mirror of
https://github.com/opensim/opensim.git
synced 2026-05-19 14:35:44 +08:00
This switch stops any assets being saved in the oar. This can be useful if you're using OAR to backup regions and you know you'll always have the original asset database available.
142 lines
6.8 KiB
C#
142 lines
6.8 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSimulator Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
|
|
namespace OpenSim.Region.Framework.Interfaces
|
|
{
|
|
/// <summary>
|
|
/// Interface to region archive functionality
|
|
/// </summary>
|
|
public interface IRegionArchiverModule
|
|
{
|
|
void HandleLoadOarConsoleCommand(string module, string[] cmdparams);
|
|
void HandleSaveOarConsoleCommand(string module, string[] cmdparams);
|
|
|
|
/// <summary>
|
|
/// Archive the region to the given path
|
|
/// </summary>
|
|
///
|
|
/// This method occurs asynchronously. If you want notification of when it has completed then subscribe to
|
|
/// the EventManager.OnOarFileSaved event.
|
|
///
|
|
/// <param name="savePath"></param>
|
|
void ArchiveRegion(string savePath, Dictionary<string, object> options);
|
|
|
|
/// <summary>
|
|
/// Archive the region to the given path
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This method occurs asynchronously. If you want notification of when it has completed then subscribe to
|
|
/// the EventManager.OnOarFileSaved event.
|
|
/// </remarks>
|
|
/// <param name="savePath"></param>
|
|
/// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
|
|
/// <param name="options">Options for the save</param>
|
|
void ArchiveRegion(string savePath, Guid requestId, Dictionary<string, object> options);
|
|
|
|
/// <summary>
|
|
/// Archive the region to a stream.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This method occurs asynchronously. If you want notification of when it has completed then subscribe to
|
|
/// the EventManager.OnOarFileSaved event.
|
|
/// </remarks>
|
|
/// <param name="saveStream"></param>
|
|
/// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
|
|
void ArchiveRegion(Stream saveStream, Guid requestId);
|
|
|
|
/// <summary>
|
|
/// Archive the region to a stream.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This method occurs asynchronously. If you want notification of when it has completed then subscribe to
|
|
/// the EventManager.OnOarFileSaved event.
|
|
/// </remarks>
|
|
/// <param name="saveStream"></param>
|
|
/// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
|
|
/// <param name="options">Options for the save</param>
|
|
void ArchiveRegion(Stream saveStream, Guid requestId, Dictionary<string, object> options);
|
|
|
|
/// <summary>
|
|
/// Dearchive the given region archive. This replaces the existing scene.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// If you want notification of when it has completed then subscribe to the EventManager.OnOarFileLoaded event.
|
|
/// </remarks>
|
|
/// <param name="loadPath"></param>
|
|
void DearchiveRegion(string loadPath);
|
|
|
|
/// <summary>
|
|
/// Dearchive the given region archive. This replaces the existing scene.
|
|
/// </summary>
|
|
///
|
|
/// If you want notification of when it has completed then subscribe to the EventManager.OnOarFileLoaded event.
|
|
///
|
|
/// <param name="loadPath"></param>
|
|
/// <param name="merge">
|
|
/// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region
|
|
/// settings in the archive will be ignored.
|
|
/// </param>
|
|
/// <param name="skipAssets">
|
|
/// If true, the archive is loaded without loading any assets contained within it. This is useful if the
|
|
/// assets are already known to be present in the grid's asset service.
|
|
/// </param>
|
|
/// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
|
|
void DearchiveRegion(string loadPath, bool merge, bool skipAssets, Guid requestId);
|
|
|
|
/// <summary>
|
|
/// Dearchive a region from a stream. This replaces the existing scene.
|
|
/// </summary>
|
|
///
|
|
/// If you want notification of when it has completed then subscribe to the EventManager.OnOarFileLoaded event.
|
|
///
|
|
/// <param name="loadStream"></param>
|
|
void DearchiveRegion(Stream loadStream);
|
|
|
|
/// <summary>
|
|
/// Dearchive a region from a stream. This replaces the existing scene.
|
|
/// </summary>
|
|
///
|
|
/// If you want notification of when it has completed then subscribe to the EventManager.OnOarFileLoaded event.
|
|
///
|
|
/// <param name="loadStream"></param>
|
|
/// <param name="merge">
|
|
/// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region
|
|
/// settings in the archive will be ignored.
|
|
/// </param>
|
|
/// <param name="skipAssets">
|
|
/// If true, the archive is loaded without loading any assets contained within it. This is useful if the
|
|
/// assets are already known to be present in the grid's asset service.
|
|
/// </param
|
|
/// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
|
|
void DearchiveRegion(Stream loadStream, bool merge, bool skipAssets, Guid requestId);
|
|
}
|
|
}
|