This website requires JavaScript.
Explore
Help
Sign In
ogb912
/
opensim
Watch
1
Star
0
Fork
0
You've already forked opensim
mirror of
https://github.com/opensim/opensim.git
synced
2026-07-19 22:26:13 +08:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
a01f24e331ed3600ec5db680c1f30e2a8a12f9e7
opensim
/
OpenSim
/
Region
/
ClientStack
/
Linden
/
UDP
History
Melanie Thielker
8e772fde7f
Remove debug spam
2016-03-15 02:36:06 +01:00
..
Properties
Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore.
2016-02-21 11:14:02 -08:00
Tests
seems to compile ( tests comented out)
2015-09-02 19:54:53 +01:00
IncomingPacket.cs
Revert "Merge master into teravuswork", it should have been avination, not master.
2012-11-15 10:05:16 -05:00
IncomingPacketHistoryCollection.cs
…
J2KImage.cs
Revert "removed replacement texture in UDP Texture code. The replacement texture introduces false data into viewer cache. Removing that decreases the necessity for clearing the viewer cache. The viewer knows with ImageNotInDatabase that it is missing and can therefore know what to do about it a lot better than the sim does."
2015-03-04 14:36:26 -05:00
LLClientView.cs
Remove debug spam
2016-03-15 02:36:06 +01:00
LLImageManager.cs
Revert "removed replacement texture in UDP Texture code. The replacement texture introduces false data into viewer cache. Removing that decreases the necessity for clearing the viewer cache. The viewer knows with ImageNotInDatabase that it is missing and can therefore know what to do about it a lot better than the sim does."
2015-03-04 14:36:26 -05:00
LLUDPClient.cs
check if a packet can be sent imediatly without accounting it as sent on throttles when it is enqueued for later send.
2015-11-10 23:17:56 +00:00
LLUDPServer.cs
dont try to process packets for deleted clients
2015-12-09 22:57:13 +00:00
LLUDPServerCommands.cs
removed a protocol breaking lludp debug option that no one should try, changed terrain send throotle to be by packets in queue, reduced odds of MTU violation on terrain send (still bad). Most UDP protocol implementations may not mind much, but our code still does
2015-09-22 18:39:59 +01:00
OpenSimUDPBase.cs
bad merge?
2015-09-01 14:54:35 +01:00
OutgoingPacket.cs
…
PacketPool.cs
Packet headers are not zero-encoded so don't try to zero-decode these in PacketPool.GetType()
2013-08-16 00:58:25 +01:00
ThrottleRates.cs
bad merge?
2015-09-01 14:54:35 +01:00
TokenBucket.cs
add a missing override
2015-11-21 19:56:57 +00:00
UnackedPacketCollection.cs
Comment out the debugging statements added in the last commit. Keeping
2014-12-30 14:43:42 -08:00