Files
opensim/OpenGridServices/OpenGridServices.UserServer/UserManager.cs
MW b2d588ed1c Possible my last ever OpenSim/OGS contribution (if I continue to feel like this):
Re-added a CLI "create user" command to the userserver, only currently works if using DB4o as the database provider. 
Added Xml config files to both the UserServer and Gridserver (UserServerConfig.xml and GridServerConfig.xml), so that the database provider can be set in it. (both currently default to DB4o , so maybe Adam will want to change it back to defaulting to MySQL)
2007-05-25 16:27:07 +00:00

598 lines
26 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using OpenGrid.Framework.Data;
using libsecondlife;
using System.Reflection;
using System.Xml;
using Nwc.XmlRpc;
using OpenSim.Framework.Sims;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.Utilities;
using System.Security.Cryptography;
namespace OpenGridServices.UserServer
{
public class UserManager
{
public OpenSim.Framework.Interfaces.UserConfig _config;
Dictionary<string, IUserData> _plugins = new Dictionary<string, IUserData>();
/// <summary>
/// Adds a new user server plugin - user servers will be requested in the order they were loaded.
/// </summary>
/// <param name="FileName">The filename to the user server plugin DLL</param>
public void AddPlugin(string FileName)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Userstorage: Attempting to load " + FileName);
Assembly pluginAssembly = Assembly.LoadFrom(FileName);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Userstorage: Found " + pluginAssembly.GetTypes().Length + " interfaces.");
foreach (Type pluginType in pluginAssembly.GetTypes())
{
if (!pluginType.IsAbstract)
{
Type typeInterface = pluginType.GetInterface("IUserData", true);
if (typeInterface != null)
{
IUserData plug = (IUserData)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
plug.Initialise();
this._plugins.Add(plug.getName(), plug);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Userstorage: Added IUserData Interface");
}
typeInterface = null;
}
}
pluginAssembly = null;
}
/// <summary>
///
/// </summary>
/// <param name="user"></param>
public void AddUserProfile(string firstName, string lastName, string pass, uint regX, uint regY)
{
UserProfileData user = new UserProfileData();
user.homeLocation = new LLVector3(128, 128, 100);
user.UUID = LLUUID.Random();
user.username = firstName;
user.surname = lastName;
user.passwordHash = pass;
user.passwordSalt = "";
user.created = Util.UnixTimeSinceEpoch();
user.homeLookAt = new LLVector3(100, 100, 100);
user.homeRegion = Util.UIntsToLong((regX * 256), (regY * 256));
foreach (KeyValuePair<string, IUserData> plugin in _plugins)
{
try
{
plugin.Value.addNewUserProfile(user);
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Unable to find user via " + plugin.Key + "(" + e.ToString() + ")");
}
}
}
/// <summary>
/// Loads a user profile from a database by UUID
/// </summary>
/// <param name="uuid">The target UUID</param>
/// <returns>A user profile</returns>
public UserProfileData getUserProfile(LLUUID uuid)
{
foreach (KeyValuePair<string, IUserData> plugin in _plugins)
{
try
{
UserProfileData profile = plugin.Value.getUserByUUID(uuid);
profile.currentAgent = getUserAgent(profile.UUID);
return profile;
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Unable to find user via " + plugin.Key + "(" + e.ToString() + ")");
}
}
return null;
}
/// <summary>
/// Loads a user profile by name
/// </summary>
/// <param name="name">The target name</param>
/// <returns>A user profile</returns>
public UserProfileData getUserProfile(string name)
{
foreach (KeyValuePair<string, IUserData> plugin in _plugins)
{
try
{
UserProfileData profile = plugin.Value.getUserByName(name);
profile.currentAgent = getUserAgent(profile.UUID);
return profile;
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Unable to find user via " + plugin.Key + "(" + e.ToString() + ")");
}
}
return null;
}
/// <summary>
/// Loads a user profile by name
/// </summary>
/// <param name="fname">First name</param>
/// <param name="lname">Last name</param>
/// <returns>A user profile</returns>
public UserProfileData getUserProfile(string fname, string lname)
{
foreach (KeyValuePair<string, IUserData> plugin in _plugins)
{
try
{
UserProfileData profile = plugin.Value.getUserByName(fname,lname);
try
{
profile.currentAgent = getUserAgent(profile.UUID);
}
catch (Exception e)
{
// Ignore
}
return profile;
