Files
opensim/OpenSim/Services/AvatarService/AvatarService.cs
Justin Clark-Casey (justincc) 2f5995f5c0 Temporary code to change bad AvatarHeight values in the AvatarService to the default Ruth height.
I was persuaded to do this because simulators on osgrid will persist in inserting bad values for an unknown length of time, even after the original simulator bug which was inserting bad values is out in an osgrid distro
This code can be removed at some point in the future, though I think there is an argument for having services police these values in open grids.
2011-07-30 00:58:17 +01:00

186 lines
6.7 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
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* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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using System;
using System.Collections.Generic;
using System.Net;
using System.Reflection;
using Nini.Config;
using log4net;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Data;
using OpenSim.Services.Interfaces;
using OpenMetaverse;
namespace OpenSim.Services.AvatarService
{
public class AvatarService : AvatarServiceBase, IAvatarService
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
public AvatarService(IConfigSource config)
: base(config)
{
m_log.Debug("[AVATAR SERVICE]: Starting avatar service");
}
public AvatarAppearance GetAppearance(UUID principalID)
{
AvatarData avatar = GetAvatar(principalID);
return avatar.ToAvatarAppearance(principalID);
}
public bool SetAppearance(UUID principalID, AvatarAppearance appearance)
{
AvatarData avatar = new AvatarData(appearance);
return SetAvatar(principalID,avatar);
}
public AvatarData GetAvatar(UUID principalID)
{
AvatarBaseData[] av = m_Database.Get("PrincipalID", principalID.ToString());
AvatarData ret = new AvatarData();
ret.Data = new Dictionary<string,string>();
if (av.Length == 0)
{
ret.AvatarType = 1; // SL avatar
return ret;
}
foreach (AvatarBaseData b in av)
{
if (b.Data["Name"] == "AvatarType")
ret.AvatarType = Convert.ToInt32(b.Data["Value"]);
else
ret.Data[b.Data["Name"]] = b.Data["Value"];
}
return ret;
}
public bool SetAvatar(UUID principalID, AvatarData avatar)
{
int count = 0;
foreach (KeyValuePair<string, string> kvp in avatar.Data)
if (kvp.Key.StartsWith("_"))
count++;
m_log.DebugFormat("[AVATAR SERVICE]: SetAvatar for {0}, attachs={1}", principalID, count);
m_Database.Delete("PrincipalID", principalID.ToString());
AvatarBaseData av = new AvatarBaseData();
av.Data = new Dictionary<string,string>();
av.PrincipalID = principalID;
av.Data["Name"] = "AvatarType";
av.Data["Value"] = avatar.AvatarType.ToString();
if (!m_Database.Store(av))
return false;
foreach (KeyValuePair<string,string> kvp in avatar.Data)
{
av.Data["Name"] = kvp.Key;
// justincc 20110730. Yes, this is a hack to get around the fact that a bug in OpenSim is causing
// various simulators on osgrid to inject bad values. Since these simulators might be around for a
// long time, we are going to manually police the value.
//
// It should be possible to remove this in half a year if we don't want to police values server side.
if (kvp.Key == "AvatarHeight")
{
float height;
if (!float.TryParse(kvp.Value, out height) || height < 0 || height > 10)
{
string rawHeight = kvp.Value.Replace(",", ".");
if (!float.TryParse(rawHeight, out height) || height < 0 || height > 10)
height = 1.771488f;
m_log.DebugFormat(
"[AVATAR SERVICE]: Rectifying height of avatar {0} from {1} to {2}",
principalID, kvp.Value, height);
}
av.Data["Value"] = height.ToString();
}
else
{
av.Data["Value"] = kvp.Value;
}
if (!m_Database.Store(av))
{
m_Database.Delete("PrincipalID", principalID.ToString());
return false;
}
}
return true;
}
public bool ResetAvatar(UUID principalID)
{
return m_Database.Delete("PrincipalID", principalID.ToString());
}
public bool SetItems(UUID principalID, string[] names, string[] values)
{
AvatarBaseData av = new AvatarBaseData();
av.Data = new Dictionary<string,string>();
av.PrincipalID = principalID;
if (names.Length != values.Length)
return false;
for (int i = 0 ; i < names.Length ; i++)
{
av.Data["Name"] = names[i];
av.Data["Value"] = values[i];
if (!m_Database.Store(av))
return false;
}
return true;
}
public bool RemoveItems(UUID principalID, string[] names)
{
foreach (string name in names)
{
m_Database.Delete(principalID, name);
}
return true;
}
}
}