Files
opensim/OpenSim/Region/Application/OpenSimMain.cs
MW a228b5984e Start of Inventory service, currently only (partially) functional in standalone mode and using sqlite).
In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response.
More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
2007-08-14 13:54:46 +00:00

397 lines
15 KiB
C#

/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.IO;
using libsecondlife;
using Nini.Config;
using OpenSim.Assets;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Console;
using OpenSim.Framework.Data;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
using OpenSim.Framework.Configuration;
using OpenSim.Physics.Manager;
using OpenSim.Region.ClientStack;
using OpenSim.Region.Communications.Local;
using OpenSim.Region.Communications.OGS1;
using OpenSim.Framework.Communications.Caches;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment;
using System.Text;
using System.Collections.Generic;
using OpenSim.Framework.Utilities;
namespace OpenSim
{
public delegate void ConsoleCommand(string comParams);
public class OpenSimMain : RegionApplicationBase, conscmd_callback
{
public string m_physicsEngine;
public bool m_sandbox;
public bool user_accounts;
public bool m_gridLocalAsset;
protected string m_storageDLL = "OpenSim.DataStore.NullStorage.dll";
protected List<UDPServer> m_udpServers = new List<UDPServer>();
protected List<RegionInfo> m_regionData = new List<RegionInfo>();
protected List<Scene> m_localScenes = new List<Scene>();
private bool m_silent;
private string m_logFilename = ("region-console.log");
private bool standaloneAuthenticate = false;
private string welcomeMessage = null;
public ConsoleCommand CreateAccount = null;
public OpenSimMain(IConfigSource configSource)
: base()
{
IConfigSource startupSource = configSource;
string iniFile = startupSource.Configs["Startup"].GetString("inifile", "OpenSim.ini");
//check for .INI file (either default or name passed in command line)
string iniFilePath = Path.Combine(Util.configDir(), iniFile);
if (File.Exists(iniFilePath))
{
startupSource = new IniConfigSource(iniFilePath);
//enable following line, if we want the original config source(normally commandline args) merged with ini file settings.
//in this case we have it so that if both sources have the same named setting, the command line value will overwrite the ini file value.
//(as if someone has bothered to enter a command line arg, we should take notice of it)
startupSource.Merge(configSource);
}
ReadConfigSettings(startupSource);
}
protected void ReadConfigSettings(IConfigSource configSource)
{
m_sandbox = !configSource.Configs["Startup"].GetBoolean("gridmode", false);
m_physicsEngine = configSource.Configs["Startup"].GetString("physics", "basicphysics");
m_silent = configSource.Configs["Startup"].GetBoolean("noverbose", false);
m_storageDLL = configSource.Configs["Startup"].GetString("storage_plugin", "OpenSim.DataStore.NullStorage.dll");
standaloneAuthenticate = configSource.Configs["Startup"].GetBoolean("standalone_authenticate", false);
welcomeMessage = configSource.Configs["Startup"].GetString("standalone_welcome", "Welcome to OpenSim");
}
/// <summary>
/// Performs initialisation of the scene, such as loading configuration from disk.
/// </summary>
public override void StartUp()
{
if (!Directory.Exists(Util.logDir()))
{
Directory.CreateDirectory(Util.logDir());
}
m_log = new LogBase(Path.Combine(Util.logDir(), m_logFilename), "Region", this, m_silent);
MainLog.Instance = m_log;
base.StartUp();
if (m_sandbox)
{
CommunicationsLocal localComms = new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, standaloneAuthenticate, welcomeMessage);
m_commsManager = localComms;
if(standaloneAuthenticate)
{
this.CreateAccount = localComms.doCreate;
}
}
else
{
m_commsManager = new CommunicationsOGS1(m_networkServersInfo, m_httpServer, m_assetCache);
m_httpServer.AddStreamHandler(new SimStatusHandler());
}
string regionConfigPath = Path.Combine(Util.configDir(), "Regions");
if (!Directory.Exists(regionConfigPath))
{
Directory.CreateDirectory(regionConfigPath);
}
string[] configFiles = Directory.GetFiles(regionConfigPath, "*.xml");
if (configFiles.Length == 0)
{
CreateDefaultRegionInfoXml(Path.Combine(regionConfigPath, "default.xml"));
configFiles = Directory.GetFiles(regionConfigPath, "*.xml");
}
// Load all script engines found
//OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader ScriptEngineLoader = new OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader();
for (int i = 0; i < configFiles.Length; i++)
{
//Console.WriteLine("Loading region config file");
RegionInfo regionInfo = new RegionInfo("REGION CONFIG #" + (i + 1), configFiles[i]);
UDPServer udpServer;
Scene scene = SetupScene(regionInfo, out udpServer);
//OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine = ScriptEngineLoader.LoadScriptEngine("DotNetEngine");
//scene.AddScriptEngine(ScriptEngine);
//// TODO: TEMP load default script
