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ogb912
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opensim
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a89385818d35dd991aa29f835fdb742e0923c26e
opensim
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OpenSim
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Region
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ScriptEngine
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DotNetEngine
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Justin Clarke Casey
a89385818d
* On archive loading, tell the user how many objects we are ignoring because they already exist in the scene
...
* (ability to give objects new uuids will come later)
2008-07-12 22:14:38 +00:00
..
Compiler
Thanks Mike for another LSL compiler patch which fixes a bug where 'vector v=<0, 0, -0.5>' caused a syntax error, and implements multiple assignments in one line (x = y = 3;)
2008-07-11 08:33:53 +00:00
Properties
Formatting cleanup.
2008-05-16 01:22:11 +00:00
ScriptEngine.cs
* Optimised using statements and namespace references across entire project (this took a while to run).
2008-04-21 07:09:17 +00:00
ScriptManager.cs
* On archive loading, tell the user how many objects we are ignoring because they already exist in the scene
2008-07-12 22:14:38 +00:00