mirror of
https://github.com/opensim/opensim.git
synced 2026-08-15 02:02:52 +08:00
86 lines
3.4 KiB
C#
86 lines
3.4 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSim Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using NUnit.Framework;
|
|
using NUnit.Framework.SyntaxHelpers;
|
|
using OpenMetaverse;
|
|
using OpenSim.Framework;
|
|
using OpenSim.Framework.Communications;
|
|
using OpenSim.Region.Environment.Scenes;
|
|
|
|
namespace OpenSim.Region.Environment.Scenes.Tests
|
|
{
|
|
/// <summary>
|
|
/// Scene object tests
|
|
/// </summary>
|
|
[TestFixture]
|
|
public class SceneObjectTests
|
|
{
|
|
[SetUp]
|
|
public void Init()
|
|
{
|
|
try
|
|
{
|
|
log4net.Config.XmlConfigurator.Configure();
|
|
}
|
|
catch
|
|
{
|
|
// I don't care, just leave log4net off
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Test adding an object to a scene.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestAddSceneObject()
|
|
{
|
|
Scene scene = SceneTestUtils.SetupScene();
|
|
SceneObjectPart part = SceneTestUtils.AddSceneObject(scene);
|
|
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
|
|
|
|
//System.Console.WriteLine("retrievedPart : {0}", retrievedPart);
|
|
// If the parts have the same UUID then we will consider them as one and the same
|
|
Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Test removing an object from a scene.
|
|
/// </summary>
|
|
public void TestRemoveSceneObject()
|
|
{
|
|
TestScene scene = SceneTestUtils.SetupScene();
|
|
SceneObjectPart part = SceneTestUtils.AddSceneObject(scene);
|
|
scene.DeleteSceneObject(part.ParentGroup, false);
|
|
|
|
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
|
|
|
|
Assert.That(retrievedPart, Is.Null);
|
|
}
|
|
}
|
|
} |