Logo
Explore Help
Sign In
ogb912/opensim
1
0
Fork 0
You've already forked opensim
mirror of https://github.com/opensim/opensim.git synced 2026-05-19 14:35:44 +08:00
Code Issues Packages Projects Releases Wiki Activity
Files
a5410c2c19bfef9242d9cfcfc1b4fea67f470fd5
opensim/OpenSim/Region/CoreModules/Avatar/Lure
History
Justin Clark-Casey (justincc) 37dd174697 refactor: Split most of EntityTransferModule.Teleport() into its same region and different region teleport components.
DoTeleport() now retrives IEventQueue itself rather than requiring it to be passed in.
2012-05-01 17:52:30 +01:00
..
HGLureModule.cs
refactor: Split most of EntityTransferModule.Teleport() into its same region and different region teleport components.
2012-05-01 17:52:30 +01:00
LureModule.cs
Stop teleports from dropping tall avatars through or embedding them in the floor when lured by short avatars.
2012-04-20 02:50:36 +01:00
Powered by Gitea Version: 1.25.5 Page: 126ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API