//ScriptEngine.StartScript(Path.Combine("ScriptEngines", "default.lsl"), "TEST");
m_localScenes.Add(scene);
m_udpServers.Add(udpServer);
m_regionData.Add(regionInfo);
}
// Start UDP servers
for (int i = 0; i < m_udpServers.Count; i++)
{
this.m_udpServers[i].ServerListener();
}
}
private static void CreateDefaultRegionInfoXml(string fileName)
{
new RegionInfo("DEFAULT REGION CONFIG", fileName);
}
protected override StorageManager CreateStorageManager(RegionInfo regionInfo)
{
return new StorageManager(m_storageDLL, regionInfo.DataStore, regionInfo.RegionName);
}
protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager)
{
return new Scene(regionInfo, circuitManager, m_commsManager, m_assetCache, storageManager, m_httpServer);
}
protected override void Initialize()
{
m_networkServersInfo = new NetworkServersInfo("NETWORK SERVERS INFO", Path.Combine(Util.configDir(), "network_servers_information.xml"));
m_httpServerPort = m_networkServersInfo.HttpListenerPort;
m_assetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey);
}
protected override LogBase CreateLog()
{
if (!Directory.Exists(Util.logDir()))
{
Directory.CreateDirectory(Util.logDir());
}
return new LogBase((Path.Combine(Util.logDir(), m_logFilename)), "Region", this, m_silent);
}
# region Setup methods
protected override PhysicsScene GetPhysicsScene()
{
return GetPhysicsScene(m_physicsEngine);
}
private class SimStatusHandler : IStreamHandler
{
public byte[] Handle(string path, Stream request)
{
return Encoding.UTF8.GetBytes("OK");
}
public string ContentType
{
get { return "text/plain"; }
}
public string HttpMethod
{
get { return "GET"; }
}
public string Path
{
get { return "/simstatus/"; }
}
}
protected void ConnectToRemoteGridServer()
{
}
#endregion
/// <summary>
/// Performs any last-minute sanity checking and shuts down the region server
/// </summary>
public virtual void Shutdown()
{
m_log.Verbose("Closing all threads");
m_log.Verbose("Killing listener thread");
m_log.Verbose("Killing clients");
// IMPLEMENT THIS
m_log.Verbose("Closing console and terminating");
for (int i = 0; i < m_localScenes.Count; i++)
{
m_localScenes[i].Close();
}
m_log.Close();
Environment.Exit(0);
}
#region Console Commands
/// <summary>
/// Runs commands issued by the server console from the operator
/// </summary>
/// <param name="command">The first argument of the parameter (the command)</param>
/// <param name="cmdparams">Additional arguments passed to the command</param>
public void RunCmd(string command, string[] cmdparams)
{
switch (command)
{
case "help":
m_log.Error("alert - send alert to a designated user or all users.");
m_log.Error(" alert [First] [Last] [Message] - send an alert to a user. Case sensitive.");
m_log.Error(" alert general [Message] - send an alert to all users.");
m_log.Error("backup - trigger a simulator backup");
m_log.Error("script - manually trigger scripts? or script commands?");
m_log.Error("show uptime - show simulator startup and uptime.");
m_log.Error("show users - show info about connected users.");
m_log.Error("shutdown - disconnect all clients and shutdown.");
m_log.Error("terrain help - show help for terrain commands.");
m_log.Error("quit - equivalent to shutdown.");
break;
case "show":
if (cmdparams.Length > 0)
{
Show(cmdparams[0]);
}
break;
case "terrain":
string result = "";
foreach (Scene scene in m_localScenes)
{
if (!scene.Terrain.RunTerrainCmd(cmdparams, ref result, scene.RegionInfo.RegionName))
{
m_log.Error(result);
}
}
break;
case "script":
foreach (Scene scene in m_localScenes)
{
scene.SendCommandToScripts(cmdparams);
}
break;
case "backup":
foreach (Scene scene in m_localScenes)
{
scene.Backup();
}
break;
case "alert":
foreach (Scene scene in m_localScenes)
{
scene.HandleAlertCommand(cmdparams);
}
break;
case "create":
if (CreateAccount != null)
{
CreateAccount(cmdparams[0]);
}
break;
case "quit":
case "shutdown":
Shutdown();
break;
default:
m_log.Error("Unknown command");
break;
}
}
/// <summary>
/// Outputs to the console information about the region
/// </summary>
/// <param name="ShowWhat">What information to display (valid arguments are "uptime", "users")</param>
public void Show(string ShowWhat)
{
switch (ShowWhat)
{
case "uptime":
m_log.Error("OpenSim has been running since " + m_startuptime.ToString());
m_log.Error("That is " + (DateTime.Now - m_startuptime).ToString());
break;
case "users":
m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP", "World"));
for (int i = 0; i < m_localScenes.Count; i++)
{
Scene scene = m_localScenes[i];
foreach (Entity entity in scene.Entities.Values)
{
if (entity is ScenePresence)
{
ScenePresence scenePrescence = entity as ScenePresence;
m_log.Error(
String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}",
scenePrescence.Firstname,
scenePrescence.Lastname,
scenePrescence.UUID,
scenePrescence.ControllingClient.AgentId,
"Unknown",
"Unknown",
scene.RegionInfo.RegionName));
}
}
}
break;
}
}
#endregion
}
}