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In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response. More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
290 lines
11 KiB
C#
290 lines
11 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Security.Cryptography;
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using libsecondlife;
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using Nwc.XmlRpc;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Data;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Inventory;
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using OpenSim.Framework.Utilities;
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using OpenSim.Framework.Configuration;
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using InventoryFolder = OpenSim.Framework.Inventory.InventoryFolder;
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namespace OpenSim.Framework.UserManagement
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{
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public class LoginService
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{
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protected string m_welcomeMessage = "Welcome to OpenSim";
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protected UserManagerBase m_userManager = null;
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public LoginService(UserManagerBase userManager, string welcomeMess)
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{
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m_userManager = userManager;
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if (welcomeMess != "")
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{
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m_welcomeMessage = welcomeMess;
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}
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}
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/// <summary>
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/// Main user login function
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/// </summary>
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/// <param name="request">The XMLRPC request</param>
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/// <returns>The response to send</returns>
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public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request)
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{
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System.Console.WriteLine("Attempting login now...");
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XmlRpcResponse response = new XmlRpcResponse();
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Hashtable requestData = (Hashtable)request.Params[0];
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bool GoodXML = (requestData.Contains("first") && requestData.Contains("last") && requestData.Contains("passwd"));
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bool GoodLogin = false;
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string firstname = "";
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string lastname = "";
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string passwd = "";
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UserProfileData userProfile;
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LoginResponse logResponse = new LoginResponse();
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if (GoodXML)
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{
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firstname = (string)requestData["first"];
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lastname = (string)requestData["last"];
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passwd = (string)requestData["passwd"];
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userProfile = GetTheUser(firstname, lastname);
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if (userProfile == null)
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return logResponse.CreateLoginFailedResponse();
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GoodLogin = AuthenticateUser(userProfile, passwd);
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}
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else
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{
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return logResponse.CreateGridErrorResponse();
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}
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if (!GoodLogin)
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{
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return logResponse.CreateLoginFailedResponse();
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}
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else
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{
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// If we already have a session...
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if (userProfile.currentAgent != null && userProfile.currentAgent.agentOnline)
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{
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// Reject the login
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return logResponse.CreateAlreadyLoggedInResponse();
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}
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// Otherwise...
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// Create a new agent session
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CreateAgent(userProfile, request);
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try
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{
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LLUUID agentID = userProfile.UUID;
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// Inventory Library Section
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InventoryData inventData = this.CreateInventoryData(agentID);
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ArrayList AgentInventoryArray = inventData.InventoryArray;
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Hashtable InventoryRootHash = new Hashtable();
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InventoryRootHash["folder_id"] = inventData.RootFolderID.ToStringHyphenated();
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ArrayList InventoryRoot = new ArrayList();
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InventoryRoot.Add(InventoryRootHash);
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userProfile.rootInventoryFolderID = inventData.RootFolderID;
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// Circuit Code
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uint circode = (uint)(Util.RandomClass.Next());
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logResponse.Lastname = userProfile.surname;
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logResponse.Firstname = userProfile.username;
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logResponse.AgentID = agentID.ToStringHyphenated();
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logResponse.SessionID = userProfile.currentAgent.sessionID.ToStringHyphenated();
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logResponse.SecureSessionID = userProfile.currentAgent.secureSessionID.ToStringHyphenated();
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logResponse.InventoryRoot = InventoryRoot;
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logResponse.InventorySkeleton = AgentInventoryArray;
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logResponse.InventoryLibrary = this.GetInventoryLibrary();
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logResponse.InventoryLibraryOwner = this.GetLibraryOwner();
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logResponse.CircuitCode = (Int32)circode;
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//logResponse.RegionX = 0; //overwritten
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//logResponse.RegionY = 0; //overwritten
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logResponse.Home = "!!null temporary value {home}!!"; // Overwritten
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//logResponse.LookAt = "\n[r" + TheUser.homeLookAt.X.ToString() + ",r" + TheUser.homeLookAt.Y.ToString() + ",r" + TheUser.homeLookAt.Z.ToString() + "]\n";
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//logResponse.SimAddress = "127.0.0.1"; //overwritten
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//logResponse.SimPort = 0; //overwritten
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logResponse.Message = this.GetMessage();
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try
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{
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this.CustomiseResponse(logResponse, userProfile);
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}
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catch (Exception e)
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{
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System.Console.WriteLine(e.ToString());
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return logResponse.CreateDeadRegionResponse();
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//return logResponse.ToXmlRpcResponse();
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}
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CommitAgent(ref userProfile);
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return logResponse.ToXmlRpcResponse();
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}
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catch (Exception E)
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{
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System.Console.WriteLine(E.ToString());
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}
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//}
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}
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return response;
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}
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/// <summary>
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/// Customises the login response and fills in missing values.