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Unable to find user via " + plugin.Key + "(" + e.ToString() + ")");
}
}
return null;
}
/// <summary>
/// Loads a user agent by uuid (not called directly)
/// </summary>
/// <param name="uuid">The agents UUID</param>
/// <returns>Agent profiles</returns>
public UserAgentData getUserAgent(LLUUID uuid)
{
foreach (KeyValuePair<string, IUserData> plugin in _plugins)
{
try
{
return plugin.Value.getAgentByUUID(uuid);
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Unable to find user via " + plugin.Key + "(" + e.ToString() + ")");
}
}
return null;
}
/// <summary>
/// Loads a user agent by name (not called directly)
/// </summary>
/// <param name="name">The agents name</param>
/// <returns>A user agent</returns>
public UserAgentData getUserAgent(string name)
{
foreach (KeyValuePair<string, IUserData> plugin in _plugins)
{
try
{
return plugin.Value.getAgentByName(name);
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Unable to find user via " + plugin.Key + "(" + e.ToString() + ")");
}
}
return null;
}
/// <summary>
/// Loads a user agent by name (not called directly)
/// </summary>
/// <param name="fname">The agents firstname</param>
/// <param name="lname">The agents lastname</param>
/// <returns>A user agent</returns>
public UserAgentData getUserAgent(string fname, string lname)
{
foreach (KeyValuePair<string, IUserData> plugin in _plugins)
{
try
{
return plugin.Value.getAgentByName(fname,lname);
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Unable to find user via " + plugin.Key + "(" + e.ToString() + ")");
}
}
return null;
}
/// <summary>
/// Creates a error response caused by invalid XML
/// </summary>
/// <returns>An XMLRPC response</returns>
private static XmlRpcResponse CreateErrorConnectingToGridResponse()
{
XmlRpcResponse response = new XmlRpcResponse();
Hashtable ErrorRespData = new Hashtable();
ErrorRespData["reason"] = "key";
ErrorRespData["message"] = "Error connecting to grid. Could not percieve credentials from login XML.";
ErrorRespData["login"] = "false";
response.Value = ErrorRespData;
return response;
}
/// <summary>
/// Creates an error response caused by bad login credentials
/// </summary>
/// <returns>An XMLRPC response</returns>
private static XmlRpcResponse CreateLoginErrorResponse()
{
XmlRpcResponse response = new XmlRpcResponse();
Hashtable ErrorRespData = new Hashtable();
ErrorRespData["reason"] = "key";
ErrorRespData["message"] = "Could not authenticate your avatar. Please check your username and password, and check the grid if problems persist.";
ErrorRespData["login"] = "false";
response.Value = ErrorRespData;
return response;
}
/// <summary>
/// Creates an error response caused by being logged in already
/// </summary>
/// <returns>An XMLRPC Response</returns>
private static XmlRpcResponse CreateAlreadyLoggedInResponse()
{
XmlRpcResponse response = new XmlRpcResponse();
Hashtable PresenceErrorRespData = new Hashtable();
PresenceErrorRespData["reason"] = "presence";
PresenceErrorRespData["message"] = "You appear to be already logged in, if this is not the case please wait for your session to timeout, if this takes longer than a few minutes please contact the grid owner";
PresenceErrorRespData["login"] = "false";
response.Value = PresenceErrorRespData;
return response;
}
/// <summary>
/// Customises the login response and fills in missing values.
/// </summary>
/// <param name="response">The existing response</param>
/// <param name="theUser">The user profile</param>
public virtual void CustomiseResponse(ref Hashtable response, ref UserProfileData theUser)
{
// Load information from the gridserver
SimProfile SimInfo = new SimProfile();
SimInfo = SimInfo.LoadFromGrid(theUser.currentAgent.currentHandle, _config.GridServerURL, _config.GridSendKey, _config.GridRecvKey);
// Customise the response
// Home Location
response["home"] = "{'region_handle':[r" + (SimInfo.RegionLocX * 256).ToString() + ",r" + (SimInfo.RegionLocY * 256).ToString() + "], " +
"'position':[r" + theUser.homeLocation.X.ToString() + ",r" + theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "], " +
"'look_at':[r" + theUser.homeLocation.X.ToString() + ",r" + theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "]}";
// Destination
response["sim_ip"] = SimInfo.sim_ip;
response["sim_port"] = (Int32)SimInfo.sim_port;
response["region_y"] = (Int32)SimInfo.RegionLocY * 256;
response["region_x"] = (Int32)SimInfo.RegionLocX * 256;
// Notify the target of an incoming user
Console.WriteLine("Notifying " + SimInfo.regionname + " (" + SimInfo.caps_url + ")");
