Files
opensim/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
Justin Clark-Casey (justincc) fc878a33ed refactor: consistently put all test classes in the OpenSim.Tests.Common package rather than some in OpenSim.Tests.Common.Mock
the separate mock package was not useful and was just another using line to always add
2014-11-25 23:21:37 +00:00

242 lines
9.7 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Threading;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
namespace OpenSim.Region.Framework.Scenes.Tests
{
/// <summary>
/// Basic scene object tests (create, read and delete but not update).
/// </summary>
[TestFixture]
public class SceneObjectBasicTests : OpenSimTestCase
{
// [TearDown]
// public void TearDown()
// {
// Console.WriteLine("TearDown");
// GC.Collect();
// Thread.Sleep(3000);
// }
// public class GcNotify
// {
// public static AutoResetEvent gcEvent = new AutoResetEvent(false);
// private static bool _initialized = false;
//
// public static void Initialize()
// {
// if (!_initialized)
// {
// _initialized = true;
// new GcNotify();
// }
// }
//
// private GcNotify(){}
//
// ~GcNotify()
// {
// if (!Environment.HasShutdownStarted &&
// !AppDomain.CurrentDomain.IsFinalizingForUnload())
// {
// Console.WriteLine("GcNotify called");
// gcEvent.Set();
// new GcNotify();
// }
// }
// }
/// <summary>
/// Test adding an object to a scene.
/// </summary>
[Test]
public void TestAddSceneObject()
{
TestHelpers.InMethod();
Scene scene = new SceneHelpers().SetupScene();
int partsToTestCount = 3;
SceneObjectGroup so
= SceneHelpers.CreateSceneObject(partsToTestCount, TestHelpers.ParseTail(0x1), "obj1", 0x10);
SceneObjectPart[] parts = so.Parts;
Assert.That(scene.AddNewSceneObject(so, false), Is.True);
SceneObjectGroup retrievedSo = scene.GetSceneObjectGroup(so.UUID);
SceneObjectPart[] retrievedParts = retrievedSo.Parts;
//m_log.Debug("retrievedPart : {0}", retrievedPart);
// If the parts have the same UUID then we will consider them as one and the same
Assert.That(retrievedSo.PrimCount, Is.EqualTo(partsToTestCount));
for (int i = 0; i < partsToTestCount; i++)
{
Assert.That(retrievedParts[i].Name, Is.EqualTo(parts[i].Name));
Assert.That(retrievedParts[i].UUID, Is.EqualTo(parts[i].UUID));
}
}
[Test]
/// <summary>
/// It shouldn't be possible to add a scene object if one with that uuid already exists in the scene.
/// </summary>
public void TestAddExistingSceneObjectUuid()
{
TestHelpers.InMethod();
Scene scene = new SceneHelpers().SetupScene();
string obj1Name = "Alfred";
string obj2Name = "Betty";
UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001");
SceneObjectPart part1
= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
{ Name = obj1Name, UUID = objUuid };
Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part1), false), Is.True);
SceneObjectPart part2
= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
{ Name = obj2Name, UUID = objUuid };
Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part2), false), Is.False);
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(objUuid);
//m_log.Debug("retrievedPart : {0}", retrievedPart);
// If the parts have the same UUID then we will consider them as one and the same
Assert.That(retrievedPart.Name, Is.EqualTo(obj1Name));
Assert.That(retrievedPart.UUID, Is.EqualTo(objUuid));
}
/// <summary>
/// Test retrieving a scene object via the local id of one of its parts.
/// </summary>
[Test]
public void TestGetSceneObjectByPartLocalId()
{
TestHelpers.InMethod();
Scene scene = new SceneHelpers().SetupScene();
int partsToTestCount = 3;
SceneObjectGroup so
= SceneHelpers.CreateSceneObject(partsToTestCount, TestHelpers.ParseTail(0x1), "obj1", 0x10);
SceneObjectPart[] parts = so.Parts;
scene.AddNewSceneObject(so, false);
// Test getting via the root part's local id
Assert.That(scene.GetGroupByPrim(so.LocalId), Is.Not.Null);
// Test getting via a non root part's local id
Assert.That(scene.GetGroupByPrim(parts[partsToTestCount - 1].LocalId), Is.Not.Null);
// Test that we don't get back an object for a local id that doesn't exist
Assert.That(scene.GetGroupByPrim(999), Is.Null);
// Now delete the scene object and check again
scene.DeleteSceneObject(so, false);
Assert.That(scene.GetGroupByPrim(so.LocalId), Is.Null);
Assert.That(scene.GetGroupByPrim(parts[partsToTestCount - 1].LocalId), Is.Null);
}
/// <summary>
/// Test deleting an object from a scene.
/// </summary>
/// <remarks>
/// This is the most basic form of delete. For all more sophisticated forms of derez (done asynchrnously
/// and where object can be taken to user inventory, etc.), see SceneObjectDeRezTests.
/// </remarks>
[Test]
public void TestDeleteSceneObject()
{
TestHelpers.InMethod();
TestScene scene = new SceneHelpers().SetupScene();
SceneObjectGroup so = SceneHelpers.AddSceneObject(scene);
Assert.That(so.IsDeleted, Is.False);
scene.DeleteSceneObject(so, false);
Assert.That(so.IsDeleted, Is.True);
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId);
Assert.That(retrievedPart, Is.Null);
}
/// <summary>
/// Changing a scene object uuid changes the root part uuid. This is a valid operation if the object is not
/// in a scene and is useful if one wants to supply a UUID directly rather than use the one generated by
/// OpenSim.
/// </summary>
[Test]
public void TestChangeSceneObjectUuid()
{
string rootPartName = "rootpart";
UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
string childPartName = "childPart";
UUID childPartUuid = new UUID("00000000-0000-0000-0001-000000000000");
SceneObjectPart rootPart
= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
{ Name = rootPartName, UUID = rootPartUuid };
SceneObjectPart linkPart
= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
{ Name = childPartName, UUID = childPartUuid };
SceneObjectGroup sog = new SceneObjectGroup(rootPart);
sog.AddPart(linkPart);
Assert.That(sog.UUID, Is.EqualTo(rootPartUuid));
Assert.That(sog.RootPart.UUID, Is.EqualTo(rootPartUuid));
Assert.That(sog.Parts.Length, Is.EqualTo(2));
UUID newRootPartUuid = new UUID("00000000-0000-0000-0000-000000000002");
sog.UUID = newRootPartUuid;
Assert.That(sog.UUID, Is.EqualTo(newRootPartUuid));
Assert.That(sog.RootPart.UUID, Is.EqualTo(newRootPartUuid));
Assert.That(sog.Parts.Length, Is.EqualTo(2));
}
}
}