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a42db4d01e541d22fe225ec14e17df4e3314c7bf
opensim/OpenSim/Region/PhysicsModules
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Robert Adams e4d0ae4f6e BulletSim: fix collision sound calculation. Modify some routines to make
collider and collidee clearer. Also fix (when did it break?) avatars not moving
if standing on a moving object. Now friction will move avatars if standing
on a disc or the top of a train.
2015-11-30 20:51:12 -08:00
..
BasicPhysics
remove the use of Vector3 for axis locks on the rest of engines
2015-10-21 00:15:09 +01:00
BulletS
BulletSim: fix collision sound calculation. Modify some routines to make
2015-11-30 20:51:12 -08:00
ConvexDecompositionDotNet
Merge branch 'master' into avinationmerge
2015-11-01 03:01:59 +00:00
Meshing
On to 0.8.3!
2015-10-18 21:51:49 -07:00
Ode
let old ODE trigger collision sounds like ubOde
2015-11-28 23:44:53 +00:00
POS
remove the use of Vector3 for axis locks on the rest of engines
2015-10-21 00:15:09 +01:00
SharedBase
Make physics engines finish internal representation of loaded prims before starting simulation so it does start for all at same time. Currently only in use by ubOde
2015-10-22 17:34:28 +01:00
ubOde
ubOde: add threading related calls new ode.dll may need. Hope this doesn't break with current linux ode library
2015-11-20 00:37:41 +00:00
ubOdeMeshing
bug fix. Some rare meshs reported as having +-infinity dimensions
2015-10-15 19:06:39 +01:00
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