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These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login. The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems). Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place.
253 lines
13 KiB
C#
253 lines
13 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.IO;
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using System.Text;
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using System.Xml;
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using OpenMetaverse;
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using OpenSim.Framework;
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namespace OpenSim.Framework.Serialization.External
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{
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/// <summary>
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/// Serialize and deserialize region settings as an external format.
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/// </summary>
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public class RegionSettingsSerializer
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{
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protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding();
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/// <summary>
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/// Deserialize settings
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/// </summary>
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/// <param name="serializedSettings"></param>
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/// <returns></returns>
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/// <exception cref="System.Xml.XmlException"></exception>
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public static RegionSettings Deserialize(byte[] serializedSettings)
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{
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return Deserialize(m_asciiEncoding.GetString(serializedSettings, 0, serializedSettings.Length));
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}
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/// <summary>
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/// Deserialize settings
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/// </summary>
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/// <param name="serializedSettings"></param>
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/// <returns></returns>
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/// <exception cref="System.Xml.XmlException"></exception>
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public static RegionSettings Deserialize(string serializedSettings)
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{
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RegionSettings settings = new RegionSettings();
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StringReader sr = new StringReader(serializedSettings);
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XmlTextReader xtr = new XmlTextReader(sr);
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xtr.ReadStartElement("RegionSettings");
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xtr.ReadStartElement("General");
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while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
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{
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switch (xtr.Name)
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{
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case "AllowDamage":
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settings.AllowDamage = bool.Parse(xtr.ReadElementContentAsString());
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break;
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case "AllowLandResell":
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settings.AllowLandResell = bool.Parse(xtr.ReadElementContentAsString());
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break;
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case "AllowLandJoinDivide":
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settings.AllowLandJoinDivide = bool.Parse(xtr.ReadElementContentAsString());
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break;
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case "BlockFly":
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settings.BlockFly = bool.Parse(xtr.ReadElementContentAsString());
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break;
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case "BlockLandShowInSearch":
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settings.BlockShowInSearch = bool.Parse(xtr.ReadElementContentAsString());
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break;
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case "BlockTerraform":
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settings.BlockTerraform = bool.Parse(xtr.ReadElementContentAsString());
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break;
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case "DisableCollisions":
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settings.DisableCollisions = bool.Parse(xtr.ReadElementContentAsString());
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break;
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case "DisablePhysics":
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settings.DisablePhysics = bool.Parse(xtr.ReadElementContentAsString());
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break;
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case "DisableScripts":
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settings.DisableScripts = bool.Parse(xtr.ReadElementContentAsString());
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break;
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case "MaturityRating":
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settings.Maturity = int.Parse(xtr.ReadElementContentAsString());
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break;
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case "RestrictPushing":
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settings.RestrictPushing = bool.Parse(xtr.ReadElementContentAsString());
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break;
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case "AgentLimit":
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settings.AgentLimit = int.Parse(xtr.ReadElementContentAsString());
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break;
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case "ObjectBonus":
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settings.ObjectBonus = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
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break;
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}
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}
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xtr.ReadEndElement();
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xtr.ReadStartElement("GroundTextures");
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while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
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{
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switch (xtr.Name)
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{
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case "Texture1":
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settings.TerrainTexture1 = UUID.Parse(xtr.ReadElementContentAsString());
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break;
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case "Texture2":
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settings.TerrainTexture2 = UUID.Parse(xtr.ReadElementContentAsString());
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break;
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case "Texture3":
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settings.TerrainTexture3 = UUID.Parse(xtr.ReadElementContentAsString());
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break;
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case "Texture4":
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settings.TerrainTexture4 = UUID.Parse(xtr.ReadElementContentAsString());
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break;
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case "ElevationLowSW":
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settings.Elevation1SW = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
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break;
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case "ElevationLowNW":
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settings.Elevation1NW = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
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break;
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case "ElevationLowSE":
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settings.Elevation1SE = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
