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* Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
178 lines
5.7 KiB
C#
178 lines
5.7 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Net;
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using libsecondlife;
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using libsecondlife.Packets;
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namespace OpenSim.Framework
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{
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public sealed class PacketPool
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{
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private static readonly PacketPool instance = new PacketPool();
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private Hashtable pool = new Hashtable();
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static PacketPool()
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{
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}
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public static PacketPool Instance
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{
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get { return instance; }
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}
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public static void EncodeProxyMessage(byte[] bytes, ref int numBytes, EndPoint trueEP)
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{
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if (numBytes > 4090) // max UPD size = 4096
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{
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throw new Exception("ERROR: No space to encode the proxy EP");
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}
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ushort port = (ushort) ((IPEndPoint) trueEP).Port;
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bytes[numBytes++] = (byte) (port % 256);
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bytes[numBytes++] = (byte) (port / 256);
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foreach (byte b in ((IPEndPoint) trueEP).Address.GetAddressBytes())
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{
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bytes[numBytes++] = b;
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}
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int x = numBytes;
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DecodeProxyMessage(bytes, ref numBytes);
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numBytes = x;
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}
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public static EndPoint DecodeProxyMessage(byte[] bytes, ref int numBytes)
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{
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// IPv4 Only
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byte[] addr = new byte[4];
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addr[3] = bytes[--numBytes];
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addr[2] = bytes[--numBytes];
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addr[1] = bytes[--numBytes];
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addr[0] = bytes[--numBytes];
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ushort port = (ushort) (bytes[--numBytes] * 256);
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port += (ushort) bytes[--numBytes];
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return (EndPoint) new IPEndPoint(new IPAddress(addr), (int) port);
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}
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public Packet GetPacket(PacketType type)
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{
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Packet packet = null;
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lock (pool)
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{
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if (pool[type] == null || ((Stack) pool[type]).Count == 0)
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{
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// Creating a new packet if we cannot reuse an old package
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packet = Packet.BuildPacket(type);
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}
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else
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{
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// Recycle old packages
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packet = (Packet) ((Stack) pool[type]).Pop();
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}
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}
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return packet;
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}
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// private byte[] decoded_header = new byte[10];
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private PacketType GetType(byte[] bytes)
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{
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byte[] decoded_header = new byte[10 + 8];
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ushort id;
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PacketFrequency freq;
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Buffer.BlockCopy(bytes, 0, decoded_header, 0, 10);
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if ((bytes[0] & Helpers.MSG_ZEROCODED) != 0)
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{
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Helpers.ZeroDecodeCommand(bytes, decoded_header);
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}
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if (decoded_header[6] == 0xFF)
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{
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if (decoded_header[7] == 0xFF)
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{
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id = (ushort) ((decoded_header[8] << 8) + decoded_header[9]);
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freq = PacketFrequency.Low;
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}
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else
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{
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id = (ushort) decoded_header[7];
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freq = PacketFrequency.Medium;
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}
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}
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else
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{
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id = (ushort) decoded_header[6];
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freq = PacketFrequency.High;
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}
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return Packet.GetType(id, freq);
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}
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public Packet GetPacket(byte[] bytes, ref int packetEnd, byte[] zeroBuffer)
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{
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PacketType type = GetType(bytes);
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int i = 0;
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Packet packet = GetPacket(type);
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packet.FromBytes(bytes, ref i, ref packetEnd, zeroBuffer);
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return packet;
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}
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public void ReturnPacket(Packet packet)
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{
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return; // packet pool disabled
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/* // Commented out to remove a compiler warning. :)
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lock(pool)
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{
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PacketType type=packet.Type;
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if(pool[type] == null)
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{
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pool[type] = new Stack();
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}
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if (((Stack)pool[type]).Count < 50)
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{
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((Stack)pool[type]).Push(packet);
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}
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}
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*/
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}
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}
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} |