// Prepare notification
Hashtable SimParams = new Hashtable();
SimParams["session_id"] = theUser.currentAgent.sessionID.ToString();
SimParams["secure_session_id"] = theUser.currentAgent.secureSessionID.ToString();
SimParams["firstname"] = theUser.username;
SimParams["lastname"] = theUser.surname;
SimParams["agent_id"] = theUser.UUID.ToString();
SimParams["circuit_code"] = (Int32)Convert.ToUInt32(response["circuit_code"]);
SimParams["startpos_x"] = theUser.currentAgent.currentPos.X.ToString();
SimParams["startpos_y"] = theUser.currentAgent.currentPos.Y.ToString();
SimParams["startpos_z"] = theUser.currentAgent.currentPos.Z.ToString();
ArrayList SendParams = new ArrayList();
SendParams.Add(SimParams);
// Update agent with target sim
theUser.currentAgent.currentRegion = SimInfo.UUID;
theUser.currentAgent.currentHandle = SimInfo.regionhandle;
// Send
XmlRpcRequest GridReq = new XmlRpcRequest("expect_user", SendParams);
XmlRpcResponse GridResp = GridReq.Send(SimInfo.caps_url, 3000);
}
/// <summary>
/// Checks a user against it's password hash
/// </summary>
/// <param name="profile">The users profile</param>
/// <param name="password">The supplied password</param>
/// <returns>Authenticated?</returns>
public bool AuthenticateUser(ref UserProfileData profile, string password)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(
OpenSim.Framework.Console.LogPriority.LOW,
"Authenticating " + profile.username + " " + profile.surname);
password = password.Remove(0, 3); //remove $1$
string s = Util.Md5Hash(password + ":" + profile.passwordSalt);
return profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase);
}
/// <summary>
/// Creates and initialises a new user agent - make sure to use CommitAgent when done to submit to the DB
/// </summary>
/// <param name="profile">The users profile</param>
/// <param name="request">The users loginrequest</param>
public void CreateAgent(ref UserProfileData profile, XmlRpcRequest request)
{
Hashtable requestData = (Hashtable)request.Params[0];
UserAgentData agent = new UserAgentData();
// User connection
agent.agentIP = "";
agent.agentOnline = true;
agent.agentPort = 0;
// Generate sessions
RNGCryptoServiceProvider rand = new RNGCryptoServiceProvider();
byte[] randDataS = new byte[16];
byte[] randDataSS = new byte[16];
rand.GetBytes(randDataS);
rand.GetBytes(randDataSS);
agent.secureSessionID = new LLUUID(randDataSS, 0);
agent.sessionID = new LLUUID(randDataS, 0);
// Profile UUID
agent.UUID = profile.UUID;
// Current position (from Home)
agent.currentHandle = profile.homeRegion;
agent.currentPos = profile.homeLocation;
// If user specified additional start, use that
if (requestData.ContainsKey("start"))
{
string startLoc = (string)requestData["start"];
if (!(startLoc == "last" || startLoc == "home"))
{
// Ignore it! Heh.
}
}
// What time did the user login?
agent.loginTime = Util.UnixTimeSinceEpoch();
agent.logoutTime = 0;
// Current location
agent.regionID = new LLUUID(); // Fill in later
agent.currentRegion = new LLUUID(); // Fill in later
profile.currentAgent = agent;
}
/// <summary>
/// Saves a target agent to the database
/// </summary>
/// <param name="profile">The users profile</param>
/// <returns>Successful?</returns>
public bool CommitAgent(ref UserProfileData profile)
{
// Saves the agent to database
return true;
}
/// <summary>
/// Main user login function
/// </summary>
/// <param name="request">The XMLRPC request</param>
/// <returns>The response to send</returns>
public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request)
{
XmlRpcResponse response = new XmlRpcResponse();
Hashtable requestData = (Hashtable)request.Params[0];
bool GoodXML = (requestData.Contains("first") && requestData.Contains("last") && requestData.Contains("passwd"));
bool GoodLogin = false;
string firstname = "";
string lastname = "";
string passwd = "";
UserProfileData TheUser;
if (GoodXML)
{
firstname = (string)requestData["first"];
lastname = (string)requestData["last"];
passwd = (string)requestData["passwd"];
TheUser = getUserProfile(firstname, lastname);
if (TheUser == null)
return CreateLoginErrorResponse();
GoodLogin = AuthenticateUser(ref TheUser, passwd);
}
else
{
return CreateErrorConnectingToGridResponse();
}
if (!GoodLogin)
{
return CreateLoginErrorResponse();
}
else
{
// If we already have a session...
if (TheUser.currentAgent != null && TheUser.currentAgent.agentOnline)
{
// Reject the login
return CreateAlreadyLoggedInResponse();
}
// Otherwise...
