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a7f3cbbfb2abaa9d0df499b586fc48e96fcbef7e
opensim
/
OpenSim.RegionServer
/
world
History
Adam Frisby
adb56a46f4
Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
2007-04-11 05:19:27 +00:00
..
scripting
* The world can not contain ScriptFactories that creates unique instances of scripts for entities.
2007-04-03 20:08:30 +00:00
Avatar.cs
Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
2007-04-11 05:19:27 +00:00
AvatarAnimations.cs
Split Avatar class into three partial classes (hopefully will make it easier to work on)
2007-04-04 16:31:35 +00:00
AvatarClient.cs
very very few changes, but just commiting so that svn it upto date with my local version. And also to keep robl^ happy that a commit has been made.
2007-04-06 13:04:46 +00:00
AvatarUpdate.cs
2007-04-10 10:45:46 +00:00
Entity.cs
Documentation!
2007-04-07 17:37:04 +00:00
Primitive2.cs
very very few changes, but just commiting so that svn it upto date with my local version. And also to keep robl^ happy that a commit has been made.
2007-04-06 13:04:46 +00:00
Primitive.cs
* Extended Script API with GetRandomAvatar
2007-04-03 19:12:07 +00:00
ScriptEngine.cs
brought zircon branch into trunk
2007-03-22 10:11:15 +00:00
SurfacePatch.cs
brought zircon branch into trunk
2007-03-22 10:11:15 +00:00
World.cs
Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
2007-04-11 05:19:27 +00:00
WorldPacketHandlers.cs
**BREAKING CHANGE** Changing the way terrain is stored and used internally.
2007-04-06 18:48:23 +00:00