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/// </summary>
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/// <param name="response">The existing response</param>
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/// <param name="theUser">The user profile</param>
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public virtual void CustomiseResponse(LoginResponse response, UserProfileData theUser)
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{
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}
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/// <summary>
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/// Saves a target agent to the database
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/// </summary>
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/// <param name="profile">The users profile</param>
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/// <returns>Successful?</returns>
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public bool CommitAgent(ref UserProfileData profile)
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{
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// Saves the agent to database
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return true;
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}
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/// <summary>
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/// Checks a user against it's password hash
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/// </summary>
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/// <param name="profile">The users profile</param>
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/// <param name="password">The supplied password</param>
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/// <returns>Authenticated?</returns>
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public virtual bool AuthenticateUser(UserProfileData profile, string password)
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{
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MainLog.Instance.Verbose(
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"Authenticating " + profile.username + " " + profile.surname);
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password = password.Remove(0, 3); //remove $1$
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string s = Util.Md5Hash(password + ":" + profile.passwordSalt);
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return profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="profile"></param>
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/// <param name="request"></param>
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public void CreateAgent(UserProfileData profile, XmlRpcRequest request)
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{
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this.m_userManager.CreateAgent(profile, request);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="firstname"></param>
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/// <param name="lastname"></param>
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/// <returns></returns>
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public virtual UserProfileData GetTheUser(string firstname, string lastname)
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{
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return this.m_userManager.getUserProfile(firstname, lastname);
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public virtual string GetMessage()
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{
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return m_welcomeMessage;
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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protected virtual ArrayList GetInventoryLibrary()
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{
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//return new ArrayList();
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Hashtable TempHash = new Hashtable();
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TempHash["name"] = "OpenSim Library";
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TempHash["parent_id"] = LLUUID.Zero.ToStringHyphenated();
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TempHash["version"] = "1";
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TempHash["type_default"] = "-1";
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TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba000";
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ArrayList temp = new ArrayList();
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temp.Add(TempHash);
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TempHash = new Hashtable();
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TempHash["name"] = "Texture Library";
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TempHash["parent_id"] = "00000112-000f-0000-0000-000100bba000";
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TempHash["version"] = "1";
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TempHash["type_default"] = "-1";
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TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba001";
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temp.Add(TempHash);
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return temp;
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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protected virtual ArrayList GetLibraryOwner()
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{
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//for now create random inventory library owner
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Hashtable TempHash = new Hashtable();
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TempHash["agent_id"] = "11111111-1111-0000-0000-000100bba000";
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ArrayList inventoryLibOwner = new ArrayList();
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inventoryLibOwner.Add(TempHash);
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return inventoryLibOwner;
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}
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protected virtual InventoryData CreateInventoryData(LLUUID userID)
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{
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AgentInventory userInventory = new AgentInventory();
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userInventory.CreateRootFolder(userID, false);
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ArrayList AgentInventoryArray = new ArrayList();
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Hashtable TempHash;
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foreach (InventoryFolder InvFolder in userInventory.InventoryFolders.Values)
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{
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TempHash = new Hashtable();
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TempHash["name"] = InvFolder.FolderName;
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TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated();
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TempHash["version"] = (Int32)InvFolder.Version;
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TempHash["type_default"] = (Int32)InvFolder.DefaultType;
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TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated();
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AgentInventoryArray.Add(TempHash);
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}
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return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID);
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}
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public class InventoryData
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{
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public ArrayList InventoryArray = null;
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public LLUUID RootFolderID = LLUUID.Zero;
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public InventoryData(ArrayList invList, LLUUID rootID)
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{
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InventoryArray = invList;
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RootFolderID = rootID;
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}
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}
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}
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}
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