Files
opensim/OpenSim/Region/Communications/Local/LocalLoginService.cs
MW a228b5984e Start of Inventory service, currently only (partially) functional in standalone mode and using sqlite).
In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response.
More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
2007-08-14 13:54:46 +00:00

163 lines
6.9 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Data;
using OpenSim.Framework.Types;
using OpenSim.Framework.UserManagement;
using OpenSim.Framework.Utilities;
using OpenSim.Framework.Inventory;
namespace OpenSim.Region.Communications.Local
{
public class LocalLoginService : LoginService
{
private CommunicationsLocal m_Parent;
private NetworkServersInfo serversInfo;
private uint defaultHomeX;
private uint defaultHomeY;
private bool authUsers = false;
public LocalLoginService(UserManagerBase userManager, string welcomeMess, CommunicationsLocal parent, NetworkServersInfo serversInfo, bool authenticate)
: base(userManager, welcomeMess)
{
m_Parent = parent;
this.serversInfo = serversInfo;
defaultHomeX = this.serversInfo.DefaultHomeLocX;
defaultHomeY = this.serversInfo.DefaultHomeLocY;
this.authUsers = authenticate;
}
public override UserProfileData GetTheUser(string firstname, string lastname)
{
UserProfileData profile = this.m_userManager.getUserProfile(firstname, lastname);
if (profile != null)
{
return profile;
}
if (!authUsers)
{
//no current user account so make one
Console.WriteLine("No User account found so creating a new one ");
this.m_userManager.AddUserProfile(firstname, lastname, "test", defaultHomeX, defaultHomeY);
profile = this.m_userManager.getUserProfile(firstname, lastname);
return profile;
}
return null;
}
public override bool AuthenticateUser(UserProfileData profile, string password)
{
if (!authUsers)
{
//for now we will accept any password in sandbox mode
Console.WriteLine("authorising user");
return true;
}
else
{
Console.WriteLine("Authenticating " + profile.username + " " + profile.surname);
password = password.Remove(0, 3); //remove $1$
string s = Util.Md5Hash(password + ":" + profile.passwordSalt);
return profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase);
}
}
public override void CustomiseResponse(LoginResponse response, UserProfileData theUser)
{
ulong currentRegion = theUser.currentAgent.currentHandle;
RegionInfo reg = m_Parent.GridServer.RequestNeighbourInfo(currentRegion);
if (reg != null)
{
response.Home = "{'region_handle':[r" + (reg.RegionLocX * 256).ToString() + ",r" + (reg.RegionLocY * 256).ToString() + "], " +
"'position':[r" + theUser.homeLocation.X.ToString() + ",r" + theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "], " +
"'look_at':[r" + theUser.homeLocation.X.ToString() + ",r" + theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "]}";
string capsPath = Util.GetRandomCapsPath();
response.SimAddress = reg.ExternalEndPoint.Address.ToString();
response.SimPort = (Int32)reg.ExternalEndPoint.Port;
response.RegionX = reg.RegionLocX;
response.RegionY = reg.RegionLocY;
//following port needs changing as we don't want a http listener for every region (or do we?)
response.SeedCapability = "http://" + reg.ExternalHostName + ":" + this.serversInfo.HttpListenerPort.ToString() + "/CAPS/" + capsPath + "0000/";
theUser.currentAgent.currentRegion = reg.SimUUID;
theUser.currentAgent.currentHandle = reg.RegionHandle;
Login _login = new Login();
//copy data to login object
_login.First = response.Firstname;
_login.Last = response.Lastname;
_login.Agent = response.AgentID;
_login.Session = response.SessionID;
_login.SecureSession = response.SecureSessionID;
_login.CircuitCode = (uint)response.CircuitCode;
_login.CapsPath = capsPath;
m_Parent.InformRegionOfLogin(currentRegion, _login);
}
else
{
Console.WriteLine("not found region " + currentRegion);
}
}
protected override InventoryData CreateInventoryData(LLUUID userID)
{
List<InventoryFolderBase> folders = this.m_Parent.InvenServices.RequestFirstLevelFolders(userID);
if (folders.Count > 0)
{
LLUUID rootID = LLUUID.Zero;
ArrayList AgentInventoryArray = new ArrayList();
Hashtable TempHash;
foreach (InventoryFolderBase InvFolder in folders)
{
if (InvFolder.parentID == LLUUID.Zero)
{
rootID = InvFolder.folderID;
}
TempHash = new Hashtable();
TempHash["name"] = InvFolder.name;
TempHash["parent_id"] = InvFolder.parentID.ToStringHyphenated();
TempHash["version"] = (Int32)InvFolder.version;
TempHash["type_default"] = (Int32)InvFolder.type;
TempHash["folder_id"] = InvFolder.folderID.ToStringHyphenated();
AgentInventoryArray.Add(TempHash);
}
return new InventoryData(AgentInventoryArray, rootID);
}
else
{
AgentInventory userInventory = new AgentInventory();
userInventory.CreateRootFolder(userID, false);
ArrayList AgentInventoryArray = new ArrayList();
Hashtable TempHash;
foreach (OpenSim.Framework.Inventory.InventoryFolder InvFolder in userInventory.InventoryFolders.Values)
{
TempHash = new Hashtable();
TempHash["name"] = InvFolder.FolderName;
TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated();
TempHash["version"] = (Int32)InvFolder.Version;
TempHash["type_default"] = (Int32)InvFolder.DefaultType;
TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated();
AgentInventoryArray.Add(TempHash);
}
return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID);
}
}
}
}