08:00
HGEntityTransferModule.cs
refactor: rename IteratingUuidGather.AddAssetUuidToInspect() and RecordAssetUuids() to AddForInspection() as this properly describes what both of these methods do.
2014-12-05 00:21:42 +00:00
HGIncomingSceneObjectEngine.cs
refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class.
2014-11-25 23:56:32 +00:00
Powered by Gitea Version: 1.25.5 Page: 232ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API