This website requires JavaScript.
Explore
Help
Sign In
ogb912
/
opensim
Watch
1
Star
0
Fork
0
You've already forked opensim
mirror of
https://github.com/opensim/opensim.git
synced
2026-06-29 18:55:37 +08:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
a44939e951cfb5dc04f331eaeab7ec196715d08a
opensim
/
OpenSim
/
Region
/
Physics
/
UbitMeshing
History
UbitUmarov
eef6bb97c0
use a bit more complex mesh key identifier, plus a bug fix
2012-08-07 17:42:29 +01:00
..
HelperTypes.cs
WORK in progress!! Now it reads the simple hull shape to use if convex shape is selected for a prim. Due to ODE limitations on convex hulls colisions, it creates a mesh. Being work in progress it is hardcoded to only read that simple convex hull for now. It writes a file named "lixo_lixo.raw" that can be imported into blender for examination of the created mesh (the last one loaded and also hardcoded). To play with put in opensim.ini "meshing = UbitMeshmerizer"
2012-03-20 19:24:45 +00:00
Mesh.cs
use a bit more complex mesh key identifier, plus a bug fix
2012-08-07 17:42:29 +01:00
Meshmerizer.cs
use a bit more complex mesh key identifier, plus a bug fix
2012-08-07 17:42:29 +01:00
PrimMesher.cs
Update ubitMesh primMesher with new Dahlia version on core ( reckick git
2012-07-19 11:12:53 +01:00
SculptMap.cs
bug fix: keep sculpt bitmaps border pixels during resolution scaling.
2012-08-05 12:54:34 +01:00
SculptMesh.cs
bug fix: keep sculpt bitmaps border pixels during resolution scaling.
2012-08-05 12:54:34 +01:00