// Create a new agent session
CreateAgent(ref TheUser, request);
try
{
Hashtable responseData = new Hashtable();
LLUUID AgentID = TheUser.UUID;
// Global Texture Section
Hashtable GlobalT = new Hashtable();
GlobalT["sun_texture_id"] = "cce0f112-878f-4586-a2e2-a8f104bba271";
GlobalT["cloud_texture_id"] = "fc4b9f0b-d008-45c6-96a4-01dd947ac621";
GlobalT["moon_texture_id"] = "fc4b9f0b-d008-45c6-96a4-01dd947ac621";
ArrayList GlobalTextures = new ArrayList();
GlobalTextures.Add(GlobalT);
// Login Flags Section
Hashtable LoginFlagsHash = new Hashtable();
LoginFlagsHash["daylight_savings"] = "N";
LoginFlagsHash["stipend_since_login"] = "N";
LoginFlagsHash["gendered"] = "Y";
LoginFlagsHash["ever_logged_in"] = "N"; // Should allow male/female av selection
ArrayList LoginFlags = new ArrayList();
LoginFlags.Add(LoginFlagsHash);
// UI Customisation Section
Hashtable uiconfig = new Hashtable();
uiconfig["allow_first_life"] = "Y";
ArrayList ui_config = new ArrayList();
ui_config.Add(uiconfig);
// Classified Categories Section
Hashtable ClassifiedCategoriesHash = new Hashtable();
ClassifiedCategoriesHash["category_name"] = "Generic";
ClassifiedCategoriesHash["category_id"] = (Int32)1;
ArrayList ClassifiedCategories = new ArrayList();
ClassifiedCategories.Add(ClassifiedCategoriesHash);
// Inventory Library Section
ArrayList AgentInventoryArray = new ArrayList();
Hashtable TempHash;
AgentInventory Library = new AgentInventory();
Library.CreateRootFolder(AgentID, true);
foreach (InventoryFolder InvFolder in Library.InventoryFolders.Values)
{
TempHash = new Hashtable();
TempHash["name"] = InvFolder.FolderName;
TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated();
TempHash["version"] = (Int32)InvFolder.Version;
TempHash["type_default"] = (Int32)InvFolder.DefaultType;
TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated();
AgentInventoryArray.Add(TempHash);
}
Hashtable InventoryRootHash = new Hashtable();
InventoryRootHash["folder_id"] = Library.InventoryRoot.FolderID.ToStringHyphenated();
ArrayList InventoryRoot = new ArrayList();
InventoryRoot.Add(InventoryRootHash);
Hashtable InitialOutfitHash = new Hashtable();
InitialOutfitHash["folder_name"] = "Nightclub Female";
InitialOutfitHash["gender"] = "female";
ArrayList InitialOutfit = new ArrayList();
InitialOutfit.Add(InitialOutfitHash);
// Circuit Code
uint circode = (uint)(Util.RandomClass.Next());
// Generics
responseData["last_name"] = TheUser.surname;
responseData["ui-config"] = ui_config;
responseData["sim_ip"] = "127.0.0.1"; //SimInfo.sim_ip.ToString();
responseData["login-flags"] = LoginFlags;
responseData["global-textures"] = GlobalTextures;
responseData["classified_categories"] = ClassifiedCategories;
responseData["event_categories"] = new ArrayList();
responseData["inventory-skeleton"] = AgentInventoryArray;
responseData["inventory-skel-lib"] = new ArrayList();
responseData["inventory-root"] = InventoryRoot;
responseData["event_notifications"] = new ArrayList();
responseData["gestures"] = new ArrayList();
responseData["inventory-lib-owner"] = new ArrayList();
responseData["initial-outfit"] = InitialOutfit;
responseData["seconds_since_epoch"] = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
responseData["start_location"] = "last";
responseData["home"] = "!!null temporary value {home}!!"; // Overwritten
responseData["message"] = _config.DefaultStartupMsg;
responseData["first_name"] = TheUser.username;
responseData["circuit_code"] = (Int32)circode;
responseData["sim_port"] = 0; //(Int32)SimInfo.sim_port;
responseData["secure_session_id"] = TheUser.currentAgent.secureSessionID.ToStringHyphenated();
responseData["look_at"] = "\n[r" + TheUser.homeLookAt.X.ToString() + ",r" + TheUser.homeLookAt.Y.ToString() + ",r" + TheUser.homeLookAt.Z.ToString() + "]\n";
responseData["agent_id"] = AgentID.ToStringHyphenated();
responseData["region_y"] = (Int32)0; // Overwritten
responseData["region_x"] = (Int32)0; // Overwritten
responseData["seed_capability"] = "";
responseData["agent_access"] = "M";
responseData["session_id"] = TheUser.currentAgent.sessionID.ToStringHyphenated();
responseData["login"] = "true";
this.CustomiseResponse(ref responseData, ref TheUser);
CommitAgent(ref TheUser);
response.Value = responseData;
// TheUser.SendDataToSim(SimInfo);
return response;
}
catch (Exception E)
{
Console.WriteLine(E.ToString());
}
//}
}
return response;
}
/// <summary>
/// Deletes an active agent session
/// </summary>
/// <param name="request">The request</param>
/// <param name="path">The path (eg /bork/narf/test)</param>
/// <param name="param">Parameters sent</param>
/// <returns>Success "OK" else error</returns>
public string RestDeleteUserSessionMethod(string request, string path, string param)
{
// TODO! Important!
return "OK";
}
}
}