Files
opensim/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs
Justin Clark-Casey (justincc) fc878a33ed refactor: consistently put all test classes in the OpenSim.Tests.Common package rather than some in OpenSim.Tests.Common.Mock
the separate mock package was not useful and was just another using line to always add
2014-11-25 23:21:37 +00:00

183 lines
6.7 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer in the
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* * Neither the name of the OpenSimulator Project nor the
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* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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using System;
using System.Reflection;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
namespace OpenSim.Region.Framework.Scenes.Tests
{
/// <summary>
/// Tests for undo/redo
/// </summary>
public class SceneObjectUndoRedoTests : OpenSimTestCase
{
[Test]
public void TestUndoRedoResizeSceneObject()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
Vector3 firstSize = new Vector3(2, 3, 4);
Vector3 secondSize = new Vector3(5, 6, 7);
Scene scene = new SceneHelpers().SetupScene();
scene.MaxUndoCount = 20;
SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
// TODO: It happens to be the case that we are not storing undo states for SOPs which are not yet in a SOG,
// which is the way that AddSceneObject() sets up the object (i.e. it creates the SOP first). However,
// this is somewhat by chance. Really, we shouldn't be storing undo states at all if the object is not
// in a scene.
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
g1.GroupResize(firstSize);
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
g1.GroupResize(secondSize);
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(2));
g1.RootPart.Undo();
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
Assert.That(g1.GroupScale, Is.EqualTo(firstSize));
g1.RootPart.Redo();
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(2));
Assert.That(g1.GroupScale, Is.EqualTo(secondSize));
}
[Test]
public void TestUndoLimit()
{
TestHelpers.InMethod();
Vector3 firstSize = new Vector3(2, 3, 4);
Vector3 secondSize = new Vector3(5, 6, 7);
Vector3 thirdSize = new Vector3(8, 9, 10);
Vector3 fourthSize = new Vector3(11, 12, 13);
Scene scene = new SceneHelpers().SetupScene();
scene.MaxUndoCount = 2;
SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
g1.GroupResize(firstSize);
g1.GroupResize(secondSize);
g1.GroupResize(thirdSize);
g1.GroupResize(fourthSize);
g1.RootPart.Undo();
g1.RootPart.Undo();
g1.RootPart.Undo();
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
Assert.That(g1.GroupScale, Is.EqualTo(secondSize));
}
[Test]
public void TestNoUndoOnObjectsNotInScene()
{
TestHelpers.InMethod();
Vector3 firstSize = new Vector3(2, 3, 4);
Vector3 secondSize = new Vector3(5, 6, 7);
// Vector3 thirdSize = new Vector3(8, 9, 10);
// Vector3 fourthSize = new Vector3(11, 12, 13);
Scene scene = new SceneHelpers().SetupScene();
scene.MaxUndoCount = 20;
SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(1, TestHelpers.ParseTail(0x1));
g1.GroupResize(firstSize);
g1.GroupResize(secondSize);
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
g1.RootPart.Undo();
Assert.That(g1.GroupScale, Is.EqualTo(secondSize));
}
[Test]
public void TestUndoBeyondAvailable()
{
TestHelpers.InMethod();
Vector3 newSize = new Vector3(2, 3, 4);
Scene scene = new SceneHelpers().SetupScene();
scene.MaxUndoCount = 20;
SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
Vector3 originalSize = g1.GroupScale;
g1.RootPart.Undo();
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
Assert.That(g1.GroupScale, Is.EqualTo(originalSize));
g1.GroupResize(newSize);
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
Assert.That(g1.GroupScale, Is.EqualTo(newSize));
g1.RootPart.Undo();
g1.RootPart.Undo();
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
Assert.That(g1.GroupScale, Is.EqualTo(originalSize));
}
[Test]
public void TestRedoBeyondAvailable()
{
TestHelpers.InMethod();
Vector3 newSize = new Vector3(2, 3, 4);
Scene scene = new SceneHelpers().SetupScene();
scene.MaxUndoCount = 20;
SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
Vector3 originalSize = g1.GroupScale;
g1.RootPart.Redo();
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
Assert.That(g1.GroupScale, Is.EqualTo(originalSize));
g1.GroupResize(newSize);
g1.RootPart.Undo();
g1.RootPart.Redo();
g1.RootPart.Redo();
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
Assert.That(g1.GroupScale, Is.EqualTo(newSize));
}
}
}