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break;
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case "ElevationLowNE":
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settings.Elevation1NE = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
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break;
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case "ElevationHighSW":
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settings.Elevation2SW = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
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break;
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case "ElevationHighNW":
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settings.Elevation2NW = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
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break;
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case "ElevationHighSE":
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settings.Elevation2SE = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
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break;
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case "ElevationHighNE":
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settings.Elevation2NE = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
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break;
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}
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}
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xtr.ReadEndElement();
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xtr.ReadStartElement("Terrain");
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while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
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{
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switch (xtr.Name)
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{
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case "WaterHeight":
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settings.WaterHeight = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
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break;
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case "TerrainRaiseLimit":
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settings.TerrainRaiseLimit = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
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break;
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case "TerrainLowerLimit":
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settings.TerrainLowerLimit = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
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break;
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case "UseEstateSun":
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settings.UseEstateSun = bool.Parse(xtr.ReadElementContentAsString());
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break;
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case "FixedSun":
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settings.FixedSun = bool.Parse(xtr.ReadElementContentAsString());
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break;
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}
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}
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xtr.Close();
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sr.Close();
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return settings;
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}
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public static string Serialize(RegionSettings settings)
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{
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StringWriter sw = new StringWriter();
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XmlTextWriter xtw = new XmlTextWriter(sw);
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xtw.Formatting = Formatting.Indented;
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xtw.WriteStartDocument();
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xtw.WriteStartElement("RegionSettings");
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xtw.WriteStartElement("General");
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xtw.WriteElementString("AllowDamage", settings.AllowDamage.ToString());
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xtw.WriteElementString("AllowLandResell", settings.AllowLandResell.ToString());
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xtw.WriteElementString("AllowLandJoinDivide", settings.AllowLandJoinDivide.ToString());
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xtw.WriteElementString("BlockFly", settings.BlockFly.ToString());
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xtw.WriteElementString("BlockLandShowInSearch", settings.BlockShowInSearch.ToString());
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xtw.WriteElementString("BlockTerraform", settings.BlockTerraform.ToString());
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xtw.WriteElementString("DisableCollisions", settings.DisableCollisions.ToString());
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xtw.WriteElementString("DisablePhysics", settings.DisablePhysics.ToString());
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xtw.WriteElementString("DisableScripts", settings.DisableScripts.ToString());
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xtw.WriteElementString("MaturityRating", settings.Maturity.ToString());
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xtw.WriteElementString("RestrictPushing", settings.RestrictPushing.ToString());
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xtw.WriteElementString("AgentLimit", settings.AgentLimit.ToString());
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xtw.WriteElementString("ObjectBonus", settings.ObjectBonus.ToString());
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xtw.WriteEndElement();
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xtw.WriteStartElement("GroundTextures");
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xtw.WriteElementString("Texture1", settings.TerrainTexture1.ToString());
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xtw.WriteElementString("Texture2", settings.TerrainTexture2.ToString());
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xtw.WriteElementString("Texture3", settings.TerrainTexture3.ToString());
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xtw.WriteElementString("Texture4", settings.TerrainTexture4.ToString());
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xtw.WriteElementString("ElevationLowSW", settings.Elevation1SW.ToString());
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xtw.WriteElementString("ElevationLowNW", settings.Elevation1NW.ToString());
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xtw.WriteElementString("ElevationLowSE", settings.Elevation1SE.ToString());
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xtw.WriteElementString("ElevationLowNE", settings.Elevation1NE.ToString());
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xtw.WriteElementString("ElevationHighSW", settings.Elevation2SW.ToString());
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xtw.WriteElementString("ElevationHighNW", settings.Elevation2NW.ToString());
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xtw.WriteElementString("ElevationHighSE", settings.Elevation2SE.ToString());
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xtw.WriteElementString("ElevationHighNE", settings.Elevation2NE.ToString());
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xtw.WriteEndElement();
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xtw.WriteStartElement("Terrain");
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xtw.WriteElementString("WaterHeight", settings.WaterHeight.ToString());
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xtw.WriteElementString("TerrainRaiseLimit", settings.TerrainRaiseLimit.ToString());
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xtw.WriteElementString("TerrainLowerLimit", settings.TerrainLowerLimit.ToString());
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xtw.WriteElementString("UseEstateSun", settings.UseEstateSun.ToString());
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xtw.WriteElementString("FixedSun", settings.FixedSun.ToString());
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// XXX: Need to expose interface to get sun phase information from sun module
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// xtw.WriteStartElement("SunPhase",
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xtw.WriteEndElement();
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xtw.WriteEndElement();
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xtw.Close();
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sw.Close();
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return sw.ToString();
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}
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}
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}
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