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opensim
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a2e376e9935def160e3cfb8feffb98ba79e2d513
opensim
/
OpenSim
/
Region
/
ClientStack
/
Linden
/
UDP
History
UbitUmarov
adda0ab7d8
limit llDialog buttons text to 24 bytes (at lludp level)
2015-11-11 05:55:34 +00:00
..
Properties
On to 0.8.3!
2015-10-18 21:51:49 -07:00
Tests
seems to compile ( tests comented out)
2015-09-02 19:54:53 +01:00
IncomingPacket.cs
Revert "Merge master into teravuswork", it should have been avination, not master.
2012-11-15 10:05:16 -05:00
IncomingPacketHistoryCollection.cs
…
J2KImage.cs
Revert "removed replacement texture in UDP Texture code. The replacement texture introduces false data into viewer cache. Removing that decreases the necessity for clearing the viewer cache. The viewer knows with ImageNotInDatabase that it is missing and can therefore know what to do about it a lot better than the sim does."
2015-03-04 14:36:26 -05:00
LLClientView.cs
limit llDialog buttons text to 24 bytes (at lludp level)
2015-11-11 05:55:34 +00:00
LLImageManager.cs
Revert "removed replacement texture in UDP Texture code. The replacement texture introduces false data into viewer cache. Removing that decreases the necessity for clearing the viewer cache. The viewer knows with ImageNotInDatabase that it is missing and can therefore know what to do about it a lot better than the sim does."
2015-03-04 14:36:26 -05:00
LLUDPClient.cs
check if a packet can be sent imediatly without accounting it as sent on throttles when it is enqueued for later send.
2015-11-10 23:17:56 +00:00
LLUDPServer.cs
removed a protocol breaking lludp debug option that no one should try, changed terrain send throotle to be by packets in queue, reduced odds of MTU violation on terrain send (still bad). Most UDP protocol implementations may not mind much, but our code still does
2015-09-22 18:39:59 +01:00
LLUDPServerCommands.cs
removed a protocol breaking lludp debug option that no one should try, changed terrain send throotle to be by packets in queue, reduced odds of MTU violation on terrain send (still bad). Most UDP protocol implementations may not mind much, but our code still does
2015-09-22 18:39:59 +01:00
OpenSimUDPBase.cs
bad merge?
2015-09-01 14:54:35 +01:00
OutgoingPacket.cs
…
PacketPool.cs
Packet headers are not zero-encoded so don't try to zero-decode these in PacketPool.GetType()
2013-08-16 00:58:25 +01:00
ThrottleRates.cs
bad merge?
2015-09-01 14:54:35 +01:00
TokenBucket.cs
make m_minimumDripRate a bit larger than mtu. Add a bucket space check that does not consume avaiable space, so reducing bandwidth
2015-11-10 22:50:20 +00:00
UnackedPacketCollection.cs
Comment out the debugging statements added in the last commit. Keeping
2014-12-30 14:43:42